Patch19
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Mod do:
-) Fast veteran medals, tuned regeneration, five medal veteran upgrate to => stronger robot.
-) Tactic roles land SIEGE, LONG, MIDDLE, SHORT(CLOSE), navy Lincors, Destroers, Submarines, anti torpedo Boat, air Figters, Bombers, Gunships by 1 000 000 mass. Role tree on image below.
-) Aeon health and shield +40%. Cybran mass -20%. Seraphim damage +35%, damage radius +1, speed +10%. Uef range +20%. Nomads speed +40%, HP and shield +10%, damage +10% DamageRadius +0.25, mass -5%.
-) All expensive robots are slow-rotation, so you can ride them around and get behind them by small fast units.
-) Slow projectail help micro zigzag short range units vs long range.
-) Changes in Nuke, SMD, Sattelite, Weapon, Cost, Shield, HP, Land, Navy, Air.
-) Hide failed units.Host recomendated setups:
-) "Main" required: Patch19Core. For any game, without mods, with mods, map scenario, AI player, Survival. Options: Patch19Remake, Patch19Survival.-) "Many robots" with upgrate branch tree by roles, required: Total Mayhem, BrewLAN, Annihilation New SupCom, BlackOps FAF: Unleashed, Patch19Core, Patch19, Patch19Remake. Options: Patch19Survival do experimentals weaker.
-) "Conservative old only usefull", required: Total Mayhem, BrewLAN, Annihilation New SupCom, BlackOps FAF: Unleashed, Patch19Core, Patch19Fix2025.
Detail info an future changes may read:
-) in file ReadMe.txt
-) on this forum https://forum.faforever.com/topic/9670/patch19
-) UpgrateTrees.jpg -
Role cultivation branche tree. Try veteran upgrate from solger T1 to Marshal of Victory experimental Boss.

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Fraction features:
-) Aeon health and shield +40%.
-) Cybran mass -20%.
-) Seraphim damage +35%, damage radius +1, speed +10%.
-) Uef range +20%.
-) Nomads speed +40%, HP and shield +10%, damage +10%, damage raius +0.25.Original Experimentals with fraction specific because no add no doubled fraction features.
You may build double features:
-) Aeon MIDDLE - leader tank
-) Cybran SHORT - early map expansion
-) Seraphim MIDDLE - unstoppable damage
-) Uef SIEGE, Uef LONG - damage support zone control
-) Nomads SHORT, Nomads CLOSE - saboteur -
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Saboteur Ninja Samurai the bigest damage, novisible on radar, small 16 radius for kill Bosses from back from flang. May patrol kill and fast reclame.
All expensive robots are slow-rotation, so you can ride them around and get behind them by small fast units.
All Experimentals has Omni 24 radius. Cybran ACU + Laser + Cloak attention! You may try attack Experimentls from flank from the side (not front).
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All structure radar decreased radius and increased cost, energy consumption. Use mobile T3Radars.
-) Expensive GameEnder robots 650 000 - 1 000 000 self-sufficient. Has radar on all fire radius, AntyAir, AntiSutellite.
-) Expensive arty 600 000 has radar on all fire radius.
-) CLOSE Samurai, ninja, saboteur self-sufficient with NoRadarInvisible (Cloack).
-) Another MIDDLE robot need T3Radar+AntyAir.
-) Another LONG (SIEGE) robot need escort T3Radar+Security(MIDDLE SHORT CLOSE)+AntyAir+Shield+AntiSattelite. -
Added:
-) Shared T3 Navy T3TorpedoPlatform, T3 air torpedo bomber, T3 Gunship, ExparimantalFactory on navy, now play and waiting who paint new navy.
-) Added Serafim Exp AA modile Shilka.
-) Original units returned. Useless, wrong will hide.
-) Annihilation patch may off.
-) Mobile icons sorted by mass. Engineers first.
-) Commaner, T3Enginer, RAS (after upgrate right hand) build armored extractors.
-) Land, Navy (no builders, air) calculate speed, more range more mass then slower. MinSpeed ACU*1.5, MaxSpeed 5. Width by mass and range no more 2-4. Length no more 3.
-) Experimental more weapon range more mass then slower rotation.
-) Experimental not antiair more weapon range more mass then slower turret pitch speed.
-) Experimental not antiair more weapon range more mass then slower turret yaw speed.
-) Unit info panel weapon: Name RangeHiLowArcShildDotInitialBonus ALWNBadTargets.
