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@ZLO said in CPU performance tests:
@QuantumTyphoon said in CPU performance tests: @ZLO ZLO•System on E8200 or E8*** or xeon E54** or anything on 775 socket is very old and yea probably can get it for very cheap or even for free, and it will run FA... but probably worse than this xeon . What????? What are you talking about? Link to e8200 intel:https://tinyurl.com/y5ounpys link to 2420 v2 intel: https://tinyurl.com/yyez4v9r link to 2420 v1 intel: https://tinyurl.com/y5ykfong Both have large cpu cache. The e8200 has 6 mb of cache for 2 cores and no hyper threading. The 2420 V2 has 15 mb for 6 cores and 6 threads with hyper threading. So with some simple math 15 divided by 6 = 2.5 mb cache per core ? But that's a guess. 6 divided by 2 = 3 mb of cache per core for the e8200, that means the e8200 has more cache for each of it's cores then the xeon no? Your post is a bit confusing with the jpg you attached. The 2420 v2 xeon turbo clock is 2.7ghz But the v1 2420 has a turbo clock of 2.4ghz.. So either you have v1 and are overclocking or you have v2 and you are under clocking, which I ask why would you do that? Maybe it's the program your using to read the clock speed of your cpu? Plus xeons aren't generally known to be good gaming cpu's. The e8200 with a 2.66 ghz base clock are easily over clockable to 3.5 ghz with 1600 ddr3 ram. • i just think 775 is bit too old. • it is certanly 2420v2 and 2.7 boost is only on a single core, mainly it keeps 2.5 ghz or so • Ivy bridge has shared L3 cache for all cores. i don't know much.. i think it will be 15MB - 2*(L2+L1) cache in size. cause 15 MB is probably L2+L3 and i hav heared that for some reason if something is in L1, it has to also be in L2 and in L3 cause that how it works for intel (that is why i put 2x there) • i can turn off Hypertheding in bios... not sure how helpfull that would be. • Ha! ddr3 RAM on 775 socket... well if you have that, then why not... i think it is kina a rare thing I actually have xeon E5450... i think it can go up to 3.4 ghz or so... maybe i could test that...
@QuantumTyphoon said in CPU performance tests:
@ZLO ZLO•System on E8200 or E8*** or xeon E54** or anything on 775 socket is very old and yea probably can get it for very cheap or even for free, and it will run FA... but probably worse than this xeon . What????? What are you talking about? Link to e8200 intel:https://tinyurl.com/y5ounpys link to 2420 v2 intel: https://tinyurl.com/yyez4v9r link to 2420 v1 intel: https://tinyurl.com/y5ykfong Both have large cpu cache. The e8200 has 6 mb of cache for 2 cores and no hyper threading. The 2420 V2 has 15 mb for 6 cores and 6 threads with hyper threading. So with some simple math 15 divided by 6 = 2.5 mb cache per core ? But that's a guess. 6 divided by 2 = 3 mb of cache per core for the e8200, that means the e8200 has more cache for each of it's cores then the xeon no? Your post is a bit confusing with the jpg you attached. The 2420 v2 xeon turbo clock is 2.7ghz But the v1 2420 has a turbo clock of 2.4ghz.. So either you have v1 and are overclocking or you have v2 and you are under clocking, which I ask why would you do that? Maybe it's the program your using to read the clock speed of your cpu? Plus xeons aren't generally known to be good gaming cpu's. The e8200 with a 2.66 ghz base clock are easily over clockable to 3.5 ghz with 1600 ddr3 ram.
@ZLO ZLO•System on E8200 or E8*** or xeon E54** or anything on 775 socket is very old and yea probably can get it for very cheap or even for free, and it will run FA... but probably worse than this xeon .
What????? What are you talking about?
Link to e8200 intel:https://tinyurl.com/y5ounpys
link to 2420 v2 intel: https://tinyurl.com/yyez4v9r
link to 2420 v1 intel: https://tinyurl.com/y5ykfong
Both have large cpu cache. The e8200 has 6 mb of cache for 2 cores and no hyper threading. The 2420 V2 has 15 mb for 6 cores and 6 threads with hyper threading. So with some simple math 15 divided by 6 = 2.5 mb cache per core ? But that's a guess. 6 divided by 2 = 3 mb of cache per core for the e8200, that means the e8200 has more cache for each of it's cores then the xeon no?
