Czar is probably the best balanced air t4 in the game, it’s not costing an arm and a leg to build like a washer where there is huge volatility in outcome but it still serves a very good purpose in air screening and focusing single targets, it’s literally just a big resto.
Absolver is an insanely good unit and it’s crazy that Aeon has it in its roster, I cannot think of many units needing a buff less.
Titan is fine, problem is loya being overtuned against t2.
Spearhead singlehandely carries UEF t3 stage and the only thing tolerable would be like a 500 hp nerf to it. Everything else about it needs to exist while percy stays completely mid.
Novax fix is changing it to shoot like percy (funny how that makes it worse) with high alpha and no aoe so it can’t snipe engies, killing random things on enemy map side isn’t the big problem with novax.
Othuum/Mercy - No strong opinion, they need something just don’t have my own take on how to fix it.
Mermaid - Get rid of torp def and increase cost of mermaid, then it’s fine.
Air Stealth - Not a problem, Cyb ASF lose equal number battles against the other ASFs due to the terrible projectile, stealth is the only thing not making them a bottom tier faction.
If anything every faction (except Aeon) should have stealth asf because it actually reinforces playing air competently and rewards proper unit placement and screening. Aeon doesn’t need it because these purposes are done by resto and it would be a reason to not always pick Aeon every-time in an air slot.
Paragon - 10k mass paragon is the most broken unit in the game, I don’t even understand how anyone can make a cogent argument based in the math of the game to argue against it. Both you and Robogear’s arguments in that github thread are not good and involve random stretches of assumption of things being impossible to counter and fundamental misunderstandings of how game ender scenarios play/what matters in them.
The only argument about countering paragon is yolo because of the reality of SMD buildtime and yolo being 190k, which is more a situation of how op nukes are in general and why we need to review SMD vs SML/yolo balance so that nukes can’t swing to immediately ending a game because an air grid didn’t scout an sml until it was up for a minute.