Starters guide to Mapping

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they are technically props that are placed where the marker is and you choose through the options which ones spawn here's the relevant code

function spawnresource(Position,restype, spawnhpr)
    --check type of resource and set parameters
    local bp, albedo, size, lod;
    if restype == "Mass" then
        albedo = "/env/common/splats/mass_marker.dds";
        bp = "/env/common/props/massDeposit01_prop.bp";
        size = 2;
        lod = 100;
    else
        albedo = "/env/common/splats/hydrocarbon_marker.dds";
        bp = "/env/common/props/hydrocarbonDeposit01_prop.bp";
        size = 6;
        lod = 200;
    end
    
    --create the resource
    CreateResourceDeposit(restype, Position[1], Position[2], Position[3], size/2);
    
    --create the resource graphic on the map
    if spawnhpr then
        CreatePropHPR(bp, Position[1], Position[2], Position[3], Random(0,360), 0, 0);
    end
    --create the resource icon on the map
    CreateSplat(
        Position,                # Position
        0,                       # Heading (rotation)
        albedo,                  # Texture name for albedo
        size, size,              # SizeX/Z
        lod,                     # LOD
        0,                       # Duration (0 == does not expire)
        -1,                      # Army (-1 == not owned by any single army)
        0                        # Fidelity
    );
end
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Ok I might've bitten off too much to chew, I will be visiting the discord for further assistance.

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you don't really need to know the code to much to or at all really all your doing is changing variables, copy pasting code and making a table which by the sounds of it you've already done. here's my updated guide to adaptive maps https://forums.faforever.com/viewtopic.php?f=53&t=19242

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Thanks for this. It seems I did not search the forums well enough.

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The decals & props for both 'Mass' & 'Hydrocarbon' deposits are automatically placed on the markers when you have the 'adaptive' script enabled', I did not have to align them manually in the editor. Possible obvious mistake but maybe this will save someone some time.

Thanks again for the guide MadMax, I followed it step by step and have my first 'adaptive' map working now 🙂

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i see you meant the stock decal and props and there was me giving you the complex answer when the simple one was what you wanted

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Happy accident

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@Stealth9 said in Starters guide to Mapping:

The decals & props for both 'Mass' & 'Hydrocarbon' deposits are automatically placed on the markers when you have the 'adaptive' script enabled'

It does this regardless if you have the script or not.

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Ok, so when using Ozonex Map Editor I only have to place markers for resources. Is this the same in the gpg map editor?

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yes but gpg lacks the mirroring functions of ozonex

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