Hello @Uveso , I would like to report some bugs: the Goliath drones no longer work — they stay on the ground and do not move anymore. The Citadel MKII, when patrolling, no longer attacks ground units. Also, I would like to suggest that when the Citadel is parked, it should react and engage enemies if they enter its attack range. Currently, when it is parked, its cannons will fire if enemies are within range, but the Citadel itself remains static.
The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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RE: BlackOpsFAF-Unleashed only for FAF v26
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RE: BlackOpsFAF-Unleashed only for FAF v26
@Uveso Could you change the sound of the Citadel MKII when clicked? When selected, it currently sounds like a tank, but it should have the sound of an aircraft.
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RE: BlackOpsFAF-Unleashed only for FAF v26
@Uveso Hi, I would like you to fix a bug in the Citadel MKII. Sometimes, when attacking, it gets too close to enemy units and stays underneath them. However, the Citadel's cannons no longer aim or fire. Additionally, when attacking, I suggest that instead of rotating on just one side, it should rotate from one side to the other, similar to what the Soul Ripper does. This is because when rotating on only one side, one of the side cannons stops firing because the Citadel is too far to the side.

