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info: /sounds/XES_Destroy.xwb info: /sounds/XES_Weapons.xwb info: /sounds/XRA.xwb info: /sounds/XRA_Weapon.xwb info: /sounds/XRB.xwb info: /sounds/XRL.xwb info: /sounds/XRL_Stream.xwb info: /sounds/XRL_Weapon.xwb info: /sounds/XRS.xwb info: /sounds/XRS_Weapon.xwb info: /sounds/XSA.xwb info: /sounds/XSA_Destroy.xwb info: /sounds/XSA_Weapon.xwb info: /sounds/XSB.xwb info: /sounds/XSB_Weapon.xwb info: /sounds/XSL.xwb info: /sounds/XSL_Destroy.xwb info: /sounds/XSL_Weapon.xwb info: /sounds/XSS.xwb info: /sounds/XSS_Destroy.xwb info: /sounds/XSS_Weapon.xwb info: Loading custom vault path: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: /sounds/BlackOpsWB.xwb info: Mounting sounds in mod: blackopsfaf-unleashed info: /sounds/TMMM_Sounds.xwb info: /sounds/TM_AEONWEAPONSOUNDS.xwb info: /sounds/TM_AIRCRAFTSOUNDS.xwb info: /sounds/TM_CYBRANWEAPONSOUNDS.xwb info: /sounds/TM_EXPLOSIONSOUNDS.xwb info: /sounds/TM_ROBOTSOUNDS.xwb info: /sounds/TM_UEFWEAPONSOUNDS.xwb info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\4v4_ai.v0003', mounted as '/maps/4v4_ai.v0003/' info: DISK: AddSearchPath: 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alliance\maps\voodoo mountains v6', mounted as '/maps/voodoo mountains v6/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\wastelands.v0005', mounted as '/maps/wastelands.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\waterline_v3.v0006', mounted as '/maps/waterline_v3.v0006/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\waterway_by_tpm.v0002', mounted as '/maps/waterway_by_tpm.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_north_pole.v0015', mounted as '/maps/worldset_north_pole.v0015/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_war_arena.v0019', mounted as '/maps/worldset_war_arena.v0019/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_war_bridge_fizzy_revenge.v0012', mounted as '/maps/worldset_war_bridge_fizzy_revenge.v0012/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x mark teamplay_ai', mounted as '/maps/x mark teamplay_ai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x marks the spot v7', mounted as '/maps/x marks the spot v7/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x-fire_island.v0001', mounted as '/maps/x-fire_island.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\yapona.v0001', mounted as '/maps/yapona.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\yeet-sf.v0002', mounted as '/maps/yeet-sf.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\yoritzius.v0003', mounted as '/maps/yoritzius.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\yoshin.v0001', mounted as '/maps/yoshin.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\ythotha', mounted as '/maps/ythotha/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zbs16pl.v0003', mounted as '/maps/zbs16pl.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zeludonii', mounted as '/maps/zeludonii/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zeon.v0002', mounted as '/maps/zeon.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zink_river.v0006', mounted as '/maps/zink_river.v0006/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zombie_world.v0001', mounted as '/maps/zombie_world.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zorg_outpostv2', mounted as '/maps/zorg_outpostv2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\#2x resources,storage,buildrate,buildrange(ras)', mounted as '/mods/#2x resources,storage,buildrate,buildrange(ras)/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\hivesforall', mounted as '/mods/hivesforall/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\m27ai', mounted as '/mods/m27ai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\orv', mounted as '/mods/orv/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\para_for_all', mounted as '/mods/para_for_all/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\reclaim tower', mounted as '/mods/reclaim tower/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rrparticle', mounted as '/mods/rrparticle/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\smarttacticalmissiles', mounted as '/mods/smarttacticalmissiles/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sorianaifaf', mounted as '/mods/sorianaifaf/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 62df8e8 debug: SND: Loaded WaveBank 'aeonselect' at 62df8e8 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 62dfa18 debug: SND: Loaded WaveBank 'ambienttest' at 62dfa18 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 62dfb48 debug: SND: Loaded WaveBank 'blackopswb' at 62dfb48 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 62dfc78 debug: SND: Loaded WaveBank 'cybranselect' at 62dfc78 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 62dfda8 debug: SND: Loaded WaveBank 'explosions' at 62dfda8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 62dfed8 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 62e1078 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 62e25e8 debug: SND: Loaded WaveBank 'impacts' at 62e25e8 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 62e2718 debug: SND: Loaded WaveBank 'interface' at 62e2718 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 62e2848 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 62e39b0 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 62e4b18 debug: SND: Loaded WaveBank 'seraphimselect' at 62e4b18 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 62e4c48 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 62e5db0 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 62e5db0 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 62e5ee0 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 62e5ee0 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 62e6010 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 62e6010 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 62e6140 debug: SND: Loaded WaveBank 'tm_robotsounds' at 62e6140 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 62e6270 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 62e6270 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 62e63a0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 62e7508 debug: SND: Loaded WaveBank 'uaa' at 62e7508 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 62e7638 debug: SND: Loaded WaveBank 'uaadestroy' at 62e7638 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 62e7768 debug: SND: Loaded WaveBank 'uaaweapon' at 62e7768 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 62e7898 debug: SND: Loaded WaveBank 'uab' at 62e7898 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 62e83b0 debug: SND: Loaded WaveBank 'ual' at 62e83b0 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 62e7b28 debug: SND: Loaded WaveBank 'ualdestroy' at 62e7b28 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 62e8620 debug: SND: Loaded WaveBank 'ualweapon' at 62e8620 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 62e7ed0 debug: SND: Loaded WaveBank 'uas' at 62e7ed0 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 62e89d0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 62e8008 debug: SND: Loaded WaveBank 'uasweapon' at 62e8008 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 62e7c60 debug: SND: Loaded WaveBank 'uea' at 62e7c60 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 62e7d98 debug: SND: Loaded WaveBank 'ueadestroy' at 62e7d98 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 62e8758 debug: SND: Loaded WaveBank 'ueaweapon' at 62e8758 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 62e8890 debug: SND: Loaded WaveBank 'ueb' at 62e8890 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 62e8140 debug: SND: Loaded WaveBank 'uefselect' at 62e8140 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 62e8278 debug: SND: Loaded WaveBank 'uel' at 62e8278 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 62e84e8 debug: SND: Loaded WaveBank 'ueldestroy' at 62e84e8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 62e79f0 debug: SND: Loaded WaveBank 'uelweapon' at 62e79f0 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 62eada8 debug: SND: Loaded WaveBank 'ues' at 62eada8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 62ebb40 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 62eaee0 debug: SND: Loaded WaveBank 'uesweapon' at 62eaee0 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 62eb150 debug: SND: Loaded WaveBank 'unitrumble' at 62eb150 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 62eab38 debug: SND: Loaded WaveBank 'unitsglobal' at 62eab38 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 62eac70 debug: SND: Loaded WaveBank 'ura' at 62eac70 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 62eb3c0 debug: SND: Loaded WaveBank 'uradestroy' at 62eb3c0 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 62eb018 debug: SND: Loaded WaveBank 'uraweapon' at 62eb018 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 62ea658 debug: SND: Loaded WaveBank 'urb' at 62ea658 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 62eb288 debug: SND: Loaded WaveBank 'url' at 62eb288 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 62eb630 debug: SND: Loaded WaveBank 'urldestroy' at 62eb630 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 62ea3e8 debug: SND: Loaded WaveBank 'urlweapon' at 62ea3e8 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 62e9f08 debug: SND: Loaded WaveBank 'urs' at 62e9f08 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 62ecca8 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 62ede10 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 62ea790 debug: SND: Loaded WaveBank 'ursweapon' at 62ea790 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 62ea040 debug: SND: Loaded WaveBank 'xaa_weapon' at 62ea040 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 62ea8c8 debug: SND: Loaded WaveBank 'xab' at 62ea8c8 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 62eb4f8 debug: SND: Loaded WaveBank 'xal' at 62eb4f8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 62e9b60 debug: SND: Loaded WaveBank 'xal_weapon' at 62e9b60 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 62ea520 debug: SND: Loaded WaveBank 'xas' at 62ea520 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 62eb768 debug: SND: Loaded WaveBank 'xas_weapons' at 62eb768 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 62e9c98 debug: SND: Loaded WaveBank 'xea' at 62e9c98 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 62eaa00 debug: SND: Loaded WaveBank 'xea_weapons' at 62eaa00 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 62eb8a0 debug: SND: Loaded WaveBank 'xeb' at 62eb8a0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 62eb9d8 debug: SND: Loaded WaveBank 'xel' at 62eb9d8 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 62e9dd0 debug: SND: Loaded WaveBank 'xel_weapons' at 62e9dd0 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 62ea178 debug: SND: Loaded WaveBank 'xes' at 62ea178 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 62eef78 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 62ea2b0 debug: SND: Loaded WaveBank 'xes_weapons' at 62ea2b0 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 62f0990 debug: SND: Loaded WaveBank 'xra' at 62f0990 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 62f0fa8 debug: SND: Loaded WaveBank 'xra_weapon' at 62f0fa8 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 62f04b0 debug: SND: Loaded WaveBank 'xrb' at 62f04b0 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 62f1e48 debug: SND: Loaded WaveBank 'xrl' at 