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Posts made by Paralon
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RE: Developers Iteration III of 2023
@jip thank you for response, never wanted to devalue your work at all. I would suggest edit those lines, because its kinda confusing:
The following units lose their mobile factory capabilities:
Megalith (Cybran Megabot) -
RE: Developers Iteration III of 2023
@jip yep this is still very impressive improvement of the game. Perhaps not quite accurately expressed, I meant maybe we can wait with release new features before mega and czar will be ready? My point is this is wrong to remove some game mechanics for a while
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RE: Developers Iteration III of 2023
@snaggs did u ever play equilibrium? There was just the same solution but no one wanted to implement it in the game. The problem is that you can't release a product that isn't fully ready imho
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RE: Developers Iteration III of 2023
@veteranashe so it might be a certain group of players
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RE: Developers Iteration III of 2023
Very important and interesting changes, thank you for the work done. But I would like to clarify what is the need to update the work of mobile factories in parts, while temporarily removing them from the game for czar and mega. If you don't want to break user experience then why not just wait till everything is ready. I guess this is absolutely wrong approach, you canβt do changes like this because of development status, this is completely players experience breaking. You need to prove your point and make some voting among the players
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RE: FA Modern Trailer Contest
@archsimkat thanks, yah the big miss, was too late to fix it since i invested too short of my time in B)
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RE: 320β¬ for 2v2 tournaments! Kings and Veterans get ready!
sign up for O3600
Paralon - 2311
Fremy_Speeddraw - ~2300
"Jop and Joppie" -
RE: Direct Strike FAF scripted map
@keyblue very cool! Thank you version 46 is online!
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RE: Direct Strike FAF scripted map
@keyblue, hey, thank you for feedback.
- Unfortunately i can't use decals for cost showing since theres 4 factions with different units and correspondingly with different prices.
- The game didn't end because of sandbox settings, i know that looks weird. Actually im not sure i can turn it back to assasination mode in the end of game i will try to test.
- Have u played with names of units also? Good idea about symbols also but i cant currently get the way to do it.
- There was a dialog window in previous versions with explanations, no one read it as i could see
- The taunts i use have certain time, so the only way i can make them slowler is make more taunts
Yes i accept pull requests.
Look at the 3rd screenshot, did your shop look the same?
Also forgot to say, u can use hotkey that selecting your nearest idle engineer! -
Direct Strike FAF scripted map
Hi!
I am glad to present you a wonderful custom map for faf named Direct Strike. Perhaps many of you have realized that the map from Starcraft 2 is taken as a basis.The main goal was to make a simplified game mode for players in supreme commander, where they can try to control any units they want.
The mini-game has its own economy. Units are purchased for currency, which in turn can be obtained in four ways:
- Killing enemy units
- Killing side bunkers
- Capturing control points
- Buying cash-extractor
The comeback system is implemented by the fact that the number of control points is inversely proportional to the cashpoints that you will receive for killing
To win the game u need to kill the paragon - main bunker with lotta pds
see the trailer here:
https://www.youtube.com/watch?v=rp8VxEm9NHA
also see the
https://github.com/P4r4lon/directstrikein a nutshell, you have a set of units of your faction that you can buy. The interface is quite simple. The purchased units will be added to your set for a certain number of waves and will be delivered by transports to the battlefield