Your post is a bit confusing with the jpg you attached. The 2420 v2 xeon turbo clock is 2.7ghz But the v1 2420 has a turbo clock of 2.4ghz.. So either you have v1 and are overclocking or you have v2 and you are under clocking, which I ask why would you do that? Maybe it's the program your using to read the clock speed of your cpu? Plus xeons aren't generally known to be good gaming cpu's. The e8200 with a 2.66 ghz base clock are easily over clockable to 3.5 ghz with 1600 ddr3 ram.
• i just think 775 is bit too old. • it is certanly 2420v2 and 2.7 boost is only on a single core, mainly it keeps 2.5 ghz or so • Ivy bridge has shared L3 cache for all cores. i don't know much.. i think it will be 15MB - 2*(L2+L1) cache in size. cause 15 MB is probably L2+L3 and i hav heared that for some reason if something is in L1, it has to also be in L2 and in L3 cause that how it works for intel (that is why i put 2x there) • i can turn off Hypertheding in bios... not sure how helpfull that would be. • Ha! ddr3 RAM on 775 socket... well if you have that, then why not... i think it is kina a rare thing
I actually have xeon E5450... i think it can go up to 3.4 ghz or so... maybe i could test that...
It doesn't matter that the socket: 775 is older. 2.5 ghz vs a dual core intel running at 3.4ghz can't compare with each other. When it comes to gaming and getting high fps. Also ram makes a big difference too. When it comes to playing supreme commander all that matters is how fast your cpu is running at. There are a tone of motherboards that support 775 and ddr3. Maybe you can't find them because their so good. Running supreme commander in wine emulated on a OS like linux could give you a faster score because the OS needs less cpu to run. But that doesn't mean a state of the art 2.5 ghz cpu is going to beat a overclocked 3.4 ghz cpu in supreme commander. And there's no boost. it's 3.4ghz all the time, unless your running power savings.
What about users that control-k their base just before they quit? Is this reason to ban user? If it's not: What about games that are hosted and declared that share is set as "full share" when allie is killed or quits and user control k's his base so allies get nothing. Can user be banned for this?
Where is the mod in the faf client? I go to vault and click on mods. But all i can find is fixes, and ai fixes..?
thanks for nothing.
It's not by far the best or my best. Who here has made their own signatures avatars. I'm surprised no one noticed I used the fonts that came packed with the game, I think the signature is fine without the letters.
The latest version of blender doesn't work with the plugins for sca import/export. Blender tells me it's installed but doesn't show up in the available list of scripts in the addons window.
What do you think ? I couldn't find any of the original concept art so I used fraps to capture jpg's which I isolated in photoshop and added.....
What are the size limits for forum signatures? There's no tool tip that explains what code is needed to display signature..
This has happened to me twice over the past couple days. And it happens to all players. On Setons clutch. Both times I was winning and lost rank.
Here is the error code if interested.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f attempted to read memory at 0x00000000
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:19747 /mean 1324.7484 /deviation 87.46065 /savereplay gpgnet://127.0.0.1:58424/12774301/QuantumTyphoon.SCFAreplay /country CA /numgames 1213
Callstack: Unknown symbol (address 0x0067aa5f)
Last 100 lines of log...
