Mate as a AUS player you have literally fixed the game, it was unplayable before for us!
Many thanks to you and all who helped contribute!!!!
Mate as a AUS player you have literally fixed the game, it was unplayable before for us!
Many thanks to you and all who helped contribute!!!!
If your going to mess with Aeon t1 anti air maybe increase its range a little so i can poke t1 bombers a little more, but dont mess with its velocity or dmg.
Well i have managed to fix the issue for now, i did check the security settings and firewall settings there was nothing i could see blocking FAF or SupCom.
Unfortunately how overcame the issue does not lead to answers. I simply upgraded from windows 10 to 11 did another un-install of both and re-install. And now its working, with exception to some annoying error i get still.
Warning message - "Maps and Mods path detected to be in One Drive, One dirve can cause issues during the game as it has a lock on the files during synchronization. It is advised that you change your amps and mods path in the client settings." for some reason i cannot change this location the FAF settings change folder doesn't work.
Anyway game works and TF for that ;D
Well thats what ive thought initially, but why after a hard reset and re-install did i briefly operate. But once i exited it then went to play again the issue started.
Edition Windows 10 Enterprise
Version 22H2
OS build 19045.3324
I dont have any security except what comes with windows, no vpn no third party nothing. Ive had a look at the settings but nothing stood out as an issue
Internets fine drops out like everyone else randomly playing faf and when im not playing faf it never drops out and its fast enough from AUS. I was playing faf lol every single day up until this issue ( i have a problem i know so dam addictive).
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00958219
attempted to read memory at 0x00000020
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Tim\AppData\Roaming\Forged Alliance Forever\logs\game_20561644.log /gpgnet 127.0.0.1:51891 /mean 1713.01 /deviation 99.0313 /savereplay gpgnet://127.0.0.1:51889/20561644/Sonofibis.SCFAreplay /country AU /clan ANZ /numgames 995 /numgames 914
Callstack:
unavailable.
Last 100 lines of log...
debug: SND: Loaded WaveBank 'x1t_vo' at 2ebe6b8
info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
debug: SND: Loaded WaveBank 'x_fmv' at 2ebeaf0
info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
debug: SND: Loaded WaveBank 'xgg' at 2ebe820
debug: SND: Loaded SoundBank 'briefings'
debug: SND: Loaded SoundBank 'x01_vo'
debug: SND: Loaded SoundBank 'x02_vo'
debug: SND: Loaded SoundBank 'x03_vo'
debug: SND: Loaded SoundBank 'x04_vo'
debug: SND: Loaded SoundBank 'x05_vo'
debug: SND: Loaded SoundBank 'x06_vo'
debug: SND: Loaded SoundBank 'x1t_vo'
debug: SND: Loaded SoundBank 'x_fmv'
debug: SND: Loaded SoundBank 'xgg'
debug: MEM: -796091502 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
debug: MEM: -796091502 bytes SND
info: /savereplay
info: REPLAY ID: 20561644
info: adding font file /fonts/arial.ttf
info: adding font file /fonts/arialbd.ttf
info: adding font file /fonts/arialbi.ttf
info: adding font file /fonts/ariali.ttf
info: adding font file /fonts/arialn.ttf
info: adding font file /fonts/arialnb.ttf
info: adding font file /fonts/arialnbi.ttf
info: adding font file /fonts/arialni.ttf
info: adding font file /fonts/ariblk.ttf
info: adding font file /fonts/arlrdbd.ttf
info: adding font file /fonts/butterbe.ttf
info: adding font file /fonts/vdub.ttf
info: adding font file /fonts/wintermu.ttf
info: adding font file /fonts/zeroes_3.ttf
info: Compiled shader: /effects/cartographic.fx
info: Compiled shader: /effects/frame.fx
info: Compiled shader: /effects/mesh.fx
info: Compiled shader: /effects/particle.fx
info: Compiled shader: /effects/primbatcher.fx
info: Compiled shader: /effects/range.fx
info: Compiled shader: /effects/sky.fx
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Wavebank prepared: 2e7fc88
debug: Wavebank prepared: 2e811f8
debug: Wavebank prepared: 2e825c0
debug: Wavebank prepared: 2e83728
debug: Wavebank prepared: 2e85340
debug: Wavebank prepared: 2e87710
debug: Wavebank prepared: 2e8a880
debug: Wavebank prepared: 2e8b9e8
debug: Wavebank prepared: 2e8cb50
debug: Wavebank prepared: 2e8dcb8
debug: Wavebank prepared: 2e90e28
debug: Wavebank prepared: 2ebbb50
debug: Wavebank prepared: 2ebccb8
debug: Wavebank prepared: 2ebe550
debug: Wavebank prepared: 2ebdfb0
debug: Wavebank prepared: 2ebe118
debug: Wavebank prepared: 2ebe3e8
debug: Wavebank prepared: 2ebec58
debug: Wavebank prepared: 2ebe6b8
debug: Wavebank prepared: 2ebeaf0
info: GPGNET: entering idle state.