62f1e48 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 62f20e8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 62f1aa0 debug: SND: Loaded WaveBank 'xrl_weapon' at 62f1aa0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 62f1f80 debug: SND: Loaded WaveBank 'xrs' at 62f1f80 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 62f1830 debug: SND: Loaded WaveBank 'xrs_weapon' at 62f1830 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 62f1bd8 debug: SND: Loaded WaveBank 'xsa' at 62f1bd8 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 62f10e0 debug: SND: Loaded WaveBank 'xsa_destroy' at 62f10e0 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 62f0108 debug: SND: Loaded WaveBank 'xsa_weapon' at 62f0108 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 62f1488 debug: SND: Loaded WaveBank 'xsb' at 62f1488 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 62f0ac8 debug: SND: Loaded WaveBank 'xsb_weapon' at 62f0ac8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 62f05e8 debug: SND: Loaded WaveBank 'xsl' at 62f05e8 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 62f0240 debug: SND: Loaded WaveBank 'xsl_destroy' at 62f0240 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 62f15c0 debug: SND: Loaded WaveBank 'xsl_weapon' at 62f15c0 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 62f0720 debug: SND: Loaded WaveBank 'xss' at 62f0720 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 62f3250 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 62f0378 debug: SND: Loaded WaveBank 'xss_weapon' at 62f0378 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -43387040 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 636ad38 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 636b170 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 636b2d8 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 636b440 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 636b5a8 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 636aa68 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 636aea0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 636b008 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 636abd0 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 636b710 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 636b878 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /replayid info: REPLAY ID: 20341841 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 62dfed8 debug: Wavebank prepared: 62e1078 debug: Wavebank prepared: 62e2848 debug: Wavebank prepared: 62e39b0 debug: Wavebank prepared: 62e4c48 debug: Wavebank prepared: 62e63a0 debug: Wavebank prepared: 62e89d0 debug: Wavebank prepared: 62ebb40 debug: Wavebank prepared: 62ecca8 debug: Wavebank prepared: 62ede10 debug: Wavebank prepared: 62eef78 debug: Wavebank prepared: 62f20e8 debug: Wavebank prepared: 62f3250 debug: Wavebank prepared: 636ad38 debug: Wavebank prepared: 636b170 debug: Wavebank prepared: 636b440 debug: Wavebank prepared: 636b5a8 debug: Wavebank prepared: 636aa68 debug: Wavebank prepared: 636aea0 debug: Wavebank prepared: 636b008 debug: Wavebank prepared: 636abd0 debug: Wavebank prepared: 636b710 debug: Wavebank prepared: 636b2d8 debug: Wavebank prepared: 636b878 debug: OpenMovie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Playing movie d:\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 2 info: Starting background task "Map loader /maps/battleriver.v0003/battleriver.scmap" info: Background task "Map loader /maps/battleriver.v0003/battleriver.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 12112848 info: - after: table: 121128C0 info: - author: DoctorINZANE2 info: - before: table: 12112870 info: - conflicts: table: 12112910 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 12112898 info: - requiresNames: table: 12112938 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - version: 1 info: - 11: table: 12112988 info: - after: table: 12112A00 info: - author: Viking info: - before: table: 121129B0 info: - conflicts: table: 12112A28 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 121129D8 info: - requiresNames: table: 12112578 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - url: info: - version: 1 info: - 12: table: 121125C8 info: - after: table: 12112640 info: - author: Uveso info: - before: table: 121125F0 info: - conflicts: table: 12112668 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 12112618 info: - requiresNames: table: 12112690 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 1: table: 11580230 info: - author: bigos91,Salarius info: - copyright: info: - description: Increases resources, storage, build range and rate 2x (including RAS/ARAS and engineering stations' auto-assist range which bigos91's version overlooked) info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/#2x resources,storage,buildrate,buildrange(ras) info: - name: 2x Resources,Storage,BuildRate,BuildRange(RAS) info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 4c8bb159-8631-4ca1-92f8-05f2d11bf20f info: - version: 2 info: - 2: table: 11580280 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 115802A8 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000023000 info: - version: 23 info: - 3: table: 115802F8 info: - author: Tichondrius info: - copyright: info: - description: Decreasing of particle effects and target check intervals to increase performance. Uploaded by Xinnony. info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/RRParticle/icon.png info: - location: /mods/rrparticle info: - name: Performance tweak addon info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 081452f0-38db-12dd-ae16-0809974c9a66 info: - url: info: - version: 1 info: - 4: table: 12112D48 info: - after: table: 12112DC0 info: - author: Burnie info: - before: table: 12112D70 info: - conflicts: table: 12112DE8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 12112D98 info: - requiresNames: table: 12112E60 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 5: table: 12112EB0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 12112ED8 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 12112F28 info: - after: table: 12112A78 info: - author: maudlin27 info: - before: table: 12112F50 info: - conflicts: table: 12112AA0 info: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 info: - description: Adaptive AI, intended for 20km and smaller maps. Est 700 1v1 ladder / 900 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v68-TMLAdj, v69-71 -Tweaks and bugfix info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M27AI/M27AI.jpg info: - location: /mods/m27ai info: - name: M27AI info: - requires: table: 12112F78 info: - requiresNames: table: 12112AC8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: f27c55b4-v071-55b4-92b6-64398e75e23f info: - url: https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog info: - version: 71 info: - 7: table: 12112AF0 info: - after: table: 12112B68 info: - author: FreyaGroup info: - before: table: 12112B18 info: - copyright: info: - description: Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/ultra shields info: - name: Ultra Shields info: - requires: table: 12112B40 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: E08710C8-B785-11E4-9CA4-35FF1C5D46B0 info: - url: info: - version: 3.5 info: - 8: table: 12112BE0 info: - author: Deiune info: - copyright: no info: - description: Based on Mavr390 & dwns reclaim towers, but limited to purely automated reclaim of wreckage. No capturing, nor reclemation of living units. Also less unique models. Really just more limited in every way. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/reclaim tower info: - name: Reclaim Tower info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 01456cd7-cbtt-4c3a-bdac-3d56e8fdc890 info: - version: 1 info: - 9: table: 12112C58 info: - after: table: 12112CD0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 12112C80 info: - conflicts: table: 121127F8 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 12112CA8 info: - requiresNames: table: 12112820 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - version: 21 info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange(ras)/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/rrparticle/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Minimized true info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/xab1401/xab1401_unit.bp with /mods/para_for_all/hook/units/xab1401/xab1401_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange(RAS)" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "Performance tweak addon" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "M27AI" mod info: Blueprints Loading: modded files from "Ultra Shields" mod info: Blueprints Loading: modded files from "Reclaim Tower" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Hive Engineering Stations For All" mod info: Blueprints Loading: modded files from "Paragon for all " mod info: Blueprints Loading: modded files from "Smart Tactical Missiles" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 345 modded, and 104 preset units info: Blueprints Loading... completed: 390 original and 292 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1750] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /replayid info: REPLAY ID: 20341841 info: Active mods in session: info: - 10: table: 1728E640 info: - after: table: 1728E6B8 info: - author: DoctorINZANE2 info: - before: table: 1728E668 info: - conflicts: table: 1728E730 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 1728E690 info: - requiresNames: table: 1728E758 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - version: 1 info: - 11: table: 1728E780 info: - after: table: 1728E2F8 info: - author: Viking info: - before: table: 1728E7A8 info: - conflicts: table: 1728E320 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 1728E7D0 info: - requiresNames: table: 1728E398 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - url: info: - version: 1 info: - 12: table: 1728E3C0 info: - after: table: 1728E438 info: - author: Uveso info: - before: table: 1728E3E8 info: - conflicts: table: 1728E460 info: - copyright: 2016-2018 Uveso info: - description: Self-acting Tactical Missile Launcher. Targetpriorities: Commander, Experimental, Heavy Assault, Mobile T3 Artillery, Structure, Engineer, mobile unit. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SmartTacticalMissiles/Tactical.png info: - location: /mods/smarttacticalmissiles info: - name: Smart Tactical Missiles info: - requires: table: 1728E410 info: - requiresNames: table: 1728E4B0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 6BEA1FF0-5D8B-3656-0210-C359C5A5E849 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=13068 info: - version: 21 info: - 13: table: 1B842410 info: - after: table: 1BA51050 info: - author: 4z0t info: - before: table: 1BA51078 info: - conflicts: table: 1BA510A0 info: - copyright: info: - description: No more 0 FPS when reclaim is displayed! info: Significantly changes the process of reclaim labels being displayed to reduce FPS drops due to memory reallocations. info: Since last update provides only classic coloring of reclaim labels. info: Color is based on biggest prop in group. