All this talk of overhauling the pathfinding system and I find myself wondering - just because we can do it, does it mean we should? Supcom 2/StarCraft II are held up as paragons of efficient pathfinding, but is their pathfinding necessarily better, beyond a technical level, than what we currently have? Having played both a lot of Supcom FA and Supcom 2, I personally think the way the tanks move in Supcom FA have a higher degree of realism to them. The inefficiencies of the pathfinding system actually lend a weightiness to the units, and make them react in a way that feels more realistic. In Supcom 2, tanks keep their distance between one another as if controlled by a hive mind and move with instantaneous fluidity. Again, it's more of a design decision, but I don't think it makes a lot of sense for my platoon of tanks to move like a shoal of sardines that are schooling. Just my 2 cents.