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    Recent Best Controversial
    • RE: AI-Uveso (v116) - AI mod for FAForever

      I'm not sure if this is a bug or feature; but the AI seems to deploy units to the front line in a rather strange pattern. The AI sends their land units in a single-file line towards their enemy, where they are easily picked off since they are essentially marching into the jaws of death one by one. This results in the map overview consisting of lines of units going from Base A to Base B, without much in the way of maneuvering, formations, or basic unit structure.

      Is this intended behavior, or have I messed something up on my end? Only other mods I am using are Total Mayhem and the BlackOps collection. All mods downloaded through the Vault.

      posted in AI development
      J
      JuggernautOfWar
    • RE: Total Mayhem 1.37 for all game versions

      @uveso said in Total Mayhem 1.37 for all game versions:

      You try to install the AI-Uveso mod (even if its not working with steam)
      https://forum.faforever.com/topic/350
      The mod must be switched on, but don't use the AI.

      Just so we're clear; we are supposed to play Total Mayhem with AI-Uveso mod installed, but not enabled? As in we play with vanilla AI, but keep the mod installed in the background?

      posted in Modding & Tools
      J
      JuggernautOfWar
    • RE: RK's Explosion mod no longer supported?

      I can confirm the mod version distributed through the vault is still game-breaking. ACU will not spawn at the beginning of the game.

      I haven't yet tried the github version linked above, but I'm not sure I trust the mod will get along with Total Mayhem and BlackOps-Unleashed also running. I wish there were another effects mod that was maybe a bit simpler to keep updated and compatible with other mods.

      posted in Game Issues and Gameplay questions
      J
      JuggernautOfWar