ShakeCamera
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Hi!
How off ShakeCamera? For all weapons set 0. For init effects and entity visial effect cannot.-
Option may save my eys if set 0?
{
title = "<LOC OPTIONS_CAMERA_SHAKE>Shake intensity",
key = 'camera_shake_intensity',
type = 'slider',
set = function(key, value, startup)
ConExecute("cam_ShakeMult " .. tostring(0.01 * value))
end,
default = 100,
custom = {
min = 0,
max = 100,
inc = 5,
},
}, -
How revrinte C++ <==> Lua funcion
--- Shake the camera. This is a method of entities rather than a global function because it takes
--- the position of the entity as the epicenter where it shakes more.
---@param radius number distance from epicenter at which shaking falls off tomin
---@param max number size of shaking in world units, when looking at epicenter
---@param min number size of shaking in world units, when atradiusdistance or farther
---@param duration number in seconds
function Entity:ShakeCamera(radius, max, min, duration)
end
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You can already turn it off in the game options, so why change it in the units?

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@Saver Thank you! It enough.
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