Are you using the same output device?
For me it's fine on the 2.1 speaker set, but the problem occurs on the 7.1 headset.
Are you using the same output device?
For me it's fine on the 2.1 speaker set, but the problem occurs on the 7.1 headset.
I tried everything I could with a USB 3d sound headset. Didn't get it to work. In the end I am using 2 headsets. One for FAF and one for other purposes.
did you try windows accesebility setting for mono sound?
Yes, I still hear all the game sounds even though I am zoomed out. For example, when playing a replay, I can hear all the buildings of all the bases being built.
When switching back to a 2.1 speaker set, everything is fine.
I used to play SupCom on four pc's,
First pc had a E6300.
Second one a E8500 (core2duo)
Third one a 2500k
And now a 13700k.
Even the E6300 managed to run the vanilla game. Finnished all the campaigns on that pc. The e6300 was paired with a GeForce 7600 GS or GT.
In Windows 11, disabling this setting, fixed my issues with a stereo setup:
As for the afk problem. Pretty sure there are solutions for that. Maybe a ready box that appears before the game launches?
In general torps feel a bit too strong to me. Cruisers die too fast to them imho.
I have the physical keys of Forged Alliance and the deluxe edition of vanilla Supreme Commander (obviously the UEF edition).
Yes we need them. I am even in favor of a T3 version of them.
I tried everything I could with a USB 3d sound headset. Didn't get it to work. In the end I am using 2 headsets. One for FAF and one for other purposes.
Advanced target priorities. Or is it ranked already?
@captainklutz said in Klutz's Map Emporium:
This is an official statement that all my maps are CC-BY-NC 3.0.
What does this mean?
It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.
Cool, some really good looking textures/decals in your map. If I use something of your maps I'll make sure to give you the credit in the map description.
Objects from earth. For example buildings, trucks etc. They must be small, as the units are gigantic in comparison.
Edit: in general it's a good I think to keep the scale in mind when designing new props.
Check out the size of a human compared to a UEF commander toe:
(Edit Edit, added picture)
@bulliednoob said in What would get you to play maps other than Dual Gap/Astro Crater?:
@h-master I consider Dual Gap an interesting and dynamic map in the sense that many different strategies can lead to victory. As opposed to most other maps, Dual Gap does not have a defined meta. Ask a group of random Dual Gap players their favourite playstyle, and you'll be surprised with the variety in their responses that aren't simply ecoing up. If the players co-operate, they can easily beat the "stale Dual Gap eco meta" with quick T2 air plays into the main bases. Furthermore, strat rush, nuke rush, notha rush and t3 arty rush are examples of more strategies that can be found on Dual Gap. Not only this, but standard land pushes through middle (which can be done in many different ways) have shown to be exceedingly successful, along with attempting to attain naval domination and destroying the turtle bases from the sea.
Compare this to the generic t1/t2 spam + gun ACU gameplay you'll find on the more generally "accepted" teamgame maps, like Wonder, Canis, Hilly Plateau, and Pyramid. You'll find that Dual Gap is infinitely more interesting than whatever else everyone plays.
Thanks for sharing. My view of Gap may have been a bit too turtly. I can understand the appeal it has. It has very different gameplay compared to more open maps, but that's what a lot of people prefer apparently.
@bulliednoob said in What would get you to play maps other than Dual Gap/Astro Crater?:
@thewheelie said in What would get you to play maps other than Dual Gap/Astro Crater?:
nice asking this on the forums when 99% of our forum warriors don't play it kappa
1% here.
I personally play Dual Gap for its interesting and dynamic layout. I haven't seen any other map pull it off as well as Dual Gap does, so unless someone makes a better map, I'm sticking to Dual Gap.
Why do you think the layout is interesting and dynamic?
@brutus5000 said in FAF & Steam Deck:
My Steam Deck is not intended to be used for RTS @Sheikah .
Also not for checking out replays on the go?
TMM often gives me big eco type maps which aren't my cup of tea. A way to veto at least one map would be great. It would probably be harder to get a match though.
Some noob give aways: