I can assure you and anyone else who may be reading this that there is absolutely no need to double buy the game to fix installation issues!!! Once you own it on steam you can download it as many times as you like, even on multiple devices.
Posts made by Askaholic
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RE: Latest update screwed up my FAF
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RE: Add a latest replay URL
Just be aware that the replay data doesn’t contain exactly the info you’re looking for. It contains the sequences of commands executed by all the players so you can see when units were queued up to be built but you would need to actually run those commands through the simulation to find out when/how many of those queued units were actually built. That’s only possible by viewing the replay with the FAForever.exe. It’s still possible to automate that, I would point you towards the FAForever AI discord since I think some of the AI guys like @maudlin27 have come up with some scripts to automate running a bunch of AI games and analyzing their results. Something similar could probably be done for replays too.
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RE: Cannot connect to any game
504 means you were able to talk to api.faforever.com but it wasn’t able to reach the backend service. So the fact that it started working again after you flushed your firewall rules is just a coincidence.
Just noting that in case someone finds this in the future and thinks that if they get a 504 error they can fix it by flushing firewall rules. You can’t. Just wait a bit and try again or notify the server admins.
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RE: [Rating] Inconsistency when drawing
Of course there “could” be but who is going to have time to build that. Detecting who is causing connection issues is also quite difficult and sometimes impossible since how can you decide which end of the pipe is responsible for the connection issue in a peer-to-peer system? That’s assuming you can even see which connections are having issues, which the lobby server can’t. I think nowadays the telemetry server often has that data and you could conceivably send it to the lobby server but there’s yet another nontrivial piece of code someone’s gotta write. All’s to say, yea it’s possible if you got enough devs with enough spare time.
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RE: [Rating] Inconsistency when drawing
The rating grace period doesn’t exist in matchmaker games to prevent people from manipulating their rating by just quitting games when they get a map that they don’t like or think they are bad on. Also if they get matched against an opponent they don’t want to play against. Same reason you’ll still be matched against people you’ve foed.
In customs you can control all that stuff before the match anyway so it makes more sense to have a grace period for disconnects.
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RE: FAF Palette - simple client theme editor
Wow, I totally missed this when it was posted originally. A little editor app like this is probably exactly what is needed to get people to use the themes feature more!
I’d love to see people make and share their own custom themes using this.
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RE: In Matchmaker, spawn top players to face each other
The matchmaker already tries to do that but some maps are just set up so that those slots face eachother. It really is up to the map authors to set up the slots in a certain way. It’s impossible for the matchmaker to know the specifics of any particular map so the best it can do is treat the slot numbers consistently.
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RE: Co-op improvement suggestions
Clearing the leaderboards would be very easy to do by one of the server admins. It’s just a matter of deciding to do it. I haven’t seen anyone talking about it internally.
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RE: Looking for feedback on whether people perceive more or fewer connection problems
I pinged our server admins to ask them to take a look.
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RE: no statistics or achivements
I remember now. It was an issue on the game side this time since the statistics started being sent in a different format which doesn’t work with the server parsing code. We discovered it last summer but @Jip has not had time to look into it yet.
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RE: no statistics or achivements
As far as I am aware they should be working. Maybe there is some configuration change that I’m not aware of that broke it @Brutus5000 @Sheikah
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RE: FAF 20 years from now
I wrote a version manager to do this a few years ago but there have been a lot of security changes to the API and download process that broke it. You could probably save a copy of your
%APPDATA%\FAForever
directory by hand, although it will include some unnecessary stuff that will just take up extra space. -
RE: FAF 2023_12_1 Crashes on Launch.
Try re-downloading the installer and re-installing. It looks like the download may have been corrupted. I just installed 2023.12.1 today on Linux and it worked fine.
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RE: Clan Management still down?
Yea it was broken due to DDoS related changes in the API. It is being worked on although there are some other parts of the website that were broken that have higher priority.
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RE: FAF closed FA 1-2 minutes into 3v3 TMM game
I would guess something happened with the networking where somehow the communication between the game and the FAF server was interrupted and so the game launch wasn’t detected. If it happens again or starts to happen regularly then it would become worth looking into more.
I know that the admins made some changes to our relay server provider as part of their ongoing efforts to fix the connection issues, so it’s possible that caused the interruption.
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RE: GAEA World Builder - How to make maps symmetrical?
https://forum.faforever.com/topic/6066/index-librorum-s-maps-assorted-projects-and-gaea-tutorials/17
See the heading called 'Creating Symmetry'
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RE: Can we Pleaassee have 1 v1 random map only queue?
Yea I don’t see any harm in trying it out for a month or something and then having some real data to make a decision on rather than speculating how people might behave. Mapgen week isn’t really comparable because everyone was forced to play mapgen only and some folks didn’t like that.
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RE: Is there some sort of punishment for closing the game while automatch is connecting
If you get timed out from the matchmaker then it won’t let you join the queue. If you were in queue and didn’t get a game then it’s because there was no way to put you in a balanced game given the other players in the queue at the time.
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RE: Number of players in game lobby not matching faf lobby
The number displayed is not something that the client decides. It just shows whatever the lobby server is telling it.