Howdy folks.
Need some feedback from peaps playing my map.
Am in the proces of making v178, and need some feedback/suggestions on heroes. Namely, on what happens when they spawn 1st time (evolve into next version), as well as what happens with the final lvl hero when it reaches max veterancy.
So far, for v178, I have devised the following:
Aeon hero line: stun its surroundings upon evolving into next version + summoning air reinforcements.
For max veterancy on final hero, all allied RAS SACUs get their resource production doubled, all downed shields get refreshed, the hero gets those auto targeting homing Hornet missiles turned ON permanently, and it gets a tiny bit of HP and regen every 10 seconds, permanently.
UEF hero line: destroys everything around them upon evolving.
For max veterancy on final hero, all allied defensive structures get instant healed and receive a permanent regen buff, Goliath homing missiles get turned ON permanently, and hero gets 1.5k hp and a tiny bit of regen every 10 sec permanently.
Sera hero line: EMP stun around the hero + summoning a swarm of Othuy rifts around the hero (no friendly fire), upon evolving to next version.
Final lvl max veterancy: huge EMP blast (1/3rd of map), constant periodic teleporting of random experimental Sera units around the hero (leaves behind an Othuy energy being as well), no added new weapon but a buff that gicves a tiny amount of hp and tiny but the most of all factions regen, every 10 seconds permanently.
Cybran hero line: releasing nanites into water (mind controling) with a massively increased success chance compared to regular nanites, with each evolving.
Vet 5 on final level hero: periodical summoning of very strong air units (1.5min cooldown), small amount of hp and regen gained every 10 seconds:
Now, obviously some are more worked through than others. Sera's stun works beautifully with its huge regen, invoulnerability ability button, massive destructive potential and small range.
Aeon's works nicely with its role as anti air (hero being an air unit, and most mobile of all factions to put out fires) and as a support unit (Aurora supershield, Mother tortoise flying exp shield structure, Paragon).
For UEF I think it's enough, just blasting everything around it while making defences sturdier, goes nicely with ExCatalists and Perses turrets.
But Cybran...I am a bit lost here. I mean...giving air to a ship hero...ok...damn maybe I should just have it spawn a monster unit, once it reaches final level veterancy 5...something both standing in water spitting out torpedos, and standing outside of water blasting away at surface targets...
Anyways I'm looking forward to your suggestions.
BTW v178 should be a bit easier to play, with a bit more resources, less punishing on people who manage to make a Paragon, and a bit more random still, in late game. OFC, while heavily rewarding expansion, as usual 