@ftxcommando said in Punish bad lobbies:
Should be based on what rationale? By popular sovereignty half of all queues wouldn’t even involve players facing players.
Ultimately these queues have never been about some popularity poll. The first queue in GPG was 1v1, this carried out into FAF, now it’s different. Back when it was only 1v1, this was basically the entire rationale for balance decisions with some sentons sprinkled in. Now the schema of games viewed this way has gone beyond 1v1 and you have a roster of teamgames that have legitimacy for considerations about the game.
1v1 wasn’t chosen because it was popular, never was. It was easy dev resource wise, it had historical precedent, and it was built upon using said precedent.
Why do you speak about history? This is not about history, this is about actual problem.
I do not understand your point. You say lobbies are too bad to play them, matchmaker is for strange different (then play game and get fun??) purpose. But currently faf is lobby simulator with rare gameplay inclusions. So what do you suggest to solve this issue?