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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    K
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    • Supreme Commander is crashing on launch

      Supreme Commander is crashing on launch with an EXCEPTION_ACCESS_VIOLATION. It crashes with Setons maps but not for the 'Fields of Isis' map which suggests the problem might be related to water.

      I think the problem started with a recent update to Supreme Commander. I re-installed Supreme Commander from a DVD and FAF from the web site but this has not helped.

      The ' warning: GetResource: Invalid name "" ' messages in the log below might be significant. Please help.

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009279a6
      attempted to read memory at 0x00000010

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\richa.RICHARD-DESK-PC\AppData\Roaming\Forged Alliance Forever\logs\game_26502565.log /gpgnet 127.0.0.1:62388 /mean 1410.1500244140625 /deviation 94.71949768066406 /savereplay gpgnet://127.0.0.1:62385/26502565/kill-zone.SCFAreplay /country GB /numgames 7239 /numgames 7238

      Callstack:
      Unknown symbol (address 0x009279a6)
      Unknown symbol (address 0x122c8523)

      Last 100 lines of log...

      info: >> SendArmySettingsToServer: Slot 15 empty
      info: >> SendArmySettingsToServer: Slot 16 empty
      debug: GpgNetSend GameState Launching
      debug: OpenMovie /movies/aeon_load.sfd: 297
      debug: Preparing movie /movies/aeon_load.sfd: 297
      debug: Preparing movie /movies/aeon_load.sfd: 297
      debug: Preparing movie /movies/aeon_load.sfd: 297
      debug: Preparing movie /movies/aeon_load.sfd: 297
      debug: Preparing movie /movies/aeon_load.sfd: 297
      debug: Preparing movie /movies/aeon_load.sfd: 297
      debug: Playing movie c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\movies\aeon_load.sfd: 297
      info: Starting background task "Map loader /maps/setons_clutch_-faf_version.v0004/setons_clutch-faf_version.scmap"
      info: Background task "Map loader /maps/setons_clutch
      -faf_version.v0004/setons_clutch-faf_version.scmap" running.
      info: Active game mods for blueprint loading:
      info: Blueprints Loading... '*.bp' files
      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      info: Blueprints Loading... completed: 606 original, 0 modded, and 72 preset units
      info: Blueprints Loading... completed: 393 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -31 bytes RULE
      debug: Lua session environment initialized with game version 3830, game type FAF and at commit hash 1c0396da80d5343a3e9123d55c343b661142fef0
      info: /savereplay
      info: REPLAY ID: 26502565
      info: Active mods in session:
      debug: MEM: -5247026 bytes STIMap
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/setons_clutch
      -faf_version.v0004/setons_clutch-faf_version.scmap" finished.
      info: Saving replay to "gpgnet://127.0.0.1:62385/26502565/kill-zone.SCFAreplay"
      debug: MEM: -4194304 bytes LUABP
      debug: Lua sim environment initialized with game version 3830, game type FAF and at commit hash 1c0396da80d5343a3e9123d55c343b661142fef0
      debug: MEM: -4194304 bytes OGRID
      info: Loading save file: /maps/setons_clutch
      -faf_version.v0004/setons_clutch-faf_version_save.lua
      info: Loading script file: /maps/setons_clutch
      -faf_version.v0004/setons_clutch-_faf_version_script.lua
      warning: NUM PROPS = 5200
      info: Initialize Armies brain nickname is kill-zone
      info: CreateArmy group ARMY_1
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group ARMY_9
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group NEUTRAL_CIVILIAN
      debug: Preloading 1418 batch textures
      debug: Preloading 0 d3d textures
      debug: Preloading 0 models
      debug: Preloading 0 animations
      info: creating medium fidelity terrain
      info: creating low fidelity water
      info: creating medium fidelity terrain
      info: creating low fidelity water
      debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
      debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
      debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
      debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
      debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
      debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
      debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
      debug: Context based templates: Found template: AppendAirGrid with name Air grid
      debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
      debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
      debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
      debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
      debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
      debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: PointDefense with name Point defense
      debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
      debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
      debug: Context based templates: Found template: T3Extractor with name Extractor
      debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
      debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
      debug: Context based templates: Found 23 templates
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      debug: Session time: 00:00:18 Game time: 00:00:00 Heap: 288.0M / 276.8M
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      info: Exe GitSHA: 6c6c92f73008e48fe355fdf2d119d1eeadce34ac
      info: creating medium fidelity terrain
      info: creating low fidelity water

      posted in I need help
      K
      kill-zone
    • Disconnects While Playing Supreme Commander

      Could you please indicate the current status of announcement 'Addressing Severe Connectivity Issues - What has happened!'

      https://forum.faforever.com/topic/6182/addressing-severe-connectivity-issues-what-has-happened

      When I play I still see far more disconnects than there used to be on FAF.

      The disconnects usually involve two players disconnecting from each other while all other connections remain. The game stops and takes a few minutes to show who has disconnected from whom and then generally several more minutes trying to persuade one of them to exit so the game can continue.

      Most games have at least one disconnect and it's common to have several disconnects in one game. Games are frequently won/lost due to disconnects as a player and all their buildings/units disappearing usually has a big effect.

      I think the degraded game experience is making people leave FAF so they can play other more reliable games.

      posted in Game Issues and Gameplay questions
      K
      kill-zone
    • RE: Problem when trying to update to the latest FAF Client

      Looks like the underlying problem was caused by Norton Antivirus Data Protector.

      I deleted the old 'C:\Program Files\Downlord's FAF Client' folder and down loaded the latest FAF client installer from https://www.faforever.com/

      When I tried to run this I got a "Data Protector blocked a suspicious action by faf_windows-x64_2022_4_0(1).exe" message.

      I managed to get Norton to exclude this process and then everything seemed to run okay.

      2022-04-29 (1).png

      posted in FAF support (client and account issues)
      K
      kill-zone