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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    H-masterH Offline
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    Posts

    Recent Best Controversial
    • RE: LEGO/GoBrick MOC for the Cybran Mantis

      Great job!

      Next project, a Monkeylord on the same scale?

      posted in General Discussion
      H-masterH
      H-master
    • RE: [solved] TMM missing timestamps

      @Nuggets said in TMM missing timestamps:

      @H-master said in TMM missing timestamps:

      Hey guys,

      Any idea on how to fix this issue for TMM:

      2d6dcbbb-19d4-4973-a5b3-90a1b81bb736-image.png

      I've asked in chat, and apparently it's caused by a mismatch between the time set in Windows and a time on the FAF server.
      My time in Windows is set automatically, so not much I can do there.

      Is there something else I can do to fix it?

      Thanks!

      While I dont know about the issue or how to fix it... there is a way to change the time server for your PC.
      f5eeafb4-63da-4c1d-9013-c6fc7ec1b56d-image.png

      I just have standard windows time server but I recently also had an issue (apparently my time was 30 seconds ahead so my 2FA-Code kept being wrong) with it and switched to something else. You can try by switching to pool.ntp.org for example

      You're a wizzard!

      83791b1a-1e3f-44c6-af4d-df83c681ce1f-image.png

      Manually syncing the time in Windows fixed it.

      Thanks for the quick reply.

      posted in I need help
      H-masterH
      H-master
    • [solved] TMM missing timestamps

      Hey guys,

      Any idea on how to fix this issue for TMM:

      2d6dcbbb-19d4-4973-a5b3-90a1b81bb736-image.png

      I've asked in chat, and apparently it's caused by a mismatch between the time set in Windows and a time on the FAF server.
      My time in Windows is set automatically, so not much I can do there.

      Is there something else I can do to fix it?

      Thanks!

      posted in I need help
      H-masterH
      H-master
    • RE: 2D Sound

      @gyle

      Are you using the same output device?

      For me it's fine on the 2.1 speaker set, but the problem occurs on the 7.1 headset.

      posted in I need help
      H-masterH
      H-master
    • RE: 2D Sound

      @zlo said in 2D Sound:

      @h-master said in 2D Sound:

      I tried everything I could with a USB 3d sound headset. Didn't get it to work. In the end I am using 2 headsets. One for FAF and one for other purposes.

      did you try windows accesebility setting for mono sound?

      Yes, I still hear all the game sounds even though I am zoomed out. For example, when playing a replay, I can hear all the buildings of all the bases being built.
      When switching back to a 2.1 speaker set, everything is fine.

      posted in I need help
      H-masterH
      H-master
    • RE: Minimum specifications for Forged Alliance Forever

      I used to play SupCom on four pc's,

      First pc had a E6300.
      Second one a E8500 (core2duo)
      Third one a 2500k
      And now a 13700k.

      Even the E6300 managed to run the vanilla game. Finnished all the campaigns on that pc. The e6300 was paired with a GeForce 7600 GS or GT.

      posted in General Discussion
      H-masterH
      H-master
    • RE: I can't hear some of the Audio or other Sound issue. What should I do?

      In Windows 11, disabling this setting, fixed my issues with a stereo setup:

      f2356583-edc3-4ce5-aac4-27546f810a29-image.png

      posted in Frequently Asked Questions
      H-masterH
      H-master
    • RE: What is your CPU and CPU rating?

      i7 13700KF - 72

      posted in General Discussion
      H-masterH
      H-master
    • RE: Lock 0 rated players for 4vs4 ranked and AFK problems

      As for the afk problem. Pretty sure there are solutions for that. Maybe a ready box that appears before the game launches?

      posted in Suggestions
      H-masterH
      H-master
    • RE: Torp bombers are too strong vs subs

      In general torps feel a bit too strong to me. Cruisers die too fast to them imho.

      posted in Balance Discussion
      H-masterH
      H-master
    • RE: How many are playing on the physical copy key?