-) T3CommanderGate sorted icons.
-) Mod help new players on start.
-) Veteran +regeneration. -
...added:
-) Veteran take five star medal for 3x mass damage (Patch19Survival x3/2) instantly upgrate to 2x mass unit.
All Chain of upgrades is Patch19Debug visible, mouse click useless, becouse be gift for five stars. By manual click you build new seconary robot.
Remain: position, XP, orientation, wreckage after destroy.
Special zero: veteran kills, level, kill mass.
Future do now how: velosity, fuel, selection, squad plootoons, virtual visiual increase 3 4 star veterans, ExpAirFigters for upgrade T3Air. Darkness2.
Upgrated VeteranName => NewName LevelRoleDescription.
-) Unit info panel add =>UpName=>UpCount=>FinishName, MFinishMass, xProfit.
Option add Patch19_VeteranRegen, Patch19_VeteranUpgrade.
-) Option Regen tuned.
-) Unit info panel add: Level Role Profit=Sum(DPSDPSRange) + HP + Shild + (HPRegen + (ShildRegen + ShildReload)/2)*60.
-) Option Patch19_OriginalUnits for play PvP, Company mission, MapScenario (Suvirval), new fractions (Nomads), AI (M28).
-) Reload indicator if weapon reload more then 5 seconds.
-) Added hover ExpAntiTactic 24 rocets by 10 sec, block 3 UefExpBastions, save warships.
-) When zoomed, unit more then 30K alwace visible.
-) Start reeneration dynamic formula: transport T1=30 T2=90 T3=180 Exp=540 else 0. Regeneration only for veteran medal.
-) Fraction features for all levels. Aeon health and shield +40%. Cybran mass -20%. Seraphim damage +40%, damage radius +1, speed +10%. Uef range +20%. Nomads speed +40%, HP and shield +10%, damage +10%, damage raius +0.25.
Faction features for direct indirect. No changes air, navy, support, original five exps, engineer, ACU, SAC.
-) New role for units. Take attention on 4 Ninja+Cloak+Damage-XP-Shield-Radius, Suboter+Radarless+Damage-XP-Shield-Radius.
-) T1Scoute => ... => BOSS.
-) Added role to unit icon. Four tree roles: SIEGE, LONG, MIDDLE, SHORT=>CLOSE.
-) Quantum Gateway one faction. Use another mods for share all factions All Faction Quantum Gate.
-) T3Fab discont upgrated give 24 (15) metall.
-) T1 T2 cost more 1000 now T3. Exp cost less 16527 now T3.
-) Refactoring Patch19, Patch19Core, Patch19Fix2025, Patch19Remake. -
Bug fix:
-) Build off ssl0403 T4RepairerBrewLan, becouse game broken.
-) CybranExpJammerDarkness decrease radar range to 1/4 tune on after BrewLAN off. Max jam after 20sec, 2000 range, all units in 2000 range jam identically (and who close and who far).
-) Naval size decreased, increased height, decreased turn radius.
-) Naval foot size decreased for build in T3 factory.
-) Army weapons detailed, may look info panel.
-) Game slow when many units. Find target +0.3sec, no laser rate +0.3sec, pre tune turrets on future far target -200%.
-) Friendly fire Weapon mobile units is on. Defence no changed.
-) Weapon camera shake decreased. Use original Option
-) Weapon DoT no more 10% form damage. Damage to shilds no more 10% from damage.
-) Max size increased 4 x 12, decreased increased height and virtual size. Like as T2Generator+T2Generator+T2Generator.
-) Icon off fix for AeonT1MobileArty, AeonExpArtyNebonHawk, CybranT2ArgiopeAdvancedMobileArtillery, CybranExpHalo, CybranExpScathis, UefT2TomahawkAdvancedTacticalMissileLauncher, UefExpArtLetus.
-) Modification original units rollback for CybranT2Bomb, created copy for CybranT4Bomb.
-) Old broken novisible unit off, original units on.
-) T3ExpTransformers decreased size for unit out from factory.
-) Foot motion animation.
-) Exps amphibi ignory stractures. Hover turn to left, right.
-) Hover motion corrected.
-) AI Wave Survival may on. -
Balance:
-) AeonExpParagon reincome resources during 270 seconds, then decreased price, time, max use, while hostail BOSS going to you. (Какой краткий лаконичный язык десять предложений одной фразой).
