Any new changes? I noticed the mod in FAF Client mods shows an update recently.
Posts
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RE: Check out a new mod
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RE: Replays of Games Stuck in Infinite Loop
The last error in a game log. Not sure if this is a clue. Game froze right after a Rift landed.
\defaultunits.lua(100): access to nonexistent global variable "ACUUnit"
stack traceback:
[C]: in function `error' -
RE: Replays of Games Stuck in Infinite Loop
Posting another example, where the game restarts after a freeze, and some people leave the game.
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RE: Replays of Games Stuck in Infinite Loop
Been testing, and it seems that the freeze is happening a lot less frequently. Many games are operating unexpectedly
This game is a recent one that froze. I think I enabled the enhanced FAF logger recently based on the responses from another thread, but not sure if that helps.
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RE: Replays of Games Stuck in Infinite Loop
Replay of a game where the Freeze restarted after 1 player dropped.
AI wave survival. 2 human players. Game froze near the end of the game. Purple player disconnected and then the game continued.
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RE: M28AI Devlog (v217)
Sure. After the game crashed, It didn't show the reply right away in the replay list.
I think this is the one.
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RE: M28AI Devlog (v217)
Thanks for the new info for updates. Not sure if this is related to the update, but during a game it looks like there was an error.
If it's of any help, can post some error info here.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067a1a7
attempted to read memory at 0x5e50a9c1warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(745): table index is NaN
stack traceback:
...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(745): in function `GetClosestPlateauOrZeroAndZoneToPosition' -
RE: Replays of Games Stuck in Infinite Loop
Posting a replay where the game freezes at a point when there isn't a lot going on on the map.Thought this might make it easier to spot something. The point of the freeze happens when there's basically no air, only after Boss Doom Colossus: Stand Tall death and it starts spawning units.
1 Human Aeon, 2 Ally Aeon (M28AI), 1 AI Wave Survival
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RE: Replays of Games Stuck in Infinite Loop
Thanks for the research and work put in.
Been testing with FAF Develop solo with M28AI. Found 1 situation where no Game freeze, and 2 with game freeze.
All game have the exact same settings and set up.
Freeze (2 games) - Clues: happens at the end, maybe due to something spawning in near the end game.. Maybe when dooms are spawning. Always happens where there seem to be a lot of units on the map, seems sudden and unexpected, but there doesn't seem to be anything in particular that is noticeably different about the game around the time it occurs.
https://replay.faforever.com/23107974
https://replay.faforever.com/23107054Fully Completed Game, No Freeze happened -
https://replay.faforever.com/23107205Main Mods:
AI Wave Survival
M28AI
Total Mayhem Light
BlackOps units and Commanders -
RE: wave mods
If you have replays, where the game locks, but the ui is still active, there is a thread where some people are discussing.
https://forum.faforever.com/topic/7980/game-getting-locked-up-in-infinite-loop/7?_=1722726098437
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RE: Game Getting Locked Up in Infinite Loop
@jip Sure. Here's the replay link. Game is on Adaptive Dust Survival and the lockup is at the end.
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RE: Game Getting Locked Up in Infinite Loop
For the test, I clicked FAF Develop and played a game of AI Wave Survival with 3 M28AI on my team. Had a lock up occur later into the game. I always thought it had something to do with unit count. What can I look for try to find the cause?
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RE: Game Getting Locked Up in Infinite Loop
Hi Jip. To test this, would creating a game and selecting the FAF Develop option be sufficient?
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RE: AI Wave Survival Mod Information
Hi Rama, I've been trying AI Wave Survival, and have enjoyed it a lot. Clearly a lot of thought and customization has gone into this mod. I have a question about adding another configurable option. Can adjusting the Rift orbs count be enabled as a setting? The goal would be to create a survival style where HQ is not very strong, but there are a lot of Rift orbs and Air drops raining down. The play style would be to survive all the rift orbs and fight to the HQ and surrounding support bases.
Potential Rift Orb Config Options:
Count, Frequency, First launch timing, Health, maybe target destination (maybe alternatives to random), how often SMD gets disabled when they are fired.