      I have the physical keys of Forged Alliance and the deluxe edition of vanilla Supreme Commander (obviously the UEF edition).

      posted in General Discussion
      H-masterH
      H-master
    • RE: Weekly Discussion #17 - Do we really need TMLs?

      Yes we need them. I am even in favor of a T3 version of them.

      posted in Weekly Discussions
      H-masterH
      H-master
    • RE: 2D Sound

      I tried everything I could with a USB 3d sound headset. Didn't get it to work. In the end I am using 2 headsets. One for FAF and one for other purposes.

      posted in I need help
      H-masterH
      H-master
    • RE: Weekly Discussion #15 - What kinds of (non-unit) mods would you like to see ranked?

      Advanced target priorities. Or is it ranked already?

      posted in Weekly Discussions
      H-masterH
      H-master
    • RE: Klutz's Map Emporium

      @captainklutz said in Klutz's Map Emporium:

      This is an official statement that all my maps are CC-BY-NC 3.0.

      What does this mean?

      It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

      Cool, some really good looking textures/decals in your map. If I use something of your maps I'll make sure to give you the credit in the map description.

      posted in Mapping
      H-masterH
      H-master
    • RE: Fat Boy IRL. But without guns

      The engineer must be a FaF player

      posted in General Discussion
      H-masterH
      H-master
    • RE: Suggest new props

      Objects from earth. For example buildings, trucks etc. They must be small, as the units are gigantic in comparison.

      Edit: in general it's a good I think to keep the scale in mind when designing new props.

      Check out the size of a human compared to a UEF commander toe:

      17ad8341-fff7-4ecb-a2b4-a6d9ecbf8a03-IMG_9083.JPEG

      (Edit Edit, added picture)

      posted in Mapping
      H-masterH
      H-master
    • RE: What would get you to play maps other than Dual Gap/Astro Crater?

      @bulliednoob said in What would get you to play maps other than Dual Gap/Astro Crater?:

      @h-master I consider Dual Gap an interesting and dynamic map in the sense that many different strategies can lead to victory. As opposed to most other maps, Dual Gap does not have a defined meta. Ask a group of random Dual Gap players their favourite playstyle, and you'll be surprised with the variety in their responses that aren't simply ecoing up. If the players co-operate, they can easily beat the "stale Dual Gap eco meta" with quick T2 air plays into the main bases. Furthermore, strat rush, nuke rush, notha rush and t3 arty rush are examples of more strategies that can be found on Dual Gap. Not only this, but standard land pushes through middle (which can be done in many different ways) have shown to be exceedingly successful, along with attempting to attain naval domination and destroying the turtle bases from the sea.

      Compare this to the generic t1/t2 spam + gun ACU gameplay you'll find on the more generally "accepted" teamgame maps, like Wonder, Canis, Hilly Plateau, and Pyramid. You'll find that Dual Gap is infinitely more interesting than whatever else everyone plays.

      Thanks for sharing. My view of Gap may have been a bit too turtly. I can understand the appeal it has. It has very different gameplay compared to more open maps, but that's what a lot of people prefer apparently.

      posted in General Discussion
      H-masterH
      H-master
    • RE: What would get you to play maps other than Dual Gap/Astro Crater?

      @bulliednoob said in What would get you to play maps other than Dual Gap/Astro Crater?:

      @thewheelie said in What would get you to play maps other than Dual Gap/Astro Crater?:

      nice asking this on the forums when 99% of our forum warriors don't play it kappa

      1% here.

      I personally play Dual Gap for its interesting and dynamic layout. I haven't seen any other map pull it off as well as Dual Gap does, so unless someone makes a better map, I'm sticking to Dual Gap.

      Why do you think the layout is interesting and dynamic?

      posted in General Discussion
      H-masterH
      H-master
    • RE: FAF & Steam Deck

      @balanceslavenoob said in FAF & Steam Deck:

      @h-master Now that is sweaty af!

      That’s what I thought 🙂

      posted in FAF support (client and account issues)
      H-masterH
      H-master