-) Aeon Exp Gunship Kriks strong increased size for test hit to unit, then will decrease.
-) AeonExpSatteliteArtemis max hp 16400 (8200).
-) T3 and Exp Transport defence regeneration +999 for stimulate risk tactics.
-) Uef T3 AAGunship Hell AA MaxRadius=50 (60), Damage=100 (120)
-) UefExpCruiserBastion AA total damage 3447 (16250), decreased damage, decreased range, increased start speed, -Rate. Direct fire all decreased. Тactical damage -3/4, +VeteranRegen, +Sattelite, price +30%. 17 weapons detailed may watch detail info.
-) Aeon Exp satellite Artemis control center decreased size like CybranHellfier.
-) CitadelMKII AA damage -60%, range +50%, ground range -30%.
-) T3Figters price +100%, damage + 100%, speed +30%. CybranBat no changes.
-) Mine cost -900%.
-) Serafim T3 Arta Habagon damage -50%, cost +50%.
-) Land scoute mass -20%, vision +5, radar range +10.
-) Air Plane t1 t2 t3 mass -20%.
-) Radar price +200%, range -100%.
-) Vision cost +300%. t1 HydroCarbon Perimeter, Cybran Aeon Serafim t3 Perimeter Optics, Cloak, Uef t4 Panopticon Sensor range -900%.
-) T3AntiTeleport cost +200%. T2 off.
-) T3 SMD mass -25%.
-) T3 Nuke mass +25%.
-) UefExpGunshipVinara hp +15000.
-) SeraExpGunshipStalker damage -50%. -
... balance:
-) SeraT3TorpedoPlatform mass +50%.
-) UefT3Shild hp -50%, direct reload +800%.
-) CybranLongBoss 13 weapons detailed, +antisattelite.
-) CybranBoss 19 weapons detailed, +antisattelite.
-) BOSS EMPField аttаck Land from Land. Water Sub Seadbed Air off.
-) May play levels: 1 siege, 2 Boss, 3 Baby, (4 ninja), 5 short, 6 middle, 7 short, 8 middle, (9 arty fire while moving), 10 short, 11 middle, (12 arty unpack no movingс, fast), (13 short), (14 middle), (15 tactical Katusha, 32 rocets = 4 Bastion), (16 short), (17 middle), 18 suboter, (19 short), (20 middle original), (21 cheeper 2 times for up T3), (22 cheeper 4 times for up T3).
1 level LongBoss +Range +DPS +AntiSatellite -HP, -CloseFireOff. Siege main base.
2 level TankBoss +DPS +HP +Speed -Range. Brawl.
3 level MiniPreBoss -Cheeper -EMP. Ealer brawl.
4 level TacticalPakcage +Range +Damage +Speed -Reload -Prepare -Accuracy. Field suppression.
5 level HeavyTank +DPS +HP +Speed -Range. Catch and kill.
6 level Middle +Range -CloseFireOff. Veteran stars collector, manual watch for distance.
7 level Arty +MaxRange +Damage -NoHP, -CloseFireOff. Siege with boyguard.
...
-) Veteran +Regen +HP equal cost mass. 5 stars veteran healed by ingeners win from new green expensive.
-) Weapons randomnes while moving. Long range 5x to short range 2x.
-) Weapone LongRange, DamaeRadius, DoT, FramentationsBlast -Velocity, -MaxVelocity, +LifeTime. Film "Neo vs Matrix 8" on you monitor from 2025.09.29.
... -
... balance:
-) Weapon with hight arc Damage +100%, DamageRadius +sqrt(2). Big arty with range more 300 no changed.
-) Aeon Colos Boss, Uni, Chimera tractor Air less 90K, Naval less 10K, Land less 15K.
-) 600 units group to 3 layers for range 255 icon order.
-) Fast veteran stars (12% 25% 50% 100% 200% mass cost). First star Veteran +Regen. ACU no changed.
-) UefT1AirFigterBomber move to Serafim. SerafimT1AirFigter Venom off.
-) CybranT2BomberGarpin HP=8000 (155).
-) Naval +Virtual size.
-) Weapons bombns tune on computer balistic calculator. BombDirectFire off. If exists wrong bombers write his name to be correct.
-) Naval modded T1 T2 off.
-) CybranT3Transport copy off.
-) Experimental for shilds requered consumtion 10% energy, where more then no changed. Examlpe often 9%, only Boss has 100%.
