Best posts made by MeowMure
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RE: When do I use neptunes? posted in General Discussion
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Recall from battle
Could you please fix recalling from battle. Recall has to be accepted only when ALL team members accept that. I have just played and saw a lot of chances to win, however our team decided to just recall. It is not fair to me. I wanted to play further. Fix it please! Or then no rate penalty for those who vetoed recall.
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RE: Pending Balance Changes Feedback Thread
Ok, fine, I thought it is a feedback thread, whereas this is the thread should be called "we call it balance and we do not care of what you say". I got it, no more words needed. Just do not call it "feedback" then, if u do not wanna hear any feedbacks.
Thanks @Exselsior for taking the opinion seriously.
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RE: Telemazer - time for change?
Yeah why not giving then each faction such an op teleport, why only cybran has it? Why cant you tele billy ACU as UEF or ACU with advanced nano-repair and gun splash as sera? Then it would have made more sense cause anti tele would have been a "must". But if we do not have cybran in our team and the enemy does, we MUST spend 30K on anti tele which the enemy does not, and they have one exp more just because they have cybran in the team. I do not think this is a good experience for the game
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RE: RCV - AI Masters ~ 3v3 ~ $1,200
Can you register Popiska and Plunder in one team pls?
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Assist on t3 air factory update
Hey guys,
I have noticed that with the new update you will order new t3 pgens whenever u want to assist t3 air factory with t3 engies. I have searched in interface but have not found how to turn off this feature. If it is not present, pls disable this feature till we have it. I do not find it useful cause I am unable to assist my air factories when needed. Thanks!
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RE: Pending Balance Changes Feedback Thread
I have tested yesterday in game lobby and the pending patch, and the barracudas(tech 2 cybran subs) now need 4 torpedo bombers to kill it, which is op in my opinion, assuming that it has stealth. Not considering that u need a scout to torp it but just cost ot the torps and subs. 4 torps 4 * 270 = 1080 mass and 4* 32000 energy. barracuda 1100 mass and 8800 energy. This is a really huge difference. Pls fix the hp of the barracudas accordingly in order to make 3 torps killing it, it fill be fine then. It is 2 torps before pending patch.
All the other subs were buffed so that u need 1 torp extra, whereas in case of t2 cybran subs u need 2 torps extra, which is a lot.
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RE: Assist on t3 air factory update
@ftxcommando said in Assist on t3 air factory update:
Unlike mass storages or mass fabs it’s bad to build 4 ringed t3 pgens like that, though. A t3 pgen itself can support 2 t3 air facs beyond your first one since you’re likely to have a lot of assistance on your first air hq. Feel like this is more likely to cause problems for people learning to scale.
I totally agree on that. It is a bad air grid where you build t3 pgens around all your air facs, cause u r gonna spend tons of mass for energy and overflow it. I do not think that this function is needed at all, we have hotkeys ability to make it easier. @Jip
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RE: Pending Balance Changes Feedback Thread
Guys just stop being so arrogant and listen to me a bit please. It is not ok that t2 destros have more range than t3 battlecruisers. Assuming that gameplay of cybran is always being hided in stealth fields it is gonna be way too op. Aeon cruiser are useless in battles I said, not useless in general. They have a good AA yes, but they never participate in battles of ships or in siege of base, like others do. I am ok with one destro having range 85 but not the cybran which is almost always in stealth. For now I see only UEF destros countering them or UEF navy in general. But still some barracudas and all the shields are down.
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RE: Nucleus genius and ddos of FAF. (ru original is below)
I totally agree about perma bans, sometimes I do want that some people get punished for toxic behavior, but even with all my anger at that point, I do not want them to be banned forever. There are some reasons for that, one of the main reasons is that faf has got a very low amount of active players. People who are toxic and insulting others are usually people that are addicted pretty much addicted to this game, thus very active in this game. Do not get me wrong, I think that they deserve to be punished, but perma is not the way it should be done. Also, I understand that moderators can not just beware of everything that happens in faf, however I know some examples when a certain player was not banned for the action that others got perma ban for.
For example, @SpikeyNoob remembers a guy with a nickname Honey_Sex, who officially was banned for his "offensive" nickname, but in reality in my opinion that is mostly because of his post on forum, which was also deleted, because the moderators found the post causing conflicts, even though the post was not offensive at all, just people commenting the post where causing conflicts. Why I think that the nickname issue was not the "real" reason for a perma ban? Cause I met so many people with nicknames more offensive than his. One of the biggest examples is Foley, who literally had a nickname with a meaning of "You suck my dick", namely "Usuq_Mydiq" I guess, do not remember. I personally do not find anything insulting when I say "sex", considering that he had a "honey_sex" which was not personal. There is also a person, who literally named themself "dick" (but in russian), and still online.
I also once was talking to the guy who was banned forever in faf, for a smurf account. He was not toxic at all, he shared his story with me. He said that he was not playing home, but in the computer club*. And his friend also did that, and they both got banned from faf for smurfing, cause moderators have thought that it is one person playing from 2 different accounts from 1 PC. He meant that moderators have not even listened to his explanation of that. I mean hardware ID is one of the best ways to find smurfs, but in this particular case 2 ppl were banned just because they do not have own PC. Not fair in my opinion.