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ORV/icon.png info: - location: /mods/orv info: - name: Optimized Reclaim View info: - requires: table: 1B8424B0 info: - requiresNames: table: 1B8424D8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: optimized-reclaim-view-v03 info: - url: info: - version: 3 info: - 1: table: 1728EF50 info: - author: bigos91,Salarius info: - copyright: info: - description: Increases resources, storage, build range and rate 2x (including RAS/ARAS and engineering stations' auto-assist range which bigos91's version overlooked) info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/#2x resources,storage,buildrate,buildrange(ras) info: - name: 2x Resources,Storage,BuildRate,BuildRange(RAS) info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 4c8bb159-8631-4ca1-92f8-05f2d11bf20f info: - version: 2 info: - 2: table: 1728EFA0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 1728EAA0 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000023000 info: - version: 23 info: - 3: table: 1728EAF0 info: - author: Tichondrius info: - copyright: info: - description: Decreasing of particle effects and target check intervals to increase performance. Uploaded by Xinnony. info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/RRParticle/icon.png info: - location: /mods/rrparticle info: - name: Performance tweak addon info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 081452f0-38db-12dd-ae16-0809974c9a66 info: - url: info: - version: 1 info: - 4: table: 1728EB40 info: - after: table: 1728EBB8 info: - author: Burnie info: - before: table: 1728EB68 info: - conflicts: table: 1728EBE0 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 1728EB90 info: - requiresNames: table: 1728EC80 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 5: table: 1728ECA8 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 1728ECD0 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 1728E7F8 info: - after: table: 1728E870 info: - author: maudlin27 info: - before: table: 1728E820 info: - conflicts: table: 1728E898 info: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 info: - description: Adaptive AI, intended for 20km and smaller maps. Est 700 1v1 ladder / 900 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v68-TMLAdj, v69-71 -Tweaks and bugfix info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M27AI/M27AI.jpg info: - location: /mods/m27ai info: - name: M27AI info: - requires: table: 1728E848 info: - requiresNames: table: 1728E8C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: f27c55b4-v071-55b4-92b6-64398e75e23f info: - url: https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog info: - version: 71 info: - 7: table: 1728E8E8 info: - after: table: 1728E960 info: - author: FreyaGroup info: - before: table: 1728E910 info: - copyright: info: - description: Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/ultra shields info: - name: Ultra Shields info: - requires: table: 1728E938 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: E08710C8-B785-11E4-9CA4-35FF1C5D46B0 info: - url: info: - version: 3.5 info: - 8: table: 1728E9D8 info: - author: Deiune info: - copyright: no info: - description: Based on Mavr390 & dwns reclaim towers, but limited to purely automated reclaim of wreckage. No capturing, nor reclemation of living units. Also less unique models. Really just more limited in every way. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/reclaim tower info: - name: Reclaim Tower info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 01456cd7-cbtt-4c3a-bdac-3d56e8fdc890 info: - version: 1 info: - 9: table: 1728EA50 info: - after: table: 1728E5C8 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 1728E578 info: - conflicts: table: 1728E5F0 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 1728E5A0 info: - requiresNames: table: 1728E618 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - version: 21 info: Hooked /lua/ui/game/reclaim.lua with /mods/orv/hook/lua/ui/game/reclaim.lua info: Supreme Commander: Forged Alliance version 3760 info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/battleriver.v0003/battleriver.scmap" finished. debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/m27ai/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/ai/aiutilities.lua with /mods/m27ai/hook/lua/ai/aiutilities.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/m27ai/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/m27ai/hook/lua/ai/aibuildstructures.lua debug: MEM: -4194304 bytes OGRID info: RestrictedCategories { info: RestrictedCategories 1 = "NUKENAVAL" info: RestrictedCategories 2 = "NUKET3DEF" info: RestrictedCategories 3 = "NUKET3ML" info: RestrictedCategories 4 = "NUKET4ML" info: RestrictedCategories } info: restriction.preset "(NUKE * NAVAL)" info: restriction.preset "(STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))" info: restriction.preset "(STRUCTURE * NUKE * TECH3 - MINE)" info: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)" info: restriction.build ((NUKE * NAVAL)) + ((STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))) + ((STRUCTURE * NUKE * TECH3 - MINE)) + ((STRUCTURE * NUKE * EXPERIMENTAL)) info: Loading save file: /maps/battleriver.v0003/Battleriver_save.lua info: Loading script file: /maps/battleriver.v0003/Battleriver_script.lua info: Hooked /lua/aibrain.lua with /mods/m27ai/hook/lua/aibrain.lua info: Hooked /lua/wreckage.lua with /mods/m27ai/hook/lua/wreckage.lua info: Hooked /lua/sim/prop.lua with /mods/m27ai/hook/lua/sim/prop.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: Hooked /lua/platoon.lua with /mods/m27ai/hook/lua/platoon.lua info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/m27ai/hook/lua/sim/factorybuildermanager.lua warning: NUM PROPS = 19717 info: Initialize Armies brain nickname is Carlos (AI: M27) info: CreateArmy group ARMY_1 info: Hooked /lua/shield.lua with /mods/m27ai/hook/lua/shield.lua info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua info: Hooked /lua/defaultunits.lua with /mods/m27ai/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/m27ai/hook/lua/sim/unit.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/m27ai/hook/lua/sim/defaultweapons.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Initialize Armies brain nickname is Daniels (AI: M27) info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is thewatcheral info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is Seth-Uthivow (AI: M27) info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is Smolko (AI: M27) info: CreateArmy group ARMY_9 info: Initialize Armies brain nickname is Ivan (AI: M27) info: CreateArmy group ARMY_11 info: Initialize Armies brain nickname is civilian info: Initialize Armies brain nickname is civilian info: Debug: SetPlayableArea before round : 0, 256 1024, 768 info: Debug: SetPlayableArea after round : 0, 256 1024, 768 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1024 info: - y0: 256 info: - y1: 768 info: Request: info: - Name: WorldCamera info: - Region: table: 26FA52D0 info: - x0: 0 info: - x1: 1024 info: - y0: 256 info: - y1: 768 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: * Total Mayhem: [siminit.lua, line:590] - Running from: @c:\programdata\faforever\replaydata\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:591] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:598] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:603] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:607] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:634] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamemain.lua with /mods/m27ai/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/orv/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Supreme Commander: Forged Alliance version 3760 warning: SND: XACT3DApply failed. Invalid arg debug: Preloading 1405 batch textures debug: Preloading 967 d3d textures debug: Preloading 110 models debug: Preloading 532 animations info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Total Mayhem: [unitview.lua, line:1067] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: /replayid info: Exe GitSHA: 198e00f debug: Current gametime: 00:00:00 info: MappingInitialisation: Pre start of while loop: Time elapsed=14.37181854248 info: MappingInitialisation: End of pathing logic for base pathing: Time elapsed=2.621395111084 info: Exe GitSHA: 198e00f info: Exe GitSHA: 198e00f info: Exe GitSHA: 198e00f info: Exe GitSHA: 198e00f info: Exe GitSHA: 198e00f info: Exe GitSHA: 198e00f info: Exe GitSHA: 198e00f info: Exe GitSHA: 198e00f info: Minimized false info: creating medium fidelity terrain info: creating low fidelity water info: M27Brain overseer logic is active. Nickname=Carlos (AI: M27); ArmyIndex=1; Start position number=1; Start position={ table: 23871848 40.5, 31.439420700073, 283.5, type="VECTOR3" }; Nearest enemy brain details: Name=Seth-Uthivow (AI: M27); ArmyIndex=4; Start position=6; Start position={ table: 23871BB8 963.5, 34.177871704102, 463.5, type="VECTOR3" }; Plateau 20449 Non-cheating AI info: M27Brain overseer logic is active. Nickname=Daniels (AI: M27); ArmyIndex=2; Start position number=3; Start position={ table: 2384A7A8 56.5, 29.869010925293, 376.5, type="VECTOR3" }; Nearest enemy brain details: Name=Seth-Uthivow (AI: M27); ArmyIndex=4; Start position=6; Start position={ table: 23871BB8 963.5, 34.177871704102, 463.5, type="VECTOR3" }; Plateau 20449 Non-cheating AI info: M27Brain overseer logic is active. Nickname=Seth-Uthivow (AI: M27); ArmyIndex=4; Start position number=6; Start position={ table: 23871BB8 963.5, 34.177871704102, 463.5, type="VECTOR3" }; Nearest enemy brain details: Name=thewatcheral; ArmyIndex=3; Start position=5; Start position={ table: 23835528 60.5, 34.197399139404, 463.5, type="VECTOR3" }; Plateau 20449 Non-cheating AI info: M27Brain overseer logic is active. Nickname=Smolko (AI: M27); ArmyIndex=5; Start position number=9; Start position={ table: 238490A0 32.5, 28.466579437256, 622.5, type="VECTOR3" }; Nearest enemy brain details: Name=Seth-Uthivow (AI: M27); ArmyIndex=4; Start position=6; Start position={ table: 23871BB8 963.5, 34.177871704102, 463.5, type="VECTOR3" }; Plateau 20449 Non-cheating AI info: M27Brain overseer logic is active. Nickname=Ivan (AI: M27); ArmyIndex=6; Start position number=11; Start position={ table: 23835280 61.5, 30.126840591431, 733.50012207031, type="VECTOR3" }; Nearest enemy brain details: Name=Seth-Uthivow (AI: M27); ArmyIndex=4; Start position=6; Start position={ table: 23871BB8 963.5, 34.177871704102, 463.5, type="VECTOR3" }; Plateau 20449 Non-cheating AI info: RecordTotalHumanPlayers: Total humans detected=1 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=SendGameCompatibilityWarning; sMessage=Less testing has been done with M27 on the following settings: Victory setting (non-assassination). Unit restrictions. SIM mods BlackOps FAF: Unleashed; Total Mayhem; BlackOps FAF: ACUs; Ultra Shields; Reclaim Tower; BlackOps FAF: EXUnits; Hive Engineering Stations For All; Paragon for all ; Smart Tactical Missiles. report any issues to maudlin27 via Discord or the M27 forum thread, and include the replay ID. info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua info: Hooked /lua/sim/projectile.lua with /mods/m27ai/hook/lua/sim/projectile.lua info: Hooked /lua/seraphimunits.lua with /mods/blackopsfaf-acus/hook/lua/seraphimunits.lua debug: Current gametime: 00:00:30 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Initial greeting; sMessage=gl hf info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Initial greeting; sMessage=thx, u2 debug: Current gametime: 00:01:00 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 warning: false M27WARNING: Count=1: GameTime 142: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> debug: Current gametime: 00:02:30 debug: Current gametime: 00:03:00 warning: false M27WARNING: Count=2: GameTime 180: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> info: Have just recorded factory ueb110313 in the list of factories for iPlateauGroup=23193 warning: false M27WARNING: Count=3: GameTime 