@auricocorico The thing I see is that there could be more gameplay at standoff ranges with anti missile and homing missiles added aside from turtle. Right now missile just miss moving armies and are only effective when formations are still or moving on predictable lines (e.g. shooting at one column and hitting something behind).
So if you had anti-MML units in your formations, and either a second rapid fire mml shooting somewhat homing missiles either by toggle or unit composition, then the game could show more standoff meta instead of being a close range only unit ball game.
Yes mml still works against static positions if they are not microing their artillery correctly. But this change would be more about moving armies at medium and closer ranges where MMl and anti-mml would be a t2 support unit of more importance instead of just being an auxiliary tool or something to intensely micro the shot pattern of to predict movement.