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  • RE: Another dumb idea from Dorset

    @BlackYps said in Another dumb idea from Dorset:

    From my experience, most things stall because people have ideas, but there is nobody to implement the idea.

    I don't think this is correct though. My feeling is there are lot of people who could implement any idea, but why on earth would they spent time on the ideas of other people instead of implementing their own ideas. Implementing own ideas is the reason why most people learned coding or modding on the first place. So they are not to blame for it.

    posted in General Discussion
  • RE: Galactic War 2025

    nope. I joined faf development 2015, gw was long gone by then. probably 2013-2014 last season

    posted in General Discussion
  • [April fools] The Day Has Come: We Have the Source Code!

    After nearly a decade of relentless pursuit—researching, begging, bribing, schmoozing, annoying, plotting, and exchanging more favors than we care to admit—we’ve finally done it. The impossible has become reality: We have the source code for Supreme Commander: Forged Alliance.

    Not only that, but we’ve already cleaned it up and made it compatible with modern systems, running smoothly on Windows 10+ and (of course) Linux.

    Starting today, the code is publicly available on GitHub:
    🔗 https://github.com/FAForever/SCFA_source

    Of course, as expected, this comes with a few caveats. We do not have copyright permissions for the game assets, nor do we have official authorization to use the brand. However, this breakthrough still unlocks unprecedented opportunities: we can now fix engine-level bugs, expand the game’s capabilities beyond anything we’ve ever imagined, and push FAF into a new era.

    This is more than we ever hoped for. The future of FAF has never looked brighter.

    posted in Announcements
  • Connectivity Wars Episode IV - A new hope

    A long time ago in a galaxy of endless connectivity struggles

    It is a dark time for the
    FAForever project. Although the attacks
    on the main server have been circumvented,
    DDoS troops have driven the
    DevOps forces from their hidden
    mains server and pursued them across
    the coturn galaxy.

    Evading the dreaded bot network,
    a group of developers led by Brutus5000
    have established a new secret
    project aiming to the remote ice world
    of Cloudflare.

    Entering the stage: The FAF pioneer.

    The FAF pioneer is a completely new approach on the ice adapter.
    We ditched our existing java implementation based on the ice4j library as we found several bugs we were unable to resolve. Instead we jumped on the Golang train and use the pion WebRTC library which seems in a much better state.

    Generally speaking, WebRTC is a set of protocols most audio and video conferencing work with. The existing ICE protocol we were using is also used by WebRTC, but WebRTC goes beyond that and tries to solve other problems. Relevent for us in particular are reconnect features, packet completeness guarantees and stable packet order.

    Our project reached a huge milestone 2 days ago with a first MVP release that will be the basis for future testing. Unfortunately testing is only possible with special FAF clients, so it is not out in the open for testing. Since it is incompatible with the existing ice adapter, there will be a need for the big bang migration.

    The biggest goal is eventually to be able to use Cloudflare as a low-latency and low-cust TURN server battery. Unfortunately the current ice adapter bugs prevent us from using Cloudflare entirely.

    If you are interested, check out the code at https://github.com/FAForever/faf-pioneer

    posted in Announcements
  • RE: Friends / Foe list location

    The API can return the list, the client just needs to show it.

    posted in Game Issues and Gameplay questions
  • RE: Friends / Foe list location

    There is no way to do this now in the client. There is a pending feature request https://github.com/FAForever/downlords-faf-client/issues/3168

    posted in Game Issues and Gameplay questions
  • RE: Im being DDoSed when FAF Client is running

    I can verify that the person responsible behind the DDoS claimed to target individual player ips to.

    We are working on measures to mitigate this issue, but it will take time.

    Until then tell your ISP that they need to protect you from DDoS not the other way round. It's 2025 and every bad actor can pull this off as soon as they get your ip...

    posted in Game Issues and Gameplay questions
  • RE: Ask Wargaming.net to release the source code of SCFA

    And FAF will continue providing revenue for banned people buying the game again yD

    posted in General Discussion
  • RE: Error - client out of date

    Make sure after uninstall to delete the remaining files from the program files folder. This is a common problem for whatever reason the installer does not always clean up properly.

    posted in I need help