190: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> info: Have just recorded factory ueb110314 in the list of factories for iPlateauGroup=23193 info: Have just recorded factory xsb110324 in the list of factories for iPlateauGroup=30882 info: Have just recorded factory xsb110326 in the list of factories for iPlateauGroup=30882 info: Have just recorded factory ueb110312 in the list of factories for iPlateauGroup=26273 debug: Current gametime: 00:03:30 info: Have just recorded factory ueb110313 in the list of factories for iPlateauGroup=26273 info: Have just recorded factory ueb01016 in the list of factories for iPlateauGroup=27832 debug: Current gametime: 00:04:00 info: Have just recorded factory ueb11039 in the list of factories for iPlateauGroup=27832 info: ReissueEngineerOldOrders: Unable to reissue old orders as are dealing with ACU warning: false M27WARNING: Count=6: GameTime 249: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> info: Have just recorded factory ueb110310 in the list of factories for iPlateauGroup=27832 warning: false M27WARNING: Count=1: GameTime 261: Wont do any more pathing checks for unit being considered as want to avoid major slowdowns warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(695): in function `RecheckPathingOfLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15963): in function `ReassignPlateauEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10054): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: ReissueEngineerOldOrders: Unable to reissue old orders as are dealing with ACU info: Have just recorded factory ueb110312 in the list of factories for iPlateauGroup=27832 info: Have just recorded factory ueb110313 in the list of factories for iPlateauGroup=27832 debug: Current gametime: 00:04:30 debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 warning: false M27WARNING: Count=1: GameTime 367: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Failure to build: sBlueprintToBuild=brnbt1airst; Pathing=Amphibious; Engineer pathing group=20449; start position group=20449; our base group=20449 warning: false M27WARNING: Count=1: GameTime 382: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4399): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(1939): in function `IssuePlateauSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6690): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(16309): in function `ReassignPlateauEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10054): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=1: GameTime 384: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: false M27WARNING: Count=1: GameTime 385: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4548): in function `GetNearestRallyPoint' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(1501): in function `MobileShieldPlatoonFormer' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2084): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> warning: false M27WARNING: Count=2: GameTime 385: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4548): in function `GetNearestRallyPoint' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(1501): in function `MobileShieldPlatoonFormer' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2084): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> warning: false M27WARNING: Count=3: GameTime 386: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4548): in function `?' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(12463): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14009): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> debug: Current gametime: 00:06:30 warning: false M27ERROR Count=2: GameTime 404: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: false M27WARNING: Count=2: GameTime 409: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4399): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(1939): in function `IssuePlateauSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6690): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(16309): in function `ReassignPlateauEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10054): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Have just recorded factory xsb110342 in the list of factories for iPlateauGroup=30882 debug: Current gametime: 00:07:00 warning: false M27ERROR Count=3: GameTime 426: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: false M27WARNING: Count=3: GameTime 430: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4399): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(1939): in function `IssuePlateauSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6690): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(16309): in function `ReassignPlateauEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10054): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=6: GameTime 434: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> debug: Current gametime: 00:07:30 info: Have just recorded factory xsb110343 in the list of factories for iPlateauGroup=30882 info: Have just recorded factory xsb110344 in the list of factories for iPlateauGroup=30882 warning: false M27ERROR Count=9: GameTime 465: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: false M27ERROR Count=1: GameTime 478: Platoon M27MexRaiderAI2 couldnt find random place to move to that we can path to even after rechecking pathing, will head towards our base instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13655): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14009): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> debug: Current gametime: 00:08:00 warning: false M27ERROR Count=2: GameTime 480: Platoon M27MexRaiderAI2 couldnt find random place to move to that we can path to even after rechecking pathing, will head towards our base instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13655): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14009): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: false M27ERROR Count=3: GameTime 482: Platoon M27MexRaiderAI2 couldnt find random place to move to that we can path to even after rechecking pathing, will head towards our base instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13655): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14009): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: false M27ERROR Count=6: GameTime 500: Platoon M27MexRaiderAI2 couldnt find random place to move to that we can path to even after rechecking pathing, will head towards our base instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13655): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14009): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: false M27ERROR Count=9: GameTime 506: Platoon M27MexRaiderAI2 couldnt find random place to move to that we can path to even after rechecking pathing, will head towards our base instead warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(13655): in function `ProcessPlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14009): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> debug: Current gametime: 00:08:30 warning: false M27ERROR Count=1: GameTime 525: Dont have a build location for our start position, will just set the backup location to be our base warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1061): in function `GetPrimaryNavalFactory' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1089): in function `ReassignNavalEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10057): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=9: GameTime 534: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> debug: Current gametime: 00:09:00 info: Have just recorded factory uab110321 in the list of factories for iPlateauGroup=28507 info: Have just recorded factory uab110322 in the list of factories for iPlateauGroup=28507 debug: Current gametime: 00:09:30 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Effective Bomber; sMessage=Ouch! That must have been expensive! warning: false M27ERROR Count=18: GameTime 589: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020839; iEngiPathingGroup=21897; Pathing group of base=20449 warning: false M27WARNING: Count=6: GameTime 595: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4399): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5996): in function `AttackMoveToRandomPositionAroundBase' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6683): in function `AssignActionToEngineer' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1251): in function `ReassignNavalEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10057): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 warning: false M27ERROR Count=1: GameTime 597: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4383): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=uel02085; UC=80; All blueprints that satisfy the category={ table: 2CB127F8 "uab1302", "ueb1302", "urb1302", "xsb1302" } warning: false M27WARNING: Count=1: GameTime 597: Failed to find a location to build at for oEngineer UC=80; Action=53; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: CWldSession::DoBeat() unknown entity id (0x2ff000bd) supplied in a pose update. debug: Current gametime: 00:10:00 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 warning: false M27WARNING: Count=9: GameTime 611: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4399): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(1939): in function `IssuePlateauSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6690): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(16309): in function `ReassignPlateauEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10054): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020825; iEngiPathingGroup=21897; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 debug: Current gametime: 00:10:30 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Enemy T3 Air; sMessage=Enemy has T3 air info: CWldSession::DoBeat() unknown entity id (0x2ff00108) supplied in a pose update. info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 info: Have just recorded factory ueb110322 in the list of factories for iPlateauGroup=30882 info: Have just recorded factory ueb110323 in the list of factories for iPlateauGroup=30882 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 warning: false M27ERROR Count=27: GameTime 643: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> info: CWldSession::DoBeat() unknown entity id (0x2ff00124) supplied in a pose update. warning: false M27WARNING: Count=18: GameTime 646: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4399): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5996): in function `AttackMoveToRandomPositionAroundBase' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6683): in function `AssignActionToEngineer' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1251): in function `ReassignNavalEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10057): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel01057; iEngiPathingGroup=21897; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 warning: false M27WARNING: Count=1: GameTime 648: Failed to find a location to build at for oEngineer UC=99; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel01057; iEngiPathingGroup=21897; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel01057; iEngiPathingGroup=21897; Pathing group of base=20449 debug: Current gametime: 00:11:00 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 warning: false M27WARNING: Count=27: GameTime 677: Couldnt find random point in area after looking a few times warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4399): in