There literally never is a specific point or set of specific mistakes that hold someone back from reaching a given rating threshold. Thinking about games this way is holding you back. The actual answer is: The sum of what you do (and generally also basically any individual thing) at x rating is some % worse than what you do at x+300 rating. While playing, every second that passes during a game with a huge rating discrepancy, the lower rateds player win chance decreases. The only way for an upset is a huge mistake that cant be rectified quickly enough by the permanent being-better-at-everything advantage.
Posts made by Blackheart
Just make a nice senton tourney no rating limit like we had some years back.
Tree breaking should just be fully removed from the game.
2 questions from an amateur:
- Could you upload a bigger dataset as well?
- Is there some webservice or database or something where I can translate userid to username easily?
Since you had the courtesy of quoting me, ill respond:
The quote from my UI mod guide is "Advanced Strategic Icons: Extremely strong NOT recommended. I would go as far as saying that this mod will completely destroy your ability to improve past a certain level."
In the intro to my guide I write the following: "my focus will be the importance and the impact of those mods on your improvement in 1v1".
Why does your post then keep going on and on about some senton lategame that my post is clearly not intended to care about? Frankly, I dont give a rats ass if there are senton mods that make you perform better on sentons, thats why I didnt got into details about certain eco sharing mods etc. (remember that sentons and 1v1 has basically 0 common ground) The "certain level" I mentioned is also not something low like 1500, 1900, whatever 1v1 rating, since the competition and level of play here is low enough for icon mod differences not to be the deciding factor for a long time. Why I wrote it so strongly is that if you get used to it early on, you wont want to switch to something else once it starts mattering. Choosing the right setup at the beginning has great advantage once you climb really high.
As some others have responded, and as I have myself in the UI mod guide thread, on high level 1v1 it matters exceedingly much to be able to quickly see, target, and analyze unit comps or base structure comps of your opponent. If a mod obfuscates that my opponents mixed army (any army at t3 stage will be mixed in a 1v1) has a t3 mobile arty in it and a t3 MML, its garbage. If a mod obfuscates that the firebase has a misplaced massfab next to a radar cause the radar icon for some reason suffers from obesity, it is garbage.
If a mod makes the simple situations even simpler to tell apart, but obfuscates the relevant situations with complex army comps in an unordered base, its absolutely useless. Its very easy to adapt to the simple situations, and not easy to adapt to the difficult ones. If you manage to make a mod that does both, everyone would gladly use it.
Thats the reason why for example myself & petric and some other top players use private mods. Personally I use a very subtle highlighting for SMD/SML/TML/TMD icons. Your assumption that we are afraid of useful UI layout choices is not correct, its just that the strategic icon mod isnt useful for a good 1v1 player.
Then to clear up some confusion or fear that I think I am seeing in your post: The small icon version of the icon mod wont stop you from being good at sentons, no worries. The things it damages are mostly not relevant to sentons, and probably the small benefits offset the damage on sentons. My UI mod post however was aimed at being good at 1v1 and being good at FA in general, neither of which senton has any correlation with. In general, if you are confident that its good for you, just keep using it. If you arent sure, just dont use it, not a complex decision.
Finally I'm waiting for the new generation of top players who are using the icon mod, just as im waiting (since 2013) for any new generation of top players at all. For some odd reason it has not happened yet, but I'm sure the next 8 years will be different.
Probably a good idea to require a certain CPU score or whatever to be able to search 4v4+ upwards.
Could you post a comparison screenshot of the difference in missile arc?
Would be a great change if obs-off games (the standard setting) would mute teammates after they die - everyone who played Sentons will agree
Nice, great step in the right direction which is all competition done on generated maps! I think im gonna play some games if its still possible these days.
If you read my guide, you will see how low manual reclaim is prioritized (https://forum.faforever.com/topic/1222/how-to-improve-forever-6-laws?_=1625729785733). The difference between manual reclaim and attack move is probably in favor of the attack-moving player at levels below ~2000, due the manual reclaiming guy fucking up more important things. Then, after 2000ish, the difference will probably be like 30 points or something. Its always a tradeoff thats only worth it in specific scenarios, and its usually max 1 min spent in game, and requires no skill - only apm to spare which comes naturally at later stages. Just no need to worry about it.
@Sheeo Nobody is interested in the 2021 patreon data (that one will obviously be "correct"). We are talking about the years roughly 2017-2020, and you know perfectly well that we are, no need to play dumb or divert attention to "ill release 2021 data". Since you have surely separated faf patreon and private money and therefore directed the patreon to not-your-main bank account (...surely?), this shouldnt take you more than a couple minutes in the balance history of that account.
