FAF doesn't "know" where localisation files are !
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Everytime I launch FAF, my FA v1.6.6 (Steam) is turned to English language, while it was initialy in my native language.
The problem :
FAF has changed mygame.prefs
for an incorrect language !
OpenAppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs
and take a look at :- the field
language = 'us',
- the field
selectedlanguage = 'us',
while these should be set on my country code...
Also, FAF is ignoring where to access the good old localised audio folder and files :
- When I set it to some language, the Tutos won't play given they're in english because the engine is "lost in translation"..
- FAF is set to english by default and doesn't set for us the proper localisation.
Last but not least :
I noticed that the visual parts of the speeches aka videos were hugely accelerated with no audio. (like 5 times faster)
IMHO this means the XACT Audio engine is one of the main cause of FA's slowdowns... - the field
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More about this issue :
I've noticed by verifying
"AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs"
that the voice volume was OFF, while it was at MAX in the Options window in-game :options = { (...) vo_volume = 0, (...) },
The localized voices are still muted in spite of my attempts to :
- set the volume to the MAX from the Options window in-game.
- click on [Apply].
- click on [OK].
I've even thought I had to quit the game and launch it again after this change, to no avail.
I've openned
game.prefs
with NP++ and noticed the value was stillvo_volume = 0,
.
So I've changed it forvo_volume = 100,
, but it's had no effect at all.FA v1.6.6 's localized voices are definitely like "broken" since I installed FAF, even by running the game without FAF.
Help will be much appreciated.