debug: Current gametime: 00:33:30 debug: Loading module '\000/projectiles/tdfgauss03/tdfgauss03_script.lua\000' info: UI_ApplySelectionSet 4 debug: Loading module '\000/projectiles/adfoblivioncannon02/adfoblivioncannon02_script.lua\000' debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000' debug: Current gametime: 00:34:00 debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000' info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:34:30 info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:35:00 debug: Loading module '\000/projectiles/cdfprotoncannon03/cdfprotoncannon03_script.lua\000' debug: Loading module '\000/projectiles/tananglertorpedo03/tananglertorpedo03_script.lua\000' debug: Current gametime: 00:35:30 debug: Loading module '\000/units/ura0303/ura0303_script.lua\000' debug: Loading module '\000/units/ual0301/ual0301_script.lua\000' debug: Loading module '\000/units/uel0301/uel0301_script.lua\000' info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:36:00 info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:36:30 debug: Loading module '\000/units/ues0304/ues0304_script.lua\000' debug: Loading module '\000/units/zab9603/zab9603_script.lua\000' debug: Current gametime: 00:37:00 debug: Loading module '\000/projectiles/taarailgun02/taarailgun02_script.lua\000' info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:37:30 info: StartCommandMode order RULEUCC_Patrol debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' debug: Current gametime: 00:38:00 debug: Current gametime: 00:38:30 debug: Current gametime: 00:39:00 debug: Loading module '\000/projectiles/cifempfluxwarhead01/cifempfluxwarhead01_script.lua\000' debug: Loading module '\000/units/uel0401/uel0401_script.lua\000' debug: Loading module '\000/projectiles/tifmissilecruise02/tifmissilecruise02_script.lua\000' debug: Current gametime: 00:39:30 debug: Loading module '\000/units/url0401/url0401_script.lua\000' info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:40:00 debug: Current gametime: 00:40:30 debug: Loading module '\000/units/url0402/url0402_script.lua\000' debug: Loading module '\000/units/xsb1303/xsb1303_script.lua\000' debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000' debug: Current gametime: 00:41:00 info: StartCommandMode order RULEUCC_Patrol info: StartCommandMode order RULEUCC_Patrol info: StartCommandMode order RULEUCC_Repair info: UI_Lua import("/lua/ui/game/orders.lua").EnterOverchargeMode() info: UI_Lua import("/lua/spreadattack.lua").SpreadAttack() debug: Current gametime: 00:41:30 debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000' debug: Loading module '\000/units/urb3104/urb3104_script.lua\000' debug: Loading module '\000/units/uas0401/uas0401_script.lua\000' info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:42:00 debug: Loading module '\000/units/xrl0305/xrl0305_script.lua\000' debug: Loading module '\000/units/uea0304/uea0304_script.lua\000' debug: Loading module '\000/units/uab0301/uab0301_script.lua\000' debug: Current gametime: 00:42:30 debug: Current gametime: 00:43:00 debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000' debug: Loading module '\000/units/uea0104/uea0104_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000' debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000' debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000' debug: Current gametime: 00:43:30 debug: Loading module '\000/projectiles/cdfheavydisintegratorpulselaser01/cdfheavydisintegratorpulselaser01_script.lua\000' info: StartCommandMode order RULEUCC_Patrol info: UI_MakeSelectionSet 4 debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 8 score 1 info: GAMERESULT : \000score 1 debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000' debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000' info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: send Ptr: B9F80002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: B9F80002 info: send Ptr: B9F80002 info: terminated debug: Current gametime: 00:44:00 info: UI_MakeSelectionSet 4 debug: Loading module '\000/units/zxa0001/zxa0001_script.lua\000'
sup com 1 and fa both run on single core. That means 6 cores or 64 cores won't improve fps or load times since the code is written for only 1 core. Speed is everything. 13% overclock isn't much, but maybe is for xeon... A core duo 2. E8200 costs about $10 or less u.s. and at 2.66 ghz can overclock to 3.5 ghz with an after market air cooler.
How do I go about getting all the concept art from sup com 1 and forged alliance? Was it only available to pre order customers? google redirects me to pintrest and other websites of needless redirects. admin: I made a search and the results were of maps and map making oddly enough.
My vote is for ............. Other than me................... Is Tatsu second entry. Not that it's worth mentioning but yes I didn't know what a Reichsadler was until I read a the wiki page for it, and I promptly removed it. I put nazi in quotation marks because there's so many eagles out there that are american and in the search I did, I keyed in "american eagle flags/medals" and that was one of the search results, you can thank google. But if that's not the reason your pointing this out! But because the powers that be a.k.a owners of faf already have decided on an icon idea and wanted to see if someone would come up with something better. Please please reconsider the helmets and candy icons, anything would be better than kindergarten oriented ideas.
I'm going for the theme of what happens when you defeat an opponent in supreme commander faf, it's a nuclear explosion. I'd like the approach of sticking with supreme commander rather than helmets and candies. Although fremie candies do look good, but maybe they should be used in crystal explosion or gum drop line up games instead and not a serious RTS.
Edit: I wasn't aware it was a "nazi" german eagle. Thanks.
I don't have a problem going for the bf2 or sc2 or u.s mil. symbols. I don't like the color rainbow idea. What about fire? I'm aware that I'm missing t5 as an example, each symbol had to be resized separately, when I resized the large image the roman numerals went transparent.