Since you referenced my pull request: it was never done to be able to actually play with it. I just need it to run the client and test FAF things while I mostly use a macbook 
FAQ Authors
Posts
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RE: Desync on all replays and games with Windows 11 Arm on M1 Max Apple
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RE: Supcom/Moho engine rewrite
I 100% want to make this open source, no worries, I just want a bit more time, as I'm well aware that open sourcing it will open the floor gates. I would also be interested in how this can be transferred over to the faf team as well. I do believe this has real merit to replace the base engine. it already demonstrates a large amount of the game working, and absolutely has the nuts and bolts to go all the way.
You can transfer the repository to the FAForever project and still remain the repo admin. It could also be a private repository if you are worried about cheats etc.
I suggest you contact us in our https://faforever.zulipchat.com, so we can discuss options.
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RE: Supcom/Moho engine rewrite
Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen

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RE: Supcom/Moho engine rewrite
Does your engine run the lua code for the game patch?
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RE: Cannot upload new version due to "A mod with UID XYZ already exists."
For further explanation: the game doesn't have a concept of mod versions. This ever new version needs to have a different uid, otherwise it could not pick an old mod version for replays while keeping the new version for playing.
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RE: name change to a taken name
No. As long as we do not separate account names and display names this is not possible.
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RE: Supcom engine rewrite
Rewrite = compatibility to all existing lua game code? And also map, mod, textures and model compatibility?
Also Repo url or didn't happen!

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RE: Thinking of returning, not sure if I can
I think it's quite common. On average you lose 50% of your games in PvP. Not everybody likes that.
You don't need to play PvP. Just open a lobby vs xAI and find some people wanting the same. For some reason people are usually to lazy to host a lobby but would join a game quite fast.