3200 does not come with a GPU. Just bought a Ryzen 3200X for my nephew.
Funny thing, even with Ryzens you will not get a kickass score in lobby CPU benchmark, but whenever I played with a Ryzen owner they had the fastest sim speed (well, the fastest POSSIBLE speed - cause the slowest user slows everyone down).
So yeah, Ryzens eat SupCom for breakfast
i find it hard to believe this kind of thing happens rarely...with all the shi.t cheap routers out there...
done, still no cigar
innbox v46, this one
done. Did not work.
Thank you...for this, at least
I need someone better versed in internet protocols than me.
Here's the drill.
Old router went, new router (and network) came.
Aaaand now I am stuck at "Lost connection to server during login".
Win 10, I have tried:
Now...it's clearly a router issue, but my IPS tells me there's nothing they can do and that' as far as they are concerned, I have internet, screw y...I mean, good day sir.
So...is there anything that can be done, routerwise, to make it connect propperly? Like (i'm just spitballing here) having a static IP, opening ports in a different way, messing around with router settings...? I tried searching for a sollution online, but as far as I know FAF handles those things automatically....so think cheap, shitty routers and what is it they lack that would cause this?
I've been locked out, and I want to go back in
It was an issue with too many vertex groups assigned to too many bones. On paper, SupCom can handle 200 of them. In reality, the limit is around 70-ish, so anything over that number will cause the issue I am having.
@MadMax there is no log data when the game freezes. The last line in the log is the one BEFORE the game crashes and does not contain the actual error that caused the entire thing to freeze. Unfortunately....that's the first thing I went to, the logs.
Freeze as in i need a computer restart.
Ok here's what I got so far.
So... vertex groups have been set like they should, bones have been set like they should, all is named like it should AND THAT IS THE ONLY CHANGE TO THE MESH - I go in game, game freezes as soon as I start zooming on the unit.
All I did was duplicate a goddamn turret....
Logs are useless when the game crashes, the log file is not updated with the culprit. (i have to ctrl-alt-del out of windows cause game freezes completely).
Can you elaborate what bones dissolving means?
Vertex groups are paired up with their bones, everything is moving the parts it needs to, in Pose mode.
Using Blender 2.8, I have run in this issue with several models, so I am guessing it's something trivial and common.
For example, if I try and enlarge the tmd turrets of the Cybran battleship, and rearrange the barrels and muzzles from their current vertical positioning to a horizontal one, I can export the model without errors but as soon as i cheat spawn it in game, the game will freeze.
Now, i know it's a mesh issue because it does not freeze if I am fully zoomed out, but as soon as i start zooming in (the model turns from an icon to a model), nope, freeze.
I have tried merging vertices by distance of the entire mesh (seem to have read somewhere about that), which step am I missing??
Seeing as how I have ran at the same exact issue on several units I tried editing, i am fairly certain it's a very common thing.
But what is it, what am I forgetting?
This thing pretty much kills my every attempt to create something And it's annoying as fuck, because I just know it's something stupid and minor and solvable in 3 clicks
Nevermind, I got it.
Feel free to lock this.
I need to edit some stuff regarding teleporting (for example, making the unit have increased regen during tele charging, or upon finishing...stuff like that).
What I need is a link to the OnTeleportStart function, I am guessing one exists somewhere?
I can take it from there.
Also, the way I understand, the OnScriptBitSet only applies to RULEUTC, not to RULEUCC (which is where teleport falls under), correct?
What i need is for the script to recognize the teleport button has been pressed and then executing further stuff because of it. An OnTeleportStart would do nicely, I remember seeing it somewhere but for the life of me cannot remember where...
@nine2 the side by side preview feature is cool, but it looks less...what's the word...manegable? Intuitive? user friendly? than the old one.
Too much white, too little emphasys.