function `GetRandomPointInAreaThatCanPathTo' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(5996): in function `AttackMoveToRandomPositionAroundBase' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(2826): in function `IssueSpareEngineerAction' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(6683): in function `AssignActionToEngineer' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1251): in function `ReassignNavalEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10057): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: AttackMoveToRandomPositionAroundBase: aiBrain with index=1 failed to get random location that can path to; oEngineer=uel020854; iEngiPathingGroup=21641; Pathing group of base=20449 debug: Current gametime: 00:11:30 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=M27OverseerEnemyT3Arti; sMessage=LOL theyre building a Haasioz-Iya debug: Current gametime: 00:12:00 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Ally reclaiming; sMessage=Hey, stop reclaiming my units thewatcheral warning: false M27WARNING: Count=2: GameTime 732: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Failure to build: sBlueprintToBuild=zeb9501; Pathing=Amphibious; Engineer pathing group=20449; start position group=20449; our base group=20449 warning: false M27WARNING: Count=3: GameTime 732: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4713): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Failure to build: sBlueprintToBuild=zeb9501; Pathing=Amphibious; Engineer pathing group=20449; start position group=20449; our base group=20449 info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 732: Failed to find a location to build at for oEngineer UC=101; Action=34; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=2: GameTime 736: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4383): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> info: BuildStructureAtLocation: Had category to build. oEngineer=uel030919; UC=109; All blueprints that satisfy the category={ table: 2BCBE438 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 736: Failed to find a location to build at for oEngineer UC=109; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> warning: false M27ERROR Count=3: GameTime 741: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4383): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=uel03096; UC=100; All blueprints that satisfy the category={ table: 29308730 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 741: Failed to find a location to build at for oEngineer UC=100; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=xsl030923; UC=143; All blueprints that satisfy the category={ table: 239BE1B8 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 743: Failed to find a location to build at for oEngineer UC=143; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Failure to build: sBlueprintToBuild=zeb9501; Pathing=Amphibious; Engineer pathing group=20449; start position group=20449; our base group=20449 info: BuildStructureAtLocation: Had category to build. oEngineer=uel03096; UC=101; All blueprints that satisfy the category={ table: 2C48C190 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 748: Failed to find a location to build at for oEngineer UC=101; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Current gametime: 00:12:30 warning: false M27ERROR Count=6: GameTime 760: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4383): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> info: BuildStructureAtLocation: Had category to build. oEngineer=uel030935; UC=133; All blueprints that satisfy the category={ table: 2CB8BA28 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 760: Failed to find a location to build at for oEngineer UC=133; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bel0402\bel0402_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27WARNING: Count=1: GameTime 775: Failed to find a location to build at for oEngineer UC=108; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\ueb0304\ueb0304_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/ueb0304/ueb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/ueb0304/ueb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/ueb0304/ueb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xrb0304\xrb0304_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xrb0304/xrb0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xrb0304/xrb0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xrb0304/xrb0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 00:13:00 warning: false M27ERROR Count=1: GameTime 782: Couldnt find a priority shield to assist with the normal logic so will just assist the nearest T3 shield warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7868): in function `GetActionTargetAndObject' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15625): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=2: GameTime 782: Couldnt find a priority shield to assist with the normal logic so will just assist the nearest T3 shield warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7868): in function `GetActionTargetAndObject' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15625): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=3: GameTime 783: Couldnt find a priority shield to assist with the normal logic so will just assist the nearest T3 shield warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7868): in function `GetActionTargetAndObject' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15625): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=6: GameTime 783: Couldnt find a priority shield to assist with the normal logic so will just assist the nearest T3 shield warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7868): in function `GetActionTargetAndObject' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15625): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...totalmayhem\units\brnt3perses\brnt3perses_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...hields\mods\shields\units\ueb4301\ueb4301_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/ultra shields/mods/shields/units/ueb4301/ueb4301_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/ultra shields/mods/shields/units/ueb4301/ueb4301_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/ultra shields/mods/shields/units/ueb4301/ueb4301_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsl0303\xsl0303_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsl0303/xsl0303_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsl0303/xsl0303_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsl0303/xsl0303_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsb4201\xsb4201_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsb4201/xsb4201_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsb4201/xsb4201_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsb4201/xsb4201_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ce\mods\totalmayhem\units\brpt1bt\brpt1bt_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brpt1bt/brpt1bt_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brpt1bt/brpt1bt_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brpt1bt/brpt1bt_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ce\mods\totalmayhem\units\brpt1ht\brpt1ht_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brpt1ht/brpt1ht_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brpt1ht/brpt1ht_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brpt1ht/brpt1ht_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Failure to build: sBlueprintToBuild=zeb9601; Pathing=Amphibious; Engineer pathing group=20449; start position group=20449; our base group=20449 warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...totalmayhem\units\brnt3perses\brnt3perses_script.lua(21): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...hields\mods\shields\units\feb4401\feb4401_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/ultra shields/mods/shields/units/feb4401/feb4401_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/ultra shields/mods/shields/units/feb4401/feb4401_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/ultra shields/mods/shields/units/feb4401/feb4401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnPaused' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0301\uel0301_script.lua(16): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0301/uel0301_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0301/uel0301_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0301/uel0301_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27ERROR Count=1: GameTime 807: Transport has been idle for more than 1m with an active micro flag, will reset the flag warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(3174): in function `RecordAvailableAndLowFuelAirUnits' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(8297): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:8288> warning: false M27WARNING: Count=1: GameTime 807: Failed to find a location to build at for oEngineer UC=145; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:13:30 warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...strategicbomb01\sboohwallistrategicbomb01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsb4201\xsb4201_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsb4201/xsb4201_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsb4201/xsb4201_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsb4201/xsb4201_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uab4301\uab4301_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uab4301/uab4301_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uab4301/uab4301_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uab4301/uab4301_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...s\totalmayhem\units\broat3asup\broat3asup_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/broat3asup/broat3asup_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/broat3asup/broat3asup_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/broat3asup/broat3asup_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ods\totalmayhem\units\brnt3shbm\brnt3shbm_script.lua(22): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3shbm/brnt3shbm_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3shbm/brnt3shbm_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3shbm/brnt3shbm_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...strategicbomb01\sboohwallistrategicbomb01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=1: GameTime 831: Failed to find a location to build at for oEngineer UC=128; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ce\mods\totalmayhem\units\brnt3aa\brnt3aa_script.lua(20): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xes0102\xes0102_script.lua(16): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xes0102/xes0102_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xes0102/xes0102_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xes0102/xes0102_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ticalmissile01\siflaansetacticalmissile01_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 837: Failed to find a location to build at for oEngineer UC=128; Action=44; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0304\uel0304_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0304/uel0304_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0304/uel0304_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0304/uel0304_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 00:14:00 warning: Error