The big problem is late game economics where is simply too much mass in-game, and all is concentrate in core mexes that are super easy to defend. Nerf this will overall help the game to be more aggressivee.
Posts made by Ithilis
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RE: The Last Thread about RAS SACU Balance
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RE: Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance
@speed2 said in Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance:
Btw. this is one example of what it can do https://www.loom.com/share/3beeefd58b1b4a378b3d6e7cfdc1d1cc
And where is the problem with that? There are units good against fast units, and units that are bad against them.
This all add more deep in game, and of course need some consideration in balance, while now none care while its so niche.
But I not see any problem in automatic move order as this.
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RE: Very long post about spread attack, UI mods and why improving player's controls and UI is apparently and wrongly considered a bad thing in FAF, also balance
Exotic_Retard is that you ?
I agree with literally everything that read in the first post. And way where FAF development goes it literally backwards. The problem is that player who made balance, actually don't know how to do it. They are good players or good coders, but only very few of them have mind to do balance and think in big view. Then they feer and are lazy to do think in proper way.
"And I think that its objectively correct that players should be able to tell their units what to do as effortlessly as possible, because the point of this game isnt to fight the controls, but to fight other players."
I remember as yesterday when target priority was removed, and bannable because it was considered as OP - to tell units what I want from them to do.It's very sad where this game go... And the reason why basically it stops be interesting to play, even when there is nothing better in the strategic field, this game is worse as was in past. And that's very sad.
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RE: The Last Thread about RAS SACU Balance
I like the idea of spliting mass/energy into only one option. probably only energy.
And add higher death explosion can be interesting balance concept, not only to nerf ras sacu, but also as usable suicide tool. I remember that on Nomads we have ras sacu that was very weak ras sacu, but strong suicide bomb and it was kind of nice for use as bait.
Explosion should not be only about damage, but mostly about area effect. When it will have ACU radius then its totally different story. Thats worth to be build only as suicide squat.
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RE: Sera can't deal with enemy's guncom push on t2 without a bunker
But you need to build more energy to use obsidian and this energy is stuck into this unit and cant be use into nothing else. Or not spend extra mass to build extra energy, but then you will have a very weak unit.
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RE: Sera can't deal with enemy's guncom push on t2 without a bunker
@FemtoZetta said in Sera can't deal with enemy's guncom push on t2 without a bunker:
I've never seen anyone have to make T1 pgens at T2 for fucking 10 energy drain from Obsidians lol
Then its +24mass for T2 Pgen. = 384m
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RE: Sera can't deal with enemy's guncom push on t2 without a bunker
@keyser said in Sera can't deal with enemy's guncom push on t2 without a bunker:
obsdian cost as much as ilshies. Also rhino are pretty close in term of cost (300 vs 360).
This is not true, Obsidian cosť 360mass and drain 10energy = 360+37,5 = 397,5 mass (for power plant).
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RE: Why so gay thing exist?
@keyser said in Why so gay thing exist?:
well that is false. It's true only if you kill the missile with the lazer, but this is bannable.
This issue should be fixed rather codewise.
Nuke projectile should get special armour, as was on ASF, and then set up special damage resistance for this projectile that will be damaged only and only by anti-nuke projectiles. It is not hard to do and it's better as ban people for doing something that game allows.
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Deleted topics
Why are some topics deleted, I understand the close topic but don't know why deleted whiteout possibility to read it.
What and where are rules for deleting topic and why were some topics deleted?
Concretely there was topic with 96 reaction and hundreds of views and now its deleted. And I would like to know why is this censorship here, and what kind of rule it breaks when it was deleted.
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RE: Percival hp
But did you zoom on those two units? What will break first something that looks like brick or something that is an armed proper leged bot?
That's the reason why brick should have more survivability as Percival.
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RE: Fire beetle balance suggestion
@MazorNoob said in Fire beetle balance suggestion:
Beetles deal damage when they die since two beetle patches ago.
i don't see them such a long time that I not even notice : D
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RE: Fire beetle balance suggestion
will try to be simple.
land mine concept is garbage, its micro intense, its cancer, its annoying and there is no def against it. And there is not much more frustrating as when you acu die to something that you do not even notice that exist.
the main problem is that beetles do damage only when fire, and do zero damage when die.
the solution to this problem is to fix the main problem. And let them do damage when die as well.
Oh and of course fix this stupid pricing and 1100 dmg, like, good damn, who come with this numbers must have iq 9000 while none else can understand how grat it is.