For now TML's shift is bugged and clearly broken
How to simulate bug:
- build TML
- Make some targets for it (i dunno, mb ground fire will be also bugged)
- Order to launch rocket into few targets in a row
- Cancel one order after every launch (to not launch two rockets into the same target)
So, basically after one-two launches tml just stands with an attack order and do nothing
I also tested it with cancelling order and giving the new one, still happens quite often
Fix it pls
Stays with an attack order and doesnt shoot forever