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Stormlantern - 1860
Posts made by StormLantern
I didn't alter any settings. I do have a bunch of mods installed.
Mid-game it randomly breaks for me. it selects air and land together.
@BlackYps see above for reference. Perhaps some button outline or glowing effect could help in addition to a textual change?
Yeah others have had the same issue. Seems like the UI isn't very clear for some. Which I think is understanable in this case. Still, can you explain what your thought process was when qeueing? Since I believe all the different qeues should already be activated from the get go, so you only need to click the play button in order for it to work.
White fire is more like a ~1k map imo and it does have some weird gameplay mechanics. It receives a lot of criticism in the highest bracket, but it could be a decent pick for the mid bracket I think
Actually, now that the 1v1 pool isnt cumulative anymore. Fynns revenge might be fine tbh
In addition small and "easy" navy maps tend to have weird gameplay mechanics, like frigate rushes that decide a game in the first 5 minutes. Or kamikazing an acu into opponents naval facts. But if you have a suggestion for a good navy map for lower rated players, Id like to hear it ofcourse
Its very rare/non-existent that good navy maps are smaller than 15x15km. Good 1v1 maps with navy gameplay included are most often very overwhelming to play for lower rated players.
For instance a map like roanoke will likely become a 60+ minute game ender situation for many <500 rated players. Similarly a map like bermuda locket is hated by the gross of <1k rated players, because it requires too much apm to play.
@waffelznoob
Replay file missing xD rip
What about the questions I asked you?
Yeah I like the idea, as long as its not too large of course. Perhaps some kind of trail to the projectile could help make it more visible as well.
Ok jokes aside. The client does not show the correct mappool for you. Your mappool consists of 13 maps. See the announcement on the forum for an accurate description.
Still, it is true that ladder maps in your bracket have some macro heavier maps and I get your frustration by that, if that is not your thing. Feedback is always welcome. Do you think most players in your rating bracket share that view? If so, which players do you have in mind? I try to assess what the general preferences are within each rating bracket and adept the pools to that. It is not at all obvious to me that your view on this is representative of the general opinion within the higher rating brackets. Although I do know that you are definitely not alone in this. We (the matchmaker team) recently did a trial in which we had 4 months of ladder pools without any macro heavy maps. There was no clear indication that players of the higher brackets enjoyed this more or less than the format before that included more of these maps.
Also about your last question, there is work being done on a veto system. It would be really nice if the developers get that to work.
Your ladder mappool is about twice as small as it was three years ago Xerxes. Also, learn how to play some maps that are post 2018 old man.
Yeah that does sound like a good idea. There used to be a mod that did this, but I think it no longer works? I believe it was called "Reveal Positions" or something.