Ideally, the rating system for rts should be completely different, it should take into account the overall benefit the player brought during the entire match, this is influenced by many factors such as the number of kills of the opponent, the amount of mass killed, etc. But as I understand it, it is difficult to develop. I think the rating system in a 1 on 1 match works perfectly, but in group battles 8 on 8 for example, also taking into account that a person on the gap can get 1500 and on the generated map he will play like 200...
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Controversial posts made by Monstratus
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RE: Why would you have left FAF?