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x117fb004
info: LOBBY: Game port 37037[UDP] opened.
info: LOBBY: starting with local uid of 406305 [Sonofibis]
info: GPGNET: entering lobby state.
debug: Wavebank prepared: 2ebe280
debug: Wavebank prepared: 2ebe820
info: NET: using deflate compression for sends to DESKTOP-8G5JFNL:61340.
info: LOBBY: Connecting to host "IceCrowe" [DESKTOP-8G5JFNL:61340, uid=1877]
info: Can't add chat text -- no chat display
info: text=Connecting to game host...
info: DisconnectFromPeer (uid=304809)
info: LOBBY: deleting unknown peer uid 304809.
info: ConnectToPeer (name=ZmeiGorinich, uid=304809, address=127.0.0.1:61341, USE PROXY)
info: NET: using deflate compression for sends to DESKTOP-8G5JFNL:61341.
info: LOBBY: Adding peer "ZmeiGorinich" [DESKTOP-8G5JFNL:61341, uid=304809]
info: Can't add chat text -- no chat display
info: text=Connecting to ZmeiGorinich...
info: DisconnectFromPeer (uid=254192)
info: LOBBY: deleting unknown peer uid 254192.
info: ConnectToPeer (name=Free_Riot, uid=254192, address=127.0.0.1:61342, USE PROXY)
info: NET: using deflate compression for sends to DESKTOP-8G5JFNL:61342.
info: LOBBY: Adding peer "Free_Riot" [DESKTOP-8G5JFNL:61342, uid=254192]
info: Can't add chat text -- no chat display
info: text=Connecting to Free_Riot...
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h00m34s
The only error ive managed to have happen. While aborting the connection screen. Hope this gives a clue
Nope gone back to not being able to join games again stuck in connection as before!!! ;(
So after a complete wipe from my PC removed all the data i could of the game, and a complete re-install again. It works...
However upon start up of the cleint now. I receive a Warning message - Maps and Mods path detected to be in One Drive, One dirve can cause issues during the game as it has a lock on the files during synchronization. It is advised that you change your amps and mods path in the client settings (i have done this message still persists).
Anyway it works but i was unable to figure out why i had the connection issue.
@tstedel I do agree saying this is probably the main issue with FAF atm. Nothing else really matters in comparison.
@blackyps Thats not possible the log is to big. If i knew what was relevant i could cut it down
Doesn't anyone care! Aeon buffs are ruining FAF! Jks overall back to the main topic why would you leave faf ? being upset at humans isnt a reason why anyone should or would quit. Thats nothing to do with the "GAME" mechanics, or experience if the flags were removed everyone you play would be ambiguous and i love the flags shows just how diverse FAF is! what a great game that we can all just get around and enjoy together while the world goes crazy! Hats of the the guys in China who manage to get past lobby sim!
@magge who can i talk to about these game logs.. I dont understand what im reading
Many thanks i will attempt to try follow the code. Still having issues as is. Any clues ill post
With reference to my original comment about balance changes.
Many are great in fact, i was more referring to the navy specifically. Because... Aeon navy changes are quite significant change to play style in a big way. And i think the changes to t1 frigate where bit too tough. In mass numbers they are op against others, in the end Aeon air support for a navy..... is the strongest.
They have the BEST! Navy support mechanism from land and air. Cheap shields and t3 torp bombers + gunships are rough compliment to a wall of t1 with some t2 and t3 navy. So the frigate being average before i think was warranted. Also they have aint torp jazz so units amongst them survive better against T2 torps
Been playing for 3 years now. Dropped off for a bit...... Boy this game is ruthless if that muscle memory slips.
The 3v3s are amazing and have been the best addition since i have started. I wouldn't be on as much if it wasn't for the quick games i get from it.
Theres nothing else like faf! Pls stop balancing too! the latest aeon navy balance.. feels bad. If you come back and all of a sudden units are to different its confusing and frustrating
When i select to join a game, FAF loads up and i sit in the connecting screen for some time. I can cancel and the game goes back to the UI and it seems to work fine.
If i join a 3v3 ladder it joins sometimes connects to all the players. But it will not progress and sits in the 6/6 connected screen till it automatically resets.
What ive done:
Re-install
mess with the connection settings in the FAF UI
Is there a way i can try de bug see to whts going on?
Was having issues with java in the menus, error said was to do with mod mod manager couldn't look or reset the mods, was unable to join games.
Followed "magge" post there
https://forum.faforever.com/post/41558
new alpha fixed it! Many thanks and hope the FerGanec guy found hell!