@veteranashe said in SACUs and Factories Upgrades questions:
Only t1 engines and one factory is efficient.
(...)
The hq system is really easy
Please, just make a pause : stand back and take a sit, then consider the whole thing.
What would you think of such RTS game which doesn't allow you to spread any buildings freely ?
Who like games that are limiting high tech building cap ?
"Oh too bad, you've lost dis stoopeed HQ. Dat cutz your wingz, so rebuild it at all cost or this game will be over"
Side note :
Buildings are counted as units, which is wrong IMHO.
Why ? Because they are not units, as simple as that.
So my idea is to no longer include buildings within the unit count.
This might lead to create a separated building counter.
This way, when you'd see 1000 units in your counter, this would mean you have 1000 running on the battle field, buildings excluded.
@i_forgorthescene said in SACUs and Factories Upgrades questions:
Nobody upgrades SACU's anyway.
@brannou said in SACUs and Factories Upgrades questions:
, they are not that vastely used
- How / Why did this happen ?
- is there some remedy to this ?
You want to turn your SACUs into Rambos ? T
IMHO, this would mean there should be 2 totally different SACUs, including their visuals :
- a SACU that's purely a fighter with its pre-build stuff. But isn't this the T3 bot's and eventual T4 bot's job to be such Rambo ?
- a SACU that's purely an engie with or without its own pre-build stuff, remaining unaffected by the order of its upgrades.
And what about LOW Tech engineers that became more efficient, turning suddenly HIGH Tech into useless engies (or so) ?
errr wait ! WHY and HOW could they be more efficient ?
Higher Tech is meant to be superior to lower Tech or does the world now turns upside down ???
EDIT: my feeling is the game is becoming some sort of Starcraft and this sux hard. FA is losing its soul and its uniqueness !!!