T2 Field Engineers should be given the opportunity to build T1 Power Generators. Primarily because of the T2 Arty.
Posts
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UEF T2 Field Engineer (T1 pgens)
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Get out of my way (Team Engies)
It's frustrating when you build an SMD with Tele protection and the team wants to help load it, but then the team's Engies get in the way of the rest of the build.
Is it possible to add this so that engies from your own team automatically get out of the way when something is to be built here, as is the case with your own engies?
Engies only, no other units.
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RE: Another Novax conversation
Double the current damage of Novax against shields and reduce the regular damage to 0 + as long as the beam is active and hits a target without shields stalls the unit (what the chrono bomb from the aeon T1 attack bomber does).
This makes the Novax a support unit (scouting / shield disabling / stall effect).
This means that a Novax only becomes dangerous if you also have a T3 Arty nearby, for example, and the investment costs for effective use of a Novax increase accordingly, as the Novax is not dangerous without regular damage units. -
RE: Should I stay or should I Go?
What would be the problem with sending a few requests to freelancers with a description of the problem and where the journey should Go and negotiating a fixed price via sites such as fiverr?
If you have an offer for what it should cost, you could start a fundraising campaign to finance the whole thing.
Learning from 0 is honorable (Go), but time is a factor and the current connection problems are really bad.
You can then have this explained to you in the process and also have a much higher learning curve so that you can continue to work on it yourself if necessary. -
RE: persistent desync
Sounds like corrupted game files.
Check your game files of Supreme Commander Forged Alliance via Steam.
https://support.rebellion.com/hc/en-gb/articles/5226744283549-How-do-I-verify-my-game-files
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RE: Im being DDoSed when FAF Client is running
@Band228 As a quick workaround you could use a free VPN like Proton.
So I'm starting to think, if you read it like that, they jump through the lobbies, collect the IPs (logs / Wireshark) of the players and then DDoS them. And so you have a 12 player match destroyed quite quickly.
Players don't change their IPs that often, 24-hour forced disconnection hardly exists anymore, so the IP remains the same for most private connections until the router is restarted.
That's not so far-fetched. There was a time when they went through the lobbies and crashed them with a ?bug? (I don't know if they were the same ones).
@Brutus5000 Couldn't you force all connections to be established via relay (global) and prevent all P2P connections so that the private IPs don't appear anywhere (as with a VPN)? Might be worth a try.