-) CybranT3AirFigterBat mass cost 750 (400), HP 2150 (1180), Damage +100%.
-) CybranExpBrauny speed 10 (14), rotation 0.8 (0.6), vision 80 (100).
... -
... balance:
-) UefGunshipGorsihmet speed 9 (12), rotation 0.8 (0.4).
-) UefT3GunshipHell AA -damage, land +damage.
-) UefExp Janime cultivation CitadelMKII ended, ПВО +damage +radius, Land -Radius, +Damage.
-) UEFT3BomberHavoc speed 17 (20). Tune bomb balistic.
-) AeonT2Twilight AA increment DPS 75 (95), ground DPS 110 (30).
-) AeonExpKriks speed 10 (12), HP 70 000 (75 000), DPS 1500 (1333).
-) AeonT3StrategValiant speed 17 (20).
-) SeraExpUsionyHeavyAssaultBot DPS 1500.
-) SerafimGideonExpHoverTank DPS 6000 там долгая перезарядка.
-) SeraExpGunshipStalker +DPS=1400, radius -50%, randomize -50%, projectail speed +150%.
-) SeraExpStrategProxima HP 60000(67500), -Damage 6 bomx * Damage 5000 + dapalm 6sec, radius +12(5), -AutoAttack, -AttackSeabed, -Reload 14 (10) sec, ranomize +200%.
-) CybranT3SubmarineKillerTigershark energy drain 200 (1500).
-) CybranT3FrigateAries chiter +speed 5.2.
... -
... balance:
-) CybranExpDreadnoughtGusufus price +mass 28500(18500), +energy 250000(150000), main weapon +damage 2100(1250).
-) UefExpBattleshipTanos AA -60%, HP 250 000(195 000), price energy 2 550 000(1 750 000).
-) UEFExpBattleshipAdmiralClass AA decreased 4 time, Shild decreased 55 000 (77 000).
-) UEFExpDreadnoutSheppard DPS +100%.
-) Hellfier, Artemis first veteran star medal for 8-12 000. Gabage decreased 6000. Hellfier -random 11 (15), +radius for start fire before target.
-) Mobile shield +100%, energy supplay +100%.
-) Levels 1, 2, 3, 4 ninja, 18 saboteur self-sufficient. Another levels need T3Radar. Long radius siege need T3Radar+Security+AA+Shield+AntiSattelite.
-) Long middle siege min radius = MaxRadius * 3 / 4.
-) For 1 - 18 levels Omni = 22. Another levels 0.
-) For levels 1 - 4 radar radius = WeaponMaxRange. Another levels radar 0.
-) Vision from 18 to 60.
-) Under water vision 25%. -
... balance:
-) Slower weapon pitch, yaw.
-) Slower start projectail velocity.
-) Added level 16 universal battle station +3 Weapons for Long Middle Close Range -Damage -SlowSpeed.
-) Exp motion like original Fatboy and Megalith.
-) If max radius more 1000+ then set min radius 350+.
-) Ready levels: 17 Middle 48, 18 Long 114-76, 19 Siege Arty unpack 180-120, 29 Short +Damage +InvisibleRadarSonar -Radius. -
Reserve for balance
-
Reserve for balance
-
Reserve for balance
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TryNoComleatedRoolback:
-) No read files for calc CRC for decrise desinchronisation.
-) ExpFactory no filter Nomads (Know how).
-) Mod M28 take button, ExpFactory Air must take another button or on ExpAirFactory.
-) SCFA.exe must populate file with host Options before ModsBluprintLoad.
-) Idle ComGate and ExpFactory (downgrated to T3) no send message to right IdleFactoryPanel.
-) Thouthands warnings, errors in log. Sorce code have. Doing NO CHANGE author code, write code after that, Nice, Butiful, Congratilations!
-) Factory+Transformer builded unit collision.
-) Warning if add virtual weapon.
-) Gift SerafimExpAthell kill girl ACU.
-) Info localization.
-) 37 meshes warning.
-) 18 units no textures, resourses, death animation.
-) Four mods has strategic error: upgrate original, hide original, desinc. -
New tactics on maps:

Survival maps. Air off.
+1.5 or x2 eco mod.
Option restriction Point Defence off
-

Survival map. Only experimantals.
+1.5 eco or Low upgrade ACU for Cybran Laser Cloak or BarhanAcuUpgrate.
Option restriction Point Defence off
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