Also I want to mention gapforever server, which was also created and consists of people who got perma ban on FAF. Mostly, they have been banned by Rezy, most of them are complaining particularly on one of the admins, who is also sometimes very insulting. The server was created without a hate of faf, it was just created so that people can play their favorite game. I personally have not suffered by non-fair ban in FAF, but some of my friends were, like Dmitry11, for instance once got a ban from Rezy for smurfing, just because the other guy trolled him and made a nickname Dmitry111. So actions and perma bans of moderators (mostly one of them) have caused that 2 more servers were created and one of them is very hateful and wants faf players to suffer a bit.
Generally, I agree that perma bans should exist for cheaters or ppl breaking lobbies, but not for insulting behaviour. There is even a function of muting someone in in-game chat. So I think that would have been way easier to add more functionality to mute toxic players, than implementing a new client because of the revenge of banned player.
*Computer club - a place in post-soviet countries, where u "subletting" a pc in an hourly rate and play video games.
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RE: Telemazer - time for change?
The people who say that tele gets easily scouted, I mean if t3 acu without any engies on that is staying under water you have no chance to see if the ACU gets upgraded into telemazer. In fact, if he upgrades on their base with assist, does not particularly mean he upgrades tele, he might upgrade stealth/cloak to get more hp or tech 3 for same reason. Whereas nuke is definetely seen and can be easily scouted, like u literally see the building itself.
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RE: The End of FAF
I totally agree on the point of selfishness of moderation, I have not really seen people, even the ones who NEVER got banned, that say that the moderation team is just. I will not name high-rated never(or very rare) banned players, who agree on the point that moderation team is not to be understand in most of the cases. One friend of mine who used to play a lot was banned for the nickname containing a word "Sex" (full nickname: Honey_Sex), which moderation thought is offensive. This is strange, cause I have never seen a person who was offended by his nickname (except for moderator who gave the perma ban). This is just one example of moderation team acting subjective, rather than acting objective.
Another reason for me is perma bans, I totally agree that the perma ban should exist, however I do not agree on some cases, which ppl receive perma ban for. Cheating should be banned forever in my opinion, however toxicity should not. I was the reason of perma ban once (my report), but when I found out that the person got perma, I textem him and mod team to retrieve my report, I know that it is not reversable, but I do not think that the person should be banned for toxicity, cause there are good mechanics in game that give you the possibility not to see the messages from the person, like foe or chat mute.
Another reason of perma ban being not relevant to FAF is that the community is not as big as I wish it would be, so in my opinion we have to consider that these actions are mostly held against very active players, which is also not as good for the bigger community. -
RE: Pending Balance Changes Feedback Thread
@blodir said in Pending Balance Changes Feedback Thread:
In a teamgame setting u don't build the torps urself just ask for 1 torp from teammate and it will clear all subs with a bit of micro.
what is the problem? 1 t1 bomber from an ally can also kill expansion of ur opponent by killing engies. T3 strat can also clear up the t1 factories producing the t1 spam), if it is cybran facs. 1 Janus can also clear up all the t1 army (specially aeon) with a bit of micro. 1 t1 bomber from ur teammate can also kill the entire army of auroras with a bit of micro. 1 Hover tank from teammate can also deal lots of damage if the opponents army consists of only subs, like killing factories or engies. It is always so that u have and advantage if the teammate helps. Why not nerfing janus or hover tanks then or buffing auroras? You could also delete all the air bombers so that the teammates will not be able to help and everybody will just play 1v1 against their opponent with that logic.
@blodir said in Pending Balance Changes Feedback Thread:
Also torp launchers are much better now so if you don't want to build subs (such as if the map doesn't have many raidable mex by sub/frig) then you can hang out near a torp launcher until t2 navy.
Torpedo launchers are useless in attack. Which means that the agression against the subs is almost impossible now, because u can not easily wipe them out with t2 bombers. Which means if u make only frigs and ur opponent makes only subs the opponent can spend less mass on units and eco more, since there is no way u can kill their navy very fast, specially sera subs, which require 3 or more torpedo shots if they are located near each other. This type of buff of subs is causing passive gameplay with only ecoing, cause u barely can punish ur opponent for building less units. I personally think that the t1 subs do need a buff, on that I totally agree with the balance team. But I think they should be more cheaper OR they should have more dps.
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RE: My thoughts about balance
@tryth said in My thoughts about balance:
@gabitii No he’s saying you guys don’t know how to use the units correctly
Honestly, from the gameplay of 2k+ mapgen players. I would say they are better not because they know how to use mobile units better, but because they do know way better how to balance resources. And I do not only mean having your resource bar to be perfect, but in the gameplay. How much resources you need to spend for defence, for example, lower rated players usually spend way more in defense then needed. They have a better experience in attacking gathering a critical mass, so that it will not be a mass donation. And also importatn mention they do know better of how much BP they need right now and how much BP they will be needing in a short future. It is not only about using units properly, it is about rightfully spending resources (not meant of balancing the resource bar). It is my perspective of how I see top players.