running OnAdjacentTo script in Entity uab1101 at 5932f008: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): attempt to call method `CreateAdjacentEffect' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): in function `OnBuffAffect' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(443): in function `BuffAffectUnit' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(179): in function `ApplyBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(770): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:745> warning: Error running OnAdjacentTo script in Entity uab1201 at 64266b08: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): attempt to call method `CreateAdjacentEffect' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): in function `OnBuffAffect' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(443): in function `BuffAffectUnit' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(179): in function `ApplyBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(770): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:745> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uab4301\uab4301_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uab4301/uab4301_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uab4301/uab4301_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uab4301/uab4301_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. info: BuildStructureAtLocation: Had category to build. oEngineer=uel030927; UC=122; All blueprints that satisfy the category={ table: 252A81B8 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 842: Failed to find a location to build at for oEngineer UC=122; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ce\mods\totalmayhem\units\brnt3aa\brnt3aa_script.lua(20): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\beb4309\beb4309_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/beb4309/beb4309_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/beb4309/beb4309_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/beb4309/beb4309_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27WARNING: Count=1: GameTime 844: Failed to find a location to build at for oEngineer UC=132; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 859: Failed to find a location to build at for oEngineer UC=166; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: Error running OnAdjacentTo script in Entity ueb1201 at 6779cd08: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): attempt to call method `CreateAdjacentEffect' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): in function `OnBuffAffect' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(443): in function `BuffAffectUnit' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(179): in function `ApplyBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(770): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:745> warning: Error running OnAdjacentTo script in Entity ueb1301 at 6beafe08: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): attempt to call method `CreateAdjacentEffect' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): in function `OnBuffAffect' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(443): in function `BuffAffectUnit' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(179): in function `ApplyBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(770): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:745> info: CWldSession::DoBeat() unknown entity id (0x2ff0020f) supplied in a pose update. warning: false M27WARNING: Count=18: GameTime 866: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> debug: Current gametime: 00:14:30 warning: false M27WARNING: Count=1: GameTime 870: Failed to find a location to build at for oEngineer UC=134; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: Error running OnAdjacentTo script in Entity uab1201 at 6e0db608: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): attempt to call method `CreateAdjacentEffect' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): in function `OnBuffAffect' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(443): in function `BuffAffectUnit' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(179): in function `ApplyBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(770): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:745> warning: Error running OnAdjacentTo script in Entity uab1101 at 58e6ae08: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): attempt to call method `CreateAdjacentEffect' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(25): in function `OnBuffAffect' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(443): in function `BuffAffectUnit' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(179): in function `ApplyBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(770): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:745> warning: false M27WARNING: Count=6: GameTime 891: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4548): in function `GetNearestRallyPoint' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(2728): in function `UpdatePlatoonActionForNearbyEnemies' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8054): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> info: BuildStructureAtLocation: Had category to build. oEngineer=ual030912; UC=96; All blueprints that satisfy the category={ table: 2AD202F8 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 892: Failed to find a location to build at for oEngineer UC=96; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Current gametime: 00:15:00 warning: false M27ERROR Count=9: GameTime 900: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4383): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=uel030926; UC=121; All blueprints that satisfy the category={ table: 29EE7578 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 900: Failed to find a location to build at for oEngineer UC=121; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: CWldSession::DoBeat() unknown entity id (0x2ff00014) supplied in a pose update. warning: Error running OnNotAdjacentTo script in Entity ueb1201 at 6779cd08: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): attempt to call method `DestroyAdjacentEffects' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): in function `OnBuffRemove' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(687): in function `RemoveBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(820): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:801> warning: false M27WARNING: Count=1: GameTime 924: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=40; iCurrentConditionToTry=30; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bel0402\bel0402_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27WARNING: Count=2: GameTime 925: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=40; iCurrentConditionToTry=30; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=54: GameTime 925: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ods\totalmayhem\units\brnt3shbm\brnt3shbm_script.lua(22): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3shbm/brnt3shbm_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3shbm/brnt3shbm_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3shbm/brnt3shbm_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27WARNING: Count=3: GameTime 926: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=40; iCurrentConditionToTry=30; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(243): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(243): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: false M27WARNING: Count=6: GameTime 929: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=40; iCurrentConditionToTry=30; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsb0006\bsb0006_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsb0006/bsb0006_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsb0006/bsb0006_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsb0006/bsb0006_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb4209\bsb4209_script.lua(93): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb4209\bsb4209_script.lua(93): in function <...ackopsfaf-unleashed\units\bsb4209\bsb4209_script.lua:78> debug: Current gametime: 00:15:30 warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bel0402\bel0402_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(174): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(174): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\beb0005\beb0005_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua(92): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua(92): in function <...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua:77> info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0301\uel0301_script.lua(16): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0301/uel0301_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0301/uel0301_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0301/uel0301_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\beb0005\beb0005_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua(92): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua(92): in function <...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua:77> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsb2301\xsb2301_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsb2301/xsb2301_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsb2301/xsb2301_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsb2301/xsb2301_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\beb0005\beb0005_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua(92): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua(92): in function <...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua:77> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les.nx2\projectiles\tdfgauss05\tdfgauss05_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tdfgauss05/tdfgauss05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tdfgauss05/tdfgauss05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tdfgauss05/tdfgauss05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\beb0005\beb0005_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua(92): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua(92): in function <...ackopsfaf-unleashed\units\beb5205\beb5205_script.lua:77> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: false M27WARNING: Count=9: GameTime 944: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=40; iCurrentConditionToTry=30; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=uel030912; UC=110; All blueprints that satisfy the category={ table: 58B971B8 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 945: Failed to find a location to build at for oEngineer UC=110; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27WARNING: Count=18: GameTime 950: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=40; iCurrentConditionToTry=30; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsb1106\bsb1106_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsb1106/bsb1106_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsb1106/bsb1106_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsb1106/bsb1106_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27WARNING: Count=1: GameTime 951: Failed to find a location to build at for oEngineer UC=190; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=uel030989; UC=187; All blueprints that satisfy the category={ table: 2A9B9DC0 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 955: Failed to find a location to build at for oEngineer UC=187; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function `ReassignEngineers' warning: ...