@FemtoZetta At the moment, the victory condition is find and kill the ACU. If the ACU is so tough that it really needs to be at the vangaurd of your army, then finding it is not really a problem is it?
It just becomes a game of ACU at the front taking out many units and sucking mucho damage before retreating and repairing and repeating.
This singlular tactic is overridingly dominant. So... More RTT than RTS.
I think that you need to have an ACU that is tough enough that it can brush away an early rush, because getting out-rushed in a game like this isn't any fun. And so in order to do that, we have an ACU that's so tough it leads the line until t3.
I once came up with an idea I was going to call Totem Mod, which would introduce a Totem unit. It would be the slowest unit in the game, and it's main function would be to enhance any friendly ACU within it's radius. That way, ACUs are still really tough at home, but no so great at raiding.
(I did say I didn't think my idea would be popular though, didn't I?)
blush