I support nucleus genius in case of ban because this is double-standardized moderation. There should be either ban for every toxic player (like one time sid (сид) reclaimed my acu → he should be permanent banned) or no permabans at all for all.
Controversial posts made by Cocucka
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RE: Nucleus genius and ddos of FAF. (ru original is below)
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RE: Nucleus genius and ddos of FAF. (ru original is below)
@spikeynoob So why didnt u just rename him to e.g. player54861354 instead of ban?
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RE: Nucleus genius and ddos of FAF. (ru original is below)
@eternal said in Nucleus genius and ddos of FAF. (ru original is below):
After checking all the players who responded on this topic, I came to the conclusion that most of the author supporters are Russians. What a plot
Ru players have one interesting trait: they hate each other but when are offended stick together and spare no effort to protect their nationality.
So just do not be racist to not offend whole ru community.
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RE: Punish bad lobbies
@phong said in Punish bad lobbies:
I felt the same way about bad hosts and started hosting and it worked for me. You will be able to solve all your problems if enough players come to prefer your games over others, and you will get there way faster than the changes you're asking devs to make.
Check out any popular online game (lol, dota, overwatch). Nowadays role matchmaking - must have. Nobody wants toxic or unfair games.
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RE: Punish bad lobbies
@maudlin27 said in Punish bad lobbies:
While I dislike many of those scenarios, I'm not sure how feasible the proposed solutions are even if it was felt they were desirable.
- afk hosters - I'm not sure if it's possible for the client to get information on if all players have checked that they're ready and (if so) if it is then capable of checking over a period of 5m if everyone is 'ready' except the host and (if so) to then automatically kick the host. Even if it was possible, it'd require someone with the expertise to code.
- Kicker (kicking low rated to make room for high rated after a long period) - how to evidence? Also what about a host who is afk, and returns to see a far too low rated player in one of the game slots that would mean a very imbalanced game (although you could argue they should've just set rating limits if that was the case)
- Spawns shuffle - I dont understand this, the host can switch player positions if they want, with no need to kick someone
- Infinite balances - if host takes ages to balance then say you'll leave if theyve not settled on teams within a couple of minutes and then join a different game
- unmotivated kicks - I dont see how an options list would help - hosts could pick an option even if it doesnt apply. Also requires dev time to code such a list, and moderator time to then review the option chosen and somehow figure out if the option is appropriate in the circumstances (which seems unfeasible).
As others have said, the solution to avoiding lobby issues is either host your own lobby or join matchmaker. That and to 'add foe' hosts that exhibit behaviours you mention so you won't waste time joining their games in the future (assuming it's still an option after the various changes to FAF/the client, I've not checked).
- afk hosters - after certain percents (e.g. 10/12) of players are ready startup timer runs automatically. But instead of actual startup timer will kick unXed players.
- kicker - players should be queued from observers. Thus to take high rank into host's team he would need to kick 5-6 players before - equal to rehosting.
- spawns problem - some players want to play specific positions (e.g. air slot). Unfortunately hosts often shuffle until they and only they are satisfied. Example: reshuffle until take no-mid spawn and the highest rank join host's team. So I'd like to have air/mid/navy/team lock option as protection of reshuffle. Alternatively opti should automatically turn on after 2 reshuffles.
- unmotivated kicks - consider these kick reasons: refaf (with slot autoholded), ping , preadded to host's foe. All such reasons also can be checked automatically.
All in all, this sounds like matchmaking 2.0) with much more control of games.
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RE: Punish bad lobbies
@endranii , yes, this is one of possible solutions.
But look here...Right now (10 hours away from prime time) I can see 5 lobbies with e.g. dual gap with totally 60 slots and 23 players.
Hence I don't believe that hosting extra lobby will quicken game start.
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RE: Punish bad lobbies
@thomashiatt , @ftxcommando , explain me please how can I play ladder at desired position without full share on dual gap map.