The problem is that the sequence is caused by a desync or one or two people disconnecting. I just can't understand the logic of the game authority intentionally disconnecting the rest of the players who are still on and intend to play, and then initiating the system as discussed. You can't un-rank or cancel games after a certain point because of abuse of the system to avoid losses, so its really egregious that were seeing the actual FAF system further disconnect a semi-functioning environment.
What? Disconnected players are not bot controlled. If no one on the team does anything with their units/base, they'll just retain whatever last orders were given by the human player, but that's it.\
What I'm saying is they behave like bots who are then afk. Its hard to read who is still in the game, and hard to read if the game is worth attempting to win, wasting time and creating frustratingly slow victories for people playing against mostly or all afk opponents.
Also, just seen this today:
In 2014 it was religion to have good form on disconnect windows and wait 3 minutes for reconnects so people don't full DC from each other and lock the game out. Many serious disconnects to the internet are resolved within the timeframe of 1:30 -3 minutes, but people have gotten to be so impatient and I rarely see the good form expected so many years ago. Why can't this basic expectation of good form be hard coded structurally into the game environment?