@uveso could you tell me where perftest_script.lua located?
Posts made by MrShady
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RE: How to make Extra Armies do more stuff? (Patrol, Attack, etc.)
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RE: How to make Extra Armies do more stuff? (Patrol, Attack, etc.)
Okay so com is spawning now, but I noticed that as soon as I rename selected group of units in the Map Editor anything other than 'INITIAL' (even without touching scripts) - they simply never spawn.
When I rename that group back to 'INITIAL' they can spawn.
I decided to address them as 'INITIAL' to patrol, but then they don't spawn again
I believe this group or even army 'ARMY_17' should be pre-defined earlier.
No idea how to do this though.Sorry guys I'm not experienced with code at all.
Deleted function OnStart because it bugged me and now game starts and my units appear but they never move to the center...
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Make Custom Missions/Campaign Editor
Hello, Happy New Year!
We all know that little thing that's become very popular very quickly. It's called Map Gen.
While Coop Mission Gen is a tedious task, I am more than sure that Mission/Campaign Editor isn't.
We already have Map Editor(s), all we need is someone adding ability for units to patrol in formations via markers a-to-b-to-c; wait-time-to-respawn, objectives signature upon destruction-capture, completion of the mission, add intro-outro, voice, cinematics-to-markers etc etc.
It doesn't have to be all of the things possible at once.
You could add very basic features like patrol and objective at first. Then motivate community to contribute on improving that Mission Editor.Then Coop Missions would have to be approved by staff, where the best ones are to be featured as officials, while others (unofficials) could be added into the Mission Vault like maps rn.
Abundance of Creative Coop Missions will skyrocket community numbers in itself greatly, that's why introducing monetary reward for complete/partial scripting of Mission Editor is def worth it.
What do you think?
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RE: How to make Extra Armies do more stuff? (Patrol, Attack, etc.)
@dddx not sure what's wrong, maybe something to do with map type, cuz it's skirmish.
when starting the game units dont spawn, however music plays.
all unit names are named correctlyblank marker in the center "SURVIVAL_CENTER_1"
"ARMY_17" and "GROUP_101"local Air1 = ScenarioUtils.CreateArmyGroupAsPlatoon('ARMY_17','GROUP_101','AttackFormation')
Air1:AggressiveMoveToLocation(ScenarioUtils.MarkerToPosition("SURVIVAL_CENTER_1"))edit yeah I dont think it's something to do with map type
probably units spawn info missing
+music and in-game time works, I can move cursor, no units are spawning thoughDo I maybe need to implement [if] [end] stuff?
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RE: How to make Extra Armies do more stuff? (Patrol, Attack, etc.)
@dddx hey man this is virus from another acc. thx for advice,
great survival maps btw!It was 10/10 soon as I saw text above the map written with terrain brush
gonna have to study your scripts
do you have discord?