@wtfboomnoob
Thanks for confirming
Posts made by jusbeginning
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RE: Will TML ever be balanced?
Slightly off-topic but TML related
Q: what if you reclaim your own TML (considering it obsolete for whatever reason at that time). Do you get more mass if you reclaim it while it has still missiles loaded? Or is it the same deal regardless of missile content? -
RE: are there 40+ years old FAF players ?
@jamesboag 48 here.
Also played on release. I certainly remember Sir Loui. And maybe before that was BlueScreen ISU. Others I remember, Arm Commader (GPG staff), The Little One, The VOW clan, TAG.... I even ran my own clan back in the days. Think 2006 to 2010 or so was a great era for this game. Man, what great time did we have! Actually until SupCom2 came out... that was about when the old community died. Glad I found FAF and am really thankful that a great game was carried on... So can play today what I enjoyed 15 years ago. Well, It may be a bit different now, but that is another story -
RE: FAQ about gameplay || Feedback welcome
expand the team games section
how resource overflow mechanics work
how/when giving structures/units makes sense
some real team-play approaches, instead of just happening to be the same "Team" but everybody mind their own business
there is certainly a lot obvious but also more than that....
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RE: FAF Analytics
Does this still exist?
I mean, the page kinda still exists - just does would not load any data: "unhandled error has occurred"Long time I last used that - took a break from the game
1st half of last year I guess it still workedIf it finally ceased, is there something else like that somewhere?
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RE: 1v1 map pool - feedback
@Sladow-Noob
@whoever this may concernAllow me to provide some background as to where this feedback is coming from (just skip if not interested).
Not at all pro, but at around noobish 700 currently (1v1 ladder that is).
New to FAF, since 2023 Feb 16th, so about 2 and a half months in.
333 Match Maker 1v1's in that time, so fair to say I'm using it a lot (and whish more people would do).Not totally new to the SupCom / FA universe though. Played around 2007 to 2011 and probably 2.5 years in that time excessively.
Not having played any PC games the last ten years and not being gifted with a 13-year-old-Korean-Starcraft-player's klickspeed, I struggle a lot getting back into the game.
Also a lot has changed. But that's fine.Most importantly I am happy to find a living FAF community around the best RTS ever created
Just bought me a PC on Feb 16, only to jump into this and I love it (certainly some nostalgia from the old days at work here, hehe).
Ok, I'm drifting off topic...What was it again? Map Pool, right. Well, I'll feedback in a more general way.
There is no way to equally please everybody.
It goes without saying how valuable the feedback from the pro's is, given their deep understanding of the game (and it would be nice seeing them play more).
However, I want to contribute from the other end of the ladder. The last weeks experience showed there are more than a few guys around 400 to 800 rated, who enjoy (I assume) playing match maker a lot, and I would even say competitively, not at top but at their respective level.So that tool need to satisfy and cover a lot of the player base. And there are diverse play styles and preferences around.
The mix of what maps are offered is trying to accomplish that; at least that is my impression so far.As a "veteran" I do much appreciate that there are old official maps in the pool(s) - so I feel more at home and am not completey lost on foreign terrain.
(In terms of map design I also like the old maps not throwing 4 mexx and a hydro right on your ACU's head - but that's another story)At the same time it is great to see new maps mixed in and I'll take the challenge to get acquainted to them.
Speaking of that, yes, I would find it perfectly normal (in a competitive environment) to prepare. To sandbox a game to look at the map; to play it vs AI or friends, to "train". Tweak the initial set-up for early advantage; find viable tactics that suit the map, get inspired by watching replays, etc...
Some people refer to that as BO whoring and don't want to bother with the effort. For others, that is totally part of the overall gaming experience and fun to develop a plan that may make up for limited APM. It's nice if the rating reflects "true skill". However, I do not mind (and actually support) that putting in effort would also be reflected in that number.Example(s): if someone found a BO that works for him, say, like to Jester-snipe any uncautious ACU on Isis, to seek a quick and dirty end, rather than loosing a long exhausting eco game, it's a valid strategy (in a competitive environment). Admittedly not fun for the victim (but a lesson learned - more scouting!). Same goes for "bomber first" or what else "surprised" players complain about. And to pull off some cheesy tactics is at least risky play - if you're countered, what a good (better than you) player would, it fails and you'll loose. So still fair.
I'm also learning the hard way - my t1 spam fails, but I didn't eco and can't crush the turtler's fortified base who is sitting on his teched-up start mexx. Keep donating mass to him with countless fruitless attempts sending units at him... and the guy just out-ecoes me, tortures me like cat play mice for 45 minutes to finally nuke me on a 5x5 map... humiliating (and life time consuming). But well, could rant about it but actually I have to thank the guy to teach me: better adapt; better translate map control to eco advantage (I still believe the t1 phase was longer in the old days, but hey... "learn to play" as note to self).Still it's also good to throw in the generated maps for variety and the guys like: "give me any map whatsoever, I am so great, I'll beat the sh_it out of you anywhere any time".
And yes, I (also) like 5v5 maps. Main reason being I appreciate the quick battle in a manageable environment while I need to get more routine to cope with the more APM intense bigger maps. Someone else, I think, said on another occasion, the noobs like the 5v5 as they don't know what they are doing. Well, your opinion - I do have some idea of what I would like to do, just cannot translate it onto the battlefield while I am still (re-)learning. Think that expresses somewhat the same idea, put in a more diplomatic way
+++++continue reading here if you skipped the first part+++++
-yes to (also) have 5x5 maps
-yes to MapGen (but not exclusively)
-yes to mix classic official and "new" maps
-no to streamline the concept to only a fraction of the player base - yes to diversity
-stop whining about 5x5 or 20x20 or getting sniped - learn to play (funny to say that as a noob - just had to, lol)
-and @ all play more ladder!!!!!On topic:
I think I will like this month's pool but am just getting started on it - may give more qualified feedback later.And:
I saw suggestions on map veto, which I believe would be a great thing to introduce and would avoid some frustration. Could be extended by favorites, that would also be considered in match making. If by any means that is technically feasible - implement it.Maybe this fits better into the "why you don't play ladder" topic (or "write your story down" - lol), but anyway... wrote it, needed to get it out of my mind... sending it (hope it is more than "stating the obvious" and thank you if you read the whole text ;P)
c u on the battlefield, gl hf
jus
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RE: Experiencing a technical problem with queueing for tmm
issue I had was Norton interfering with FAF alpha blocking something so it wouldn't launch.
resolved (by getting rid of Norton)
thanks @Amygdala who was there to comfort a tech noob -
RE: Experiencing a technical problem with queueing for tmm
@amygdala
Thanks!
I will do that and also the tester.
Love to contribute; however actually I hope I won't have to report any issues -
RE: Experiencing a technical problem with queueing for tmm
Just want to add I do experience the same issue.
Didn't pay attention to whether that always happens or only sometimes. But certainly it is happening since recently.Don't have the alpha client, but may want to change to it as there are further annoying issues with the current version (notifications...)
Ist there a timeline for when the client update is "officially" released?
Is it worth changing to the alpha now?
And would someone have a link for where to get it?
(I admit I have not searched for it as the question just came to mind while typing this)