It's a bad trade if you are TML-ing a T1 mex or factory. Your opponent can get 1-2 TMD in his core where his high value targets (t2 mex, t2 pgen, fac HQ) will be and that will block this completely. In team games if your opponent is just ceding map control they deserve to be punished like this.
Posts made by Ganima
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RE: TMD could be cheaper
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RE: What can be done to make 1v1 more popular?
@stormlantern I have also checked and it appears you are correct. Still I think they are much less interesting and worse looking compared to handcrafted maps.
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RE: What can be done to make 1v1 more popular?
@stormlantern Can mapgen NOT be included into 1v1 ladder please? It generates terrible, turtle-y maps.
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RE: Why does everything suck so much right now?
This is the one of the worst threads I have ever seen. Lock it or even better delete the whole thing. And in the future probably no threads with the very productive title of "why does everything suck so much?".
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RE: Faction win rate?
I have asked @Jip a few times for general 1vs1 stats so I would like to see this as well.
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RE: Why does everything suck so much right now?
I must admit I’m not that interested in defending my opinion. I have been a part of some other open-source games, and I don’t look back fondly on such discussions, since they usually lead nowhere.
I will answer only @blackyps since you read the article. Some examples: auto overcharge, target priority, selection deprioritizer and now possibly area reclaim. I think I saw a "UI mod" that automatically launches tac. missiles.
PS: poker has a lot of RNG
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RE: Why does everything suck so much right now?
@blackyps If you are interested in this idea, then here is a detailed write-up.
What is considered a “UI mod” here would get you instantly banned or produce a large player outcry if implemented by the developers of other RTSs. Implementing a mod such as adv. target priority into StarCraft2 would instantly make the game less interesting and cause large balance issues. This is not even mentioning the competitive integrity aspect.
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RE: Why does everything suck so much right now?
FaF has continued the development trajectory of NOT prioritizing mechanical execution as the primary differentiator in player skill. This is a mistake and has resulted in reduced skill expression and reduced strategic depth. This kind of design in not appealing to competitive players.
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RE: Adjustment to the reclaim rates
These seem like good changes to me, as long as manual reclaim remains the most effective way to reclaim by an adequate margin.
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RE: What can be done to make 1v1 more popular?
@yew It's real data so it's quite valuable. I don't really see that anything large has changed to affect this data. Of course, it would be nice to have more recent data, but the fact the any genuine hard information exists is surprising to me.
Secondly, I will corroborate this data with my own anecdotal experiences. I have, and still do, find larger maps daunting. You usually get way more mass to manage, you need to do a transport build order usually and use transports and you need to defend and get intel on a much larger area. Not to mention that these maps can also include navy so it's so much new things to deal with. Back in the old days when Heaven was still active there was some kind of ice map that was massive and as a new player it was very stressful to get it.
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RE: What can be done to make 1v1 more popular?
As conclusive as it's going to get.
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RE: What can be done to make 1v1 more popular?
@yew You claim that the issue with the 1v1 ladder is the overabundance of 5x5 maps. This statement may or may not be true, however the arguments you provide are not sound. You can use analogies to better explain ideas, but you can’t use it to “rationalize logic”. The obvious issue being that FaF is not actually a bag of chips or a TV show. Any arguments that you make based on this premise are going to be flawed.
I am fine with 5km maps. I don’t like large 20km maps because I feel the games are too long and have too much mass in them. On this issue the matchmaking team and I agree, since most maps are 10km or 5km in size. Perhaps they have some data to back up their decision.
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RE: What can be done to make 1v1 more popular?
@stormlantern What are the peak hours for FaF? @Jip also said in the cursed thread that they might have some 1v1 stats to share?
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What can be done to make 1v1 more popular?
I really wish 1v1 was more popular. I had my reservation about it, but playing a few games it's quite dynamic and fun. But it's just not a great experience to be in queue for 5-15 minutes to get a game that might also be unbalanced. Where did the little notification for 1v1 games go? Is this even a concern for the relevant teams?
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RE: The End of FAF
This thread is very confusing for me. It's very hard for me to tell who is telling the truth.
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RE: The End of FAF
EDIT: This was off-topic to be honest. Ignore please.
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RE: The End of FAF
@jip I was going to make a post, but since we are already here, can I please get some stats for 1v1 ladder specifically?