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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RK's explosions - Updated

      I have updated RK's explosions to the latest version of FAF.

      Additional changes:

      • Damage toggle - Explosions can now be toggled to deal damage (numbers still needs tweaking)

      • Added generic Experimental explosions - Experimentals without a custom death thread will now have a semi randomized explosion sequence. compatible with all mods in theory, as long as the Experimental's death thread does not override the vanilla one

      Screenshot 2026-09-18 123050.png
      Citadel from blackops, one of the few blackops experimentals without a custom death thread

      e8acc057-0cb7-47ca-8739-614cdc05ebea-image.png
      Aeon spaceship from orbital wars, after categorizing it as an experimental

      Screenshot 2026-09-18 124128.png
      Cybran experimental flying carrier, from brewlan

      Screenshot 2026-09-18 124222.png
      Seraphim spaceship from orbital wars, after categorizing it as an experimental

      posted in Modding & Tools
      D
      D4rkstalker
    • RE: RK's explosions - Updated

      @Blackrobe
      I haven't tried the custom campaigns yet, I'll take a look

      @Blackrobe said:

      Also, I recall that each faction had their own distinct strategic weapon explosion in RK's explosions, in either skirmish or campaigns.

      Yeah I remember them having that too. the old version on the mod vault was v12, my updated version was based on the github v13, I guess they removed it for some reason. I should be able to add that back in without too much trouble

      posted in Modding & Tools
      D
      D4rkstalker
    • Better Carriers - Carrier Overhual

      Vanilla Carriers aren't very useful.

      Now each carrier comes with their own combat air patrol complement, 10 of each: T3 Spy plane, T3 Strat Bomber, T3 Torp bomber and T3 Gunship. Atlantis gets 15 of each.

      These aircraft will automatically engage targets in range (300). They cost 66% less to rebuilt, but are slaved to their carriers.

      Carriers are 2x as expensive.

      Added a Seraphim T3 Heavy Gunship

      Mod support:
      Optional Addon, comes in either vanilla or blackops version:
      CZAR gets 15 Restorers.

      Screenshot 2026-09-29 125731.png Screenshot 2026-09-29 125746.png Screenshot 2026-09-29 150004.png Screenshot 2026-09-29 150032.png

      posted in Modding & Tools
      D
      D4rkstalker