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua(2027): in function <...rged alliance\mods\m27ai\lua\ai\m27platoonformer.lua:1701> info: BuildStructureAtLocation: Had category to build. oEngineer=uel030941; UC=131; All blueprints that satisfy the category={ table: 2E66B960 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 959: Failed to find a location to build at for oEngineer UC=131; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Current gametime: 00:16:00 warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uel0301\uel0301_script.lua(16): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uel0301/uel0301_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uel0301/uel0301_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uel0301/uel0301_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27ERROR Count=2: GameTime 967: Transport has been idle for more than 1m with an active micro flag, will reset the flag warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(3174): in function `RecordAvailableAndLowFuelAirUnits' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(8297): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:8288> warning: false M27WARNING: Count=27: GameTime 968: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=40; iCurrentConditionToTry=30; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=uel03095; UC=99; All blueprints that satisfy the category={ table: 2CF03AF0 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 971: Failed to find a location to build at for oEngineer UC=99; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=uel030926; UC=124; All blueprints that satisfy the category={ table: 2EF1F988 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 983: Failed to find a location to build at for oEngineer UC=124; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=9: GameTime 984: Couldnt find a priority shield to assist with the normal logic so will just assist the nearest T3 shield warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7868): in function `GetActionTargetAndObject' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15625): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=9: GameTime 989: Couldnt find a mex or land factory on the plateau. already done a check of pathing, and we also have a valid pathing unit; will just return a random location near the current position warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...orged alliance\mods\m27ai\lua\ai\m27generallogic.lua(4548): in function `GetNearestRallyPoint' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(2728): in function `UpdatePlatoonActionForNearbyEnemies' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(8054): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> debug: Current gametime: 00:16:30 info: BuildStructureAtLocation: Had category to build. oEngineer=uel0309104; UC=202; All blueprints that satisfy the category={ table: 2AECF528 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 993: Failed to find a location to build at for oEngineer UC=202; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 997: Failed to find a location to build at for oEngineer UC=200; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 998: Failed to find a location to build at for oEngineer UC=144; Action=37; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bel0402\bel0402_script.lua(19): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bel0402/bel0402_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. info: BuildStructureAtLocation: Had category to build. oEngineer=uel030950; UC=149; All blueprints that satisfy the category={ table: 2BAFBF28 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 1009: Failed to find a location to build at for oEngineer UC=149; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 1013: Failed to find a location to build at for oEngineer UC=132; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: CWldSession::DoBeat() unknown entity id (0x2ff0012a) supplied in a pose update. debug: Current gametime: 00:17:00 warning: false M27WARNING: Count=27: GameTime 1021: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4027): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3917> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...hwallibombeffect04\sboohwallibombeffect04_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...hwallibombeffect03\sboohwallibombeffect03_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ce\mods\totalmayhem\units\brnt3aa\brnt3aa_script.lua(20): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27ERROR Count=2: GameTime 1024: Dont have a build location for our start position, will just set the backup location to be our base warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1061): in function `GetPrimaryNavalFactory' warning: ...mander forged alliance\mods\m27ai\lua\ai\m27navy.lua(1089): in function `ReassignNavalEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(10057): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\dslk004\dslk004_script.lua(16): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/dslk004/dslk004_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/dslk004/dslk004_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/dslk004/dslk004_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\dslk004\dslk004_script.lua(16): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/dslk004/dslk004_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/dslk004/dslk004_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/dslk004/dslk004_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: false M27WARNING: Count=1: GameTime 1041: Failed to find a random place to build that engineer can path to after iGroupCycleCount=6 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 1041: Failed to find a location to build at for oEngineer UC=122; Action=55; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 1045: Failed to find a location to build at for oEngineer UC=211; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Current gametime: 00:17:30 warning: false M27ERROR Count=3: GameTime 1054: Transport has been idle for more than 1m with an active micro flag, will reset the flag warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(3174): in function `RecordAvailableAndLowFuelAirUnits' warning: ...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua(8297): in function <...forged alliance\mods\m27ai\lua\ai\m27airoverseer.lua:8288> warning: false M27WARNING: Count=1: GameTime 1058: Failed to find a location to build at for oEngineer UC=112; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=6: GameTime 1062: Possible infinite loop or just bad terrain/lots of buildings already - unable to find anywhere to build warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3003): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Failure to build: sBlueprintToBuild=brnt3perses; Pathing=Amphibious; Engineer pathing group=20449; start position group=20449; our base group=20449 warning: false M27WARNING: Count=1: GameTime 1062: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=2: GameTime 1062: Failed to find a location to build at for oEngineer UC=122; Action=55; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\dslk004\dslk004_script.lua(16): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/dslk004/dslk004_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/dslk004/dslk004_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/dslk004/dslk004_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. info: BuildStructureAtLocation: Had category to build. oEngineer=uel03095; UC=99; All blueprints that satisfy the category={ table: 2F69A280 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=2: GameTime 1064: Failed to find a location to build at for oEngineer UC=99; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27ERROR Count=18: GameTime 1068: Couldnt find a priority shield to assist with the normal logic so will just assist the nearest T3 shield warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7868): in function `GetActionTargetAndObject' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15625): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\xsb2303\xsb2303_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/xsb2303/xsb2303_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/xsb2303/xsb2303_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/xsb2303/xsb2303_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 00:18:00 warning: false M27WARNING: Count=1: GameTime 1081: Failed to find a location to build at for oEngineer UC=144; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 1084: Failed to find a location to build at for oEngineer UC=225; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=1: GameTime 1089: Failed to find a location to build at for oEngineer UC=120; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\uefcruisemissile01\uefcruisemissile01_script.lua(7): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27ERROR Count=18: GameTime 1096: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4383): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: BuildStructureAtLocation: Had category to build. oEngineer=ual030928; UC=112; All blueprints that satisfy the category={ table: 2B8F1C30 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 1096: Failed to find a location to build at for oEngineer UC=112; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=2: GameTime 1098: Failed to find a random place to build that engineer can path to after iGroupCycleCount=6 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 1098: Failed to find a location to build at for oEngineer UC=174; Action=55; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=1: GameTime 1099: Failed to find a location to build at for oEngineer UC=159; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=1: GameTime 1103: Failed to find a location to build at for oEngineer UC=227; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:18:30 warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=1: GameTime 1116: Failed to find a location to build at for oEngineer UC=117; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 1116: Failed to find a location to build at for oEngineer UC=136; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=3: GameTime 1117: Failed to find a random place to build that engineer can path to after iGroupCycleCount=6 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 1117: Failed to find a location to build at for oEngineer UC=128; Action=55; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=2: GameTime 1123: Failed to find a location to build at for oEngineer UC=99; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: BuildStructureAtLocation: Had category to build. oEngineer=uel030969; UC=164; All blueprints that satisfy the category={ table: 2CDF2CD0 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 1125: Failed to find a location to build at for oEngineer UC=164; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 1130: Failed to find a location to build at for oEngineer UC=95; Action=55; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27ERROR Count=81: GameTime 1137: RecordPlatoonUnitsByType: Likely pathing error for unit warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(5842): in function `RecordPlatoonUnitsByType' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(7743): in function `DeterminePlatoonAction' warning: ...