m28ai seemed to crash twice when we used it, 2v2ai 3v1ai
33 min first game, 44 min second game
mods used / yes
https://replay.faforever.com/21423105 - 1st game
https://replay.faforever.com/21423406 - 2nd game
debug: Current gametime: 00:32:30
warning: false M28ERROR Count=54: GameTime 1951: Dont have a valid upgrade ID; UnitID=bsb0002
warning: stack traceback:
warning: [C]: in function assert' warning: [C]: in function
pcall'
warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28economy.lua(137): in function
UpgradeUnit'
warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2659): in function GetAnyMexOrFactoryToUpgrade' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2880): in function
ConsiderNormalUpgrades'
warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2930): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2908>
warning: false M28ERROR Count=3: GameTime 1953: After filtering to a faction we have no available engineers - this shouldnt be possible
warning: stack traceback:
warning: [C]: in function assert' warning: [C]: in function
pcall'
warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4398): in function
FilterEngineersOfTechAndEngiCountForFaction'
warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(5564): in function ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6420): in function
HaveActionToAssign'
warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(6681): in function ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(11595): in function
ConsiderLandOrWaterZoneEngineerAssignment'
warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(5857): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5349>
warning: false M28Warning: Count=1: GameTime 1956: No plateau group for iSegmentX=336; iSegmentZ=249; Plateau group of segment midpoint=2751; Plateau Group of tPosition=2751; This can happen on larger maps with long cliffs with narrow paths that small units can travel partially along. Enable logs in the function GetUnitPlateauAndLandZoneOverride for more details
warning: stack traceback:
warning: [C]: in function assert' warning: [C]: in function
pcall'
warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(571): in function
GetPlateauAndLandZoneReferenceFromPosition'
warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6067): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6007> warning: false M28Warning: Count=8192: GameTime 1959: We are unable to build at a predefined shield location, will check for small blocking M28 buildings and destroy them warning: stack traceback: warning: [C]: in function
assert'
warning: [C]: in function pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function
ErrorHandler'
warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4648): in function ConstructNewShield' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(4748): in function <...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua:4406> warning: false M28Warning: Count=1: GameTime 1959: Adding unit ID brot3bt2 to table of temp other units - either the unit is a land unit really close to water that we incorrectly think is in water, or it is an amphibious/hover unit that has incorrect caterisation; if the unit runs out of orders then will send it to the rally point warning: stack traceback: warning: [C]: in function
assert'
warning: [C]: in function pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function
ErrorHandler'
warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1488): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1331>
info: OnDecayed: Time=1961.3000488281; self.UnitId=brnt3perses
debug: Loading module: /projectiles/adfreactoncannon01/adfreactoncannon01_script.lua
debug: Loading module: /projectiles/laserbotterran01/laserbotterran01_script.lua
warning: false M28ERROR Count=81: GameTime 1975: Dont have a valid upgrade ID; UnitID=bsb0002
warning: stack traceback:
warning: [C]: in function assert' warning: [C]: in function
pcall'
warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28economy.lua(137): in function
UpgradeUnit'
warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2659): in function GetAnyMexOrFactoryToUpgrade' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2880): in function
ConsiderNormalUpgrades'
warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(2930): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:2908>
debug: Loading module: /mods/totalmayhem/projectiles/brot3shbmempproj/brot3shbmempproj_script.lua
info: OnDecayed: Time=1979.8000488281; self.UnitId=xrb9304
debug: Current gametime: 00:33:00
debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb5205/bsb5205_script.lua
debug: Loading module: /mods/totalmayhem/projectiles/brpt1extank2proj/brpt1extank2proj_script.lua
debug: Loading module: /projectiles/tdfplasmaheavy03/tdfplasmaheavy03_script.lua
debug: Loading module: /units/xsl0303/xsl0303_script.lua
debug: Loading module: /mods/blackopsfaf-unleashed/units/bab2306/bab2306_script.lua
debug: Current gametime: 00:33:30
info: Minimized true
info: Minimized false
debug: Current gametime: 00:44:00
info: CWldSession::DoBeat() unknown entity id (0x2ff0029a) supplied in a pose update.
warning: Error running OnNotAdjacentTo script in Entity urb1301 at 6d934808: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): attempt to call method DestroyAdjacentEffects' (a nil value) stack traceback: ...\gamedata\lua.nx2\lua\sim\adjacencybufffunctions.lua(18): in function
OnBuffRemove'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\buff.lua(687): in function RemoveBuff' ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(810): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:787> [C]: in function
Kill'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1320): in function DoTakeDamage' ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(664): in function
DoTakeDamage'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function OnDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5751): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:5750> [C]: ? ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(623): in function
DoDamage'
...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(364): in function `OnImpact'
...uclearshell01\tifhetacticalnuclearshell01_script.lua(12): in function <...uclearshell01\tifhetacticalnuclearshell01_script.lua:11>
info: Minimized true
info: Minimized false