The reason this is even demanded is that the patreon has been chilling at a solid 300-500 bucks a month (as of writing, 588) for a long time, while the server + tourneys should not remotely use it all up (if it does, sad, but we would like to see the facts). From what I have heard about server costs & the tourney contributions from official FAF, it appears that there should be thousands saved up.
Ok, FtX is mean. Do you have any other points as well, or is this some last ditch attempt to bad PR him?
Wonder why he is mean?
Maybe because:
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There is a guy running the show here who is perma-afk and who has failed to supply what he demands of FtX for the FAFlive channel, which FtX already supplied (financial overview and a sheet detailing where the FAF patreon money goes, for the past years). If you do the math, there should be a lot of money, and in best case it has been mismanaged, in worst case - draw your own conclusions.
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There appears to be a conflict of interest on your end with the weird Sanctuary thing and the interests of FAF
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There is in general complete apathy and 0 will from your end to move matters forward, its natural to get annoyed when your attempts to do something get locked by afk people who arent willing to do more than set up 1 meeting per 6 months
If you and your buddy big S wouldnt hide behind closed doors and also try to work on stuff more than 1 talk per half year FtX toxcity would disappear (yes yes, Ftx is impossible to work with, etc. - because he actually works).
Sadly those elo stats are completely useless, the distribution is way too tight - this list says things like bennis vs nexus is only like 65-70% winrate for nexus.
Your best clue to see who is good is asking the top players, we have nothing else. It also varies a ton depending on form/rust/maps/etc.
So let me get this straight: You have an issue with ftx having a goal of getting ~20% more viewers on faflive? You are demanding "real data and metrics" about the future growth of the channel because he put a 20% viewer increase goal?
Where is your real data and your metrics about all the fancy goals you put in your post?
Do you even read what you are writing before posting it?
@tex said in Age vs Skill:
In regards to the conversation for skill changing over time, the other day I took a look at my POV replays from 2012. No hotkeys, no UI mods... I was either +200E or -200E for the first 10 minutes of the game. No eco skills or any sort of plan/direction visible in my gameplay. Reclaim was hardly prioritized. Efficiency wasnt discovered yet. Micro was poor. Multitasking/prioritizing was out of balance. Builds were non-existent. All I knew how to do was drag a line of factories down the map and win at t1 stage. And somehow that was good enough for 2k 1v1 ladder. Times have changed for sure. 2021 Tex could play a BO99 with 2012 Tex and do a clean sweep in 50 games. Overall average FAF skill is much higher now then it was in the old days.
If you play your BO99 on random maps, the result will probably be somewhat even.
Whenever people go on about how the level nowadays is "much higher", they dont understand that this is driven by repetition of maps and BO specification, and potentially better UI mods. Those improvements can be easily learned (and as easily forgotten during a break).
The decision making, the efficiency, the game understanding et al has not increased whatsoever (at the highest lvl this game has to offer). This is plainly illustrated by fully inactive briefly returning players. When I look at my POVs from 2013, I see a superior player, faster, more efficient, more aware. Its nice that you have gotten better, I havent. I dont even know how to cloak a selen anymore because it got changed and I'm too old and soft to adapt to it.
You especially, as evidenced from your comments on streams, seem to think that the old players are some kind of inferior species. While I do share this arrogance (just the other way around), it is not correct. The level of a game generally is set by a few select of driving individuals defining the meta and the quality of play. Others will catch up and try to match them, but as long as no incredibly dominant new force emerges, the level of play does not significantly rise.
FAF still has the oldass circuit of pros. There is no player that has played less than 2 years and is good, and the "absolute top" is still composed of the same people from 5-10 years ago. Do you think they have gotten much better? I dont think so.
Should also include permabanning everyone who dares to play a non map gen game
The thing with 70+ ppl signing up is absolutely insane even if Ftx wants to ignore it. Remember back then FAF had like what, 1/5 of the users? And yet you get over 70 ppl interested in competing in a tourney vs nowadays 25?
Doesnt matter if 50 of them never had a chance, they still signed up and played, there was a will maybe even honor to play in tourneys and try to perform in them. The interest in playing good isnt there to a degree it was during those times. We were all young and sitting in aeolus 24/7 actually caring who is king of ladder.
I also enjoyed the showmatch vs Petric even though it had some bugs for the unexplored mode. In general I do absolutely think that mapgen should become the standard in future tournaments and in general the standard for competition. It takes the game back to economic and strategic decisions and does not allow you to patch up bad on-the-fly decisions with studying 25 replays and spending hours creating 25 BOs.