For me the connection has become much better with the latest version of the client. Before this, TMM was very bad, very often it could not connect with players, but I have a cable connection and a minimum number of disconnects. With the new client, I have never caught a situation where I see an empty player table in the ice client debugger window. Thanks to the developers for not abandoning the game and constantly improving the bugs.
Posts made by Monstratus
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RE: Looking for feedback on whether people perceive more or fewer connection problems
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RE: Why would you have left FAF?
Ideally, the rating system for rts should be completely different, it should take into account the overall benefit the player brought during the entire match, this is influenced by many factors such as the number of kills of the opponent, the amount of mass killed, etc. But as I understand it, it is difficult to develop. I think the rating system in a 1 on 1 match works perfectly, but in group battles 8 on 8 for example, also taking into account that a person on the gap can get 1500 and on the generated map he will play like 200...
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RE: Why would you have left FAF?
I have rarely seen such a case when a skilled player dies out of stupidity. But I have often seen cases where high-rated players (whom it seems to me do not justify their rating) die first, while average players win the match for them. I have also often seen that very mediocre players (including me) get points by dying out of stupidity. It still seems to me that if those who did not survive the match did not receive points, it would be fair...
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RE: Kyro's lobby - updated
Hi, All! Please help me set up the lobby mod. I followed the instructions and placed the kyros.nxt file in the gamedata folder. But to no avail. I took different files from the forum header and from github, the result is 0. The lobby mod not working after the last client update.
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RE: Why would you have left FAF?
@nex said in Why would you have left FAF?:
@monstratus said in Why would you have left FAF?:
In my humble opinion, there is a serious lack of a good rating system. Just making sure dead players don't receive rating points would greatly improve the system. I will immediately say in response to the fact that many will say that there will be a lot of snipes
Why do you think there will be a lot of snipes?
when you win your opponents won't get any rating anyway, so why would you spend resources on snipes instead of on winning?
The problem is though that now the optimal move would be to win and in the last moment snipe all your teammates, so you are the only one gaining rating. Since the goal of the rating system is to be the top rated player, so the optimal strategy will be to maximize your rating gain, while minimizing that of every other player.I think the problem with the rating system is not that there will be a lot of snipes (I just assumed that). The problem is that even those players who died receive ratings, even if the team won, so there is a strong imbalance. If we made it so that only the survivors would receive ratings, it would be much better...
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RE: Why would you have left FAF?
In my humble opinion, there is a serious lack of a good rating system. Just making sure dead players don't receive rating points would greatly improve the system. I will immediately say in response to the fact that many will say that there will be a lot of snipes, I will say in response to this there have always been a lot of snipes and there will be a lot regardless of this. Specifically, sometimes I am very annoyed by the discrepancy between players and their rating. I think for many this will be a trigger to leave the game. (Sorry for Google translate)