A few years ago I was debugging the engine to make adjustable LOD's cutoffs possible. I mean controlling all cutoffs from UI so this won't cause a desync. Managed to find a good place for a hook, where modifying values doesn't cause desync, but I just didn't have enough motivation to continue tbh Playing with numbers directly via debuger and making a working function that allows all that from Lua - these are 2 different stories.
I know Az0t made a lot of work to make C++ engine patches easier (instead of writing all in asm), so who knows, mb at some point we'll have this LOD feature too.
Personally I don't care much about graphics, but, for example, being able to increase all wreck's cutoffs so it's easier to spot reclaim fields, would be very useful (also all these black wreck models when zooming out will be a good notification for a player about reclaiming Anyway, even this wasn't enough for me to continue