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RE: Client 2022.6.0 Features

I'd propose a configuration option with choices:
Only in game
In Lobby

posted in Blogs
RE: $300 Dynamic Duo Summer 2v2 Tournament

Here's a pdf of the ratings of basically everyone that is relevant for the rating limit. Should make it easier for people to figure out who to ask to play. I'll also add it to the OP.

Tournament Ratings.pdf

As a fun fact 20% of people had a higher 2v2 rating than global.

posted in Tournaments
RE: $300 Dynamic Duo Summer 2v2 Tournament

I already made a request via the google form.

posted in Tournaments
RE: $300 Dynamic Duo Summer 2v2 Tournament

Swapped a couple maps with FAF Versions and took lost paradise out for Insanity Rising.

posted in Tournaments
RE: Teamgame Events


Future teamgame events (the next one will be in 2 months and be 4v4) will be utilizing the respective tmm rating rather than global rating for determining seeding and applicability to play. Players will be able to qualify by two methods to determine the validity of their rating:

  • 30 total games in the matchmaker.
  • Met the 10 game minimum to have been placed in the newest league that started in July.
posted in Tournaments
RE: $300 Dynamic Duo Summer 2v2 Tournament

@haachamachama said in $300 Dynamic Duo Summer 2v2 Tournament:

Lost paradise has a lot of pathfinding issues and is asymmetrical which gives the bottom team a significant advantage (iirc) depending on what spawns are.

Actually I forgot that the bottom has 2 paths of attack and the top has 1 which is a bigger problem than the mountain paths for me IMO, but since you usually drop the side expansion from the air slot it makes the top team one way easier to defend so I’ll swap it out for that reason.

posted in Tournaments
RE: $300 Dynamic Duo Summer 2v2 Tournament

For my sake when you sign up please give your highest rating between global and 2v2 matchmaker. It makes me have to do less bookkeeping about rating and makes it easier for people that are looking for a teammate when I post them on the OP.

posted in Tournaments
$300 Dynamic Duo Summer 2v2 Tournament

Welcome to the first Official FAF Teamgame Event! We'll be doing an oscillating schedule until LotS this year between 1v1 and larger team events. Depending on interest both from players and viewers, we can hopefully attach an end of the year event for team events as well!


Tournament Dates:
July 16th 14:00 UTC

Event LiveCasters:


Current Prize Pool: $300
Interested in Donating?
Contact me on the Forums/Discord/FAF Client.

Tournament Structure

This Tournament will follow a Single Elimination Format with BO3 series as a general rule. The tournament will also have a 4000 rating cap looking at player peak rating across global and the 2v2 leaderboard. However, the rating ceiling is capped at 2200 so if a player is above 2200 they will still be valued at 2200.

Rating will also be locked in at the values they were at as of July 2nd.


I may do adjustments depending on the quantity and quality of signups. If people fall well below the rating cap they can still feel free to signup and I don't mind running dual or triple brackets to keep the events competitive and interesting even with a large margin of skill levels.

I made this setup on the premise of about 10-12 3500+ rated teams signing up.

Map Selection

The maps this event will utilize are:

Map Gen 15x15 (8 spawns)
Map Gen 20x20 (8 spawns)

canis 4v4 spezial edition
Funeral Plains
Planet Shmal - FAF Version
Wonder open 5v5 v3b

Adaptive Metir
Huge Wonder Open
Insanity Rising
Seton's Clutch - FAF Version
The Drunken Beetles Dance - FAF Version

TL:DR - 3 alternating vetoes each, low seed vetoes first. High seed picks map 1. Low seed picks map 2. Players veto down for the last map. All maps are viable to veto on the 3rd game.

There is a pool of 13 maps and maps will be selected using a veto and pick system. This means each team has 3 vetos, with the lower seed in the group vetoing first in an alternating pattern. (ie lower seed, upper seed, lower seed, upper seed). Next the higher seed will select the first map, the lower seed the second map, and if necessary teams will resume vetoing maps until only 1 remains with the lower seed vetoing first.

No faction veto will be used for this tournament.

For mapgen, both players can enter the lobby and view the map prior to sending in their vetoes. Each player now gets 1 reroll, but must use the rerolled map. Players must host with the tournament settings on when using map gen.

To clarify map picking and faction veto:

Figure out which maps are in your group, they are the 5 "All" maps and the 6 maps specific to your group.
Lower seed (as shown by the position in the group) vetoes first map
Higher seed vetoes next map
Lower seed uses last veto
Higher seed uses last veto
Higher seed then picks the first map to play from the list of maps in the pool that have not been vetoed
Lower seed picks the second map following the same rules
In the event of a tie, players veto down the remaining maps until 1 remains with lower seed going first
The winner reports the results (including losses and tie games) to their group's tournament director in the #summer channel


1st: $150 (Unique Avatars coming soon)
2nd: $100 + Faction Face
3rd: $50 + Faction Logo

Note: residents of countries under sanction by the US, EU, or Germany may be ineligible to receive cash prizes.


Looking for Teammate:

This tournament will also follow standard FAF tournament rules. Any comments or concerns about the procedures or structure of the tournament? Please post them here.

Helpful Links:

Rating Leaderboards:

Player Ratings from July 2nd:
Tournament Ratings.pdf

posted in Tournaments
RE: Teamgame Events

That’s a showmatch not a tournament. I’m not interested in two team tournaments.

posted in Tournaments