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua(14008): in function <...d alliance\mods\m27ai\lua\ai\m27platoonutilities.lua:14000> warning: false M27WARNING: Count=1: GameTime 1137: Failed to find a location to build at for oEngineer UC=216; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=1: GameTime 1139: Failed to find a location to build at for oEngineer UC=106; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Current gametime: 00:19:00 warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Failure to build: sBlueprintToBuild=brnt3perses; Pathing=Amphibious; Engineer pathing group=20449; start position group=20449; our base group=20449 warning: false M27WARNING: Count=2: GameTime 1142: Failed to find a random place to build that engineer can path to after iGroupCycleCount=5 with iMaxCycles=5;, will check pathing and re-run this function if this is the first time warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(3111): in function `FindRandomPlaceToBuild' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(4709): in function `BuildStructureAtLocation' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: FindRandomPlaceToBuild: If only had 1 valid location count will consider nearer options to base; iValidLocationCount=0 info: FindRandomPlaceToBuild: Couldnt find anywhere to build info: FindRandomPlaceToBuild: End of code info: BuildStructureAtLocation: WARNING - couldnt find a random place to build based on position=nil; will abort construction warning: false M27WARNING: Count=1: GameTime 1142: Failed to find a location to build at for oEngineer UC=152; Action=55; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsb0002\bsb0002_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: [C]: in function `CreateUnit' warning: ...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua(86): in function `SpawnFactory' warning: ...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua(55): in function <...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua:9> warning: Error importing /mods/blackopsfaf-unleashed/units/bsb0002/bsb0002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsb0002/bsb0002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' [C]: in function `CreateUnit' ...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua(86): in function `SpawnFactory' ...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua(55): in function <...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua:9> info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsb0002/bsb0002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsb0002\bsb0002_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: [C]: in function `CreateUnit' warning: ...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua(87): in function `SpawnFactory' warning: ...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua(55): in function <...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua:9> warning: Error importing /mods/blackopsfaf-unleashed/units/bsb0002/bsb0002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsb0002/bsb0002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' [C]: in function `CreateUnit' ...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua(87): in function `SpawnFactory' ...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua(55): in function <...ackopsfaf-unleashed\units\bsb2402\bsb2402_script.lua:9> info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsb0002/bsb0002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(243): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(243): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(174): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(174): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: BuildStructureAtLocation: Had category to build. oEngineer=uel030956; UC=146; All blueprints that satisfy the category={ table: 2E93DA78 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 1147: Failed to find a location to build at for oEngineer UC=146; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 1147: Failed to find a location to build at for oEngineer UC=120; Action=29; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: false M27WARNING: Count=1: GameTime 1147: Failed to find a location to build at for oEngineer UC=129; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(197): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: false M27WARNING: Count=1: GameTime 1151: Failed to find a location to build at for oEngineer UC=192; Action=11; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise03\tifmissilecruise03_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field '__init' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ever\replaydata\gamedata\lua.nx2\lua\kirvesbeams.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesbeams.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\kirvesweapons.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/lua/kirvesweapons.lua' warning: stack traceback: warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(131): in function `import' warning: ...\gamedata\units.nx2\units\delk002\delk002_script.lua(9): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/delk002/delk002_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/delk002/delk002_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/delk002/delk002_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsa0001\bsa0001_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsa0001/bsa0001_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: Error running lua script: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): attempt to call method `SetParent' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua(220): in function <...ackopsfaf-unleashed\units\bsb5205\bsb5205_script.lua:155> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...nsorshell01\aiffragmentationsensorshell01_script.lua(11): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: BuildStructureAtLocation: Had category to build. oEngineer=uel0309123; UC=221; All blueprints that satisfy the category={ table: 2A6782F8 "uab4302", "ueb4302", "urb4302", "xsb4302" } warning: false M27WARNING: Count=1: GameTime 1158: Failed to find a location to build at for oEngineer UC=221; Action=13; , switching to backup engineer logic. This message is expected if there are lots of buildings near the target warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7128): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bsb1202\bsb1202_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bsb1202/bsb1202_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bsb1202/bsb1202_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bsb1202/bsb1202_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...ver\replaydata\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...les\tifmissilecruise05\tifmissilecruise05_script.lua(8): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(61): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/tifmissilecruise05/tifmissilecruise05_script.lua: ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua' stack traceback: [C]: ? ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(77): in function <...er\replaydata\gamedata\lua.nx2\lua\system\import.lua:41> ...er\replaydata\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Minimized true info: Minimized false info: Minimized true info: Minimized false warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain1, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=1 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain1, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=2 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain1, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=3 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=4 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=5 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain2, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=6 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain4, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=7 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=8 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain5, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=9 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: Error running OnNotAdjacentTo script in Entity ueb1301 at 6beafe08: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): attempt to call method `DestroyAdjacentEffects' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): in function `OnBuffRemove' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(687): in function `RemoveBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(820): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:801> warning: Error running OnNotAdjacentTo script in Entity uab1201 at 6e0db608: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): attempt to call method `DestroyAdjacentEffects' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): in function `OnBuffRemove' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(687): in function `RemoveBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(820): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:801> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=10 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=11 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: Error running OnNotAdjacentTo script in Entity uab1101 at 5932f008: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): attempt to call method `DestroyAdjacentEffects' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): in function `OnBuffRemove' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(687): in function `RemoveBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(820): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:801> warning: Error running OnNotAdjacentTo script in Entity uab1101 at 58e6ae08: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): attempt to call method `DestroyAdjacentEffects' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): in function `OnBuffRemove' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(687): in function `RemoveBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(820): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:801> warning: Error running OnNotAdjacentTo script in Entity uab1201 at 64266b08: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): attempt to call method `DestroyAdjacentEffects' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): in function `OnBuffRemove' ...forever\replaydata\gamedata\lua.nx2\lua\sim\buff.lua(687): in function `RemoveBuff' ...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua(820): in function <...ver\replaydata\gamedata\lua.nx2\lua\defaultunits.lua:801> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=12 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> warning: false M27WARNING: Count=1: GameTime 1160: ACU is dead for brain6, so will try and get a substitute as arent in assassination; M27Overseer.iACUAlternativeFailureCount=13 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(1057): in function `GetACU' warning: ...der forged alliance\mods\m27ai\lua\ai\m27mapinfo.lua(1217): in function `UpdateReclaimSegmentAreaOfInterest' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(733): in function `ClearEngineerActionTrackers' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(805): in function `OnEngineerDeath' warning: ...nder forged alliance\mods\m27ai\lua\ai\m27events.lua(576): in function `OnUnitDeath' warning: ...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua(5542): in function <...forever\replaydata\gamedata\lua.nx2\lua\sim\unit.lua:5541> info: Run time: 0h13m23s