Posts made by Balthazar
To elaborate, the only motion type options are:
Aircraft
Amph-floating
Amph-seabed
Land
Land again (there's two separate land-motion types that are identical except for the name, one's not used).
Hover
Ship
Sub
None (Structure)
To have anything that uses a combination of them would require you to swap out the unit in code, which breaks half the games systems.
We're very limited on what we can do with motion type stuff like that. Only submarines can surface like that.
I debated this internally, and the main reasons I didn't was:
I didn't wan't to insult peoples intelligence by assuming they wouldn't be able to work it out from the context clues of "No maps identifiably generated using ~" what was being referred to.
It was concise.
Sheikah was fine with it.
Peter Ziegler is the name on the license.
And from the perspective of reading and understanding what you need to do to follow the rules, it's pretty easy to see you're not going to be breaking that rule if you don't know what it's specifically referring to.
I might change it to NeroxisGen, which is the name it's actually released under.
Barring any compelling arguments to the contrary, in order to ensure players continued ability to play maps that are still considered to be 'balanced' in ranked play, in an upcoming update to the API, map uploaders will no longer have the power to 'unrank' a map after the initial choice to rank or not-rank the map on upload.
Maps can still be uploaded as either ranked or unranked.
Maps can still be unranked on request for any reason that would make it unfit for ranked play, such as balance, functionality, or exploitation reasons.
Maps will still, by default, auto update if a new version is available regardless of the ranked state of the old map, and authors can still hide maps they uploaded at will.
This change will ensure that players continue to have the option to play any map in ranked providing they still have access to it and that said map is still considered balanced and functional going forwards.
The generator is named after them. You're also not allowed to use the player to generate maps for upload.
The current vault rules are now available on the new wiki here. The rules apply to both the map and mod vaults, and read as follows:
Rules overview:
- No illegal, broken, malicious, pornographic, or 'test' content.
- Content must follow naming conventions, and have proper attribution.
- No GPG maps or variants thereof without approval.
- No maps identifiably generated using Neroxis.
Legal requirements:
Content must not breach international laws or the national/federal laws of the vaults' host country(s). This notably includes but is not limited to:
- No trademark, patent, or copyright violations: No content you don't have permission to upload.
- No war crimes: No unauthorised use of the red cross or of other protected distinctive emblems. (Protocol Additional to the Geneva Conventions of 12 August 1949, Article 18.6 and Article 38)
Meta requirements:
Naming conventions, and attribution.
- As per legal requirements; no trademark violations.
- No versioning in names.
- Content must include full attribution as required by contributors and additional included content.
- Maps utilising Cookienoobs' adaptive scripts must have 'Adaptive' at the start of the name.
Hello,
As you may well be aware, I'm going to be taking over from Biass as Creative Councillor when his notice period finishes shortly.
A bit about myself; I am a former professional graphic designer with 5 years industry experience, and two thirds of a BA in Design. You may recognise my name or know of my work from my mod, BrewLAN, which I started working in 2009 nearly exactly 12 years ago. I've also been doing commissioned SupCom work for about a year.
I don't currently have any strong ideas what direction I want to go as Creative Councillor, so I'll be continuing with the way Biass was doing things until I see a reason to change.
I'm far more active over on the Discord(s) than here on the forum, which may need to change, but I'm sure Dragun or someone will notify me if there's anything here that I've missed.
UEF Mobile Tactical Missile Defence: Trickshot
High command noticed an unfilled defensive niche in the mobile forces, and filled it the easy way; with one of those R2D2-looking Phalanx weapons on an apropriately re-sized APC body. Traditionally such a Phalanx not at sea is called a Centurion, but we'll keep quiet about that part.
Referred to as "Trickshot" by "the boys" due to it's ability seemingly effortlessly track and shoot missiles on the go; a feature it was literally designed for, it keeps its weapon stowed when not in use.