A good approach, in my opinion, would be to gain experience in the subject matter before making any tutorials about it.
Posts made by Suzuji
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RE: Dual Gap Slots Help!
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RE: Was a nice run #RIP FAF
Nothing survives gradual change; that's how the universe works.
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RE: New Player Councilor Discussion + Removal Announcements
@keyser It seems to me that you’re just trying to make faint excuses to cover up the fact that you want replace custom games with tmm.
ability to select your opponents : especially in our small community it is very easy to stack game even if the rating doesn't say it is.
So, you want to remove my ability to select opponents, and with who I do play, lol?
It’s been in the game for +8 years, and players got used to it. But removing the global rating can lead to greater confusion and resentment for players.
Stacking games don’t always lead to imminent victory of the host. I’ve seen popular players like Sid, adjusting positions of players in the lobby to the extent that will suit him the best. But what was the result? He lost those games quite often, because the players he relied upon can also have their failures, none can remain perfect.
I enjoyed playing against stacked teams, and winning against them, or losing; because it was my choice to play such games; when I pressed button ready, I was fully aware of the possible outcome of the game, and so do the other players. If players don’t want to play versus stacks, they don’t play against them, simple. I don’t see why this is mentioned at all, and how the global rating is the issue here that is causing it. In Steam supcom, players still stack their games; but without rating it is even far worse there, because there is no limit on how disbalanced game can be. It ends up with a team full of suppositive 1200s playing versus full team of 400. I know this because I have played in steam supcom for over 2000 hours, and lack of the rating system causes real issues with balance.
Global rating allows FAF players to have ability to play with their friends, while also keeping game semi balanced. Without visible global rating, how I am going to be able to balance the games? If I don’t even see what players’ ratings are. Am I supposed to look at their nickname history and check their replay vault? Oh, tmm rating, right. But what if they don’t play tmm, then what? Maybe I don’t want to play tmm, maybe I want to play my custom games. You are not going to tell me that I should play tmm or ladder, I will play what I want. I will play ladder when I feel like it, and I will play tmm when I feel like playing it.
ability to select map : This is a major bias, especially when people keep playing the same map, and reach abnormal rating in comparison to their skill.
What you mean by skill is your subjective assessment; the concept of skill is relative. If a player was able to get a certain rating, then he has the skill of getting it, and a skill that allows him to win games. If you say that this is some kind of wrong skill, then this is just your bias in this regard.
If we would take the majority of the ladder players and place them on Setons or DG, they won’t perform great there, and it will be the same if we do it vice versa.
Players that have chosen to play one specific map, and become good at it/gain rating on that specific map, should be allowed to do so. It’s their choice. They enjoy playing it, and they get their fun. Don’t dictate your own terms.
select your position on the maps, etc
Players often need to choose slots for each player from their party in order to test some tactics. They like to play as a team and carry out the planned order of moves; losing or gaining a rating as a result of the game can motivate them to play to win; the lack of consequences after the game can lead to the opposite.
Some players want to play a predetermined slot; either they like to play for example front or air, or they do not want to play other slots for a number of reasons, then so be it. They are getting their fun from the game, and they still remain within FAF project. Don’t dictate your own terms.
If we want to improve the game, it's going to be necessary to remove (or at least hide) this rating.
Nope. To help improve the game, you need to change the balance that you do solely for yourself, and which has led many players to resent. Hiding the global rating is your initiative to promote matchmaking, and to sideline custom games.
it allow new player to start playing more easily, without getting kicked (help at player retention)
Nope. Step out of your dreams.
As I have mentioned earlier, I have played Steam supcom for quite a lot of time; despite Steam has no visible rating system within the lobbies; I still was kicked from the games for various reasons, and since host doesn’t know how to balance, because there is no certain skill indicator. He has no other option. I have seen it happening to many others, including my friends in Steam, who have had the same problems as me. The lack of a rating will only lead to even more frequent kicks, because players can’t memorize performance of every individual in FAF to account for it. In Steam, the number of hours played in the profile did not say anything. As well as does not say anything about the skill of the player, his number of games played.
It will also help at reducing toxicity in game, especially in custom game where rating aren't at stake anymore. This lead to having custom game being used for what it main intend is : playing chill game modded or not (keeping global rating hidden with auto balance tool will make this game balanced-ish), while competitivness is handled by tmm.
Nope. Step out of your dreams.
I haven’t seen actually any game where with devoid of that something they have at stake except their time will reduce toxicity. But active moderation does. I have played on custom servers in CS GO, unranked games in Apex Legends, and some other games; amount of blame and toxic flux that is coming towards you isn’t reduced.
Same in Steam supcom that has no rating system. Actually, I have seen like either me or someone else was always blamed by team by not playing serious, and n-words and other stuff was thrown at one's address.
The reason why someone would not play serious is a lack rating and visible aftermath of your game. I have played a lot of unrated games in FAF, including modded ones, and those quite often turn into a mess, because not many want to play serious. But people that are playing serious will throw a lot of insults towards those who ruining game for them, and wasting their time. People come to have an enjoyable game, and they get teammates making wall hearts at the base.
The solution here is simple, retain the status quo. After 8 years, the system has shown itself to be very stable, and all the players in the FAF are already used to it.
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RE: An election will soon take place for the Player Councilor role. Apply here.
"And there is no greater joy than knowing that the onus that you have to bear is what distinguishes you from those who have perished; The adamant chain of obedience and loyalty is the bulwark that protects you from heresy. May this light will further rule your fate by coming to the Emperor's service." - Some Space Marine.
Now. It seems to me that PC indulges himself in unyielding fun from the moment he took on the duty. I'd love to apply.
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RE: (canceled) King of DualGap 210$
@FemtoZetta Even if its 5% chance to happen it is still high enough chance to care, because its not zero. Also its not manageable by player skill, so should be excluded from the game imo. And yes, a last tourney was verily an eco fest, so it took us entire 18 mins to get the game finished, indeed what a tremendous time span. Seriously, i don't even see how it would impact the gameplay to even alter meta a bit, sniping smds still viable, gaining map control is still crucial, and going on agressive also an option.
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RE: (canceled) King of DualGap 210$
@FemtoZetta Previous tourney also was played with a full share, i think its in order to keep game sustainable even if someone is out of the game due accident dc, sometimes its just not the players fault that they get unhandled exception or losing con. In past 3 weeks I have encountered in my games sudden disconnects for more than a four people over the time, they lost con to client too and it kept reconnecting them. So its either unhandled exception or disconnect, both isn't nice. Also its a single elimination format, so no second chance. RNG kills the competition imo, can just gamble with slots in a casino with relatively same success. Most of the tournaments being conducted with a full share condition as well for the same reason, this is one of the things that you have to deal with.