[Patch 3831] Executor: Missile Carrier can't launch tactical nuclear bomb #Endgame Prime v737
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This unit functions normally in fa patch v3829, but encounters issues in v3831.


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This is due to the fix intended to prevent silo weapons from firing projectiles when they have no ammo.
The unit's NukeMissile weapon hasCountedProjectile = true,MaxProjectileStorage = nil, and the unit is missing theSILOcategory.
The fix thinks that onlyCountedProjectileis needed for a weapon to work with ammo, but upon further investigation the engine won't let a unit build ammo if it doesn't have the category, and the projectile max storage amount also needs to be set so that the engine knows there's space to fit the ammo, since it won't default to something reasonable like 1.
I will change the fix to check if a unit is a valid silo unit, but the mod should also fix its unit (CYBMISSCAR) to not haveCountedProjectile = trueon a non-silo weapon. -
@Nomander Thank you for your kind response. I suggest not setting such rigorous program logic for this enjoyable mod. It would be better to set a switch to give players the choice,
or to strictly restrict it only for the ranked match mode. This way, it maintains both rigor and fun.
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