<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[ShakeCamera]]></title><description><![CDATA[<p dir="auto">Hi!<br />
How off ShakeCamera? For all weapons set 0. For init effects and entity visial effect cannot.</p>
<ol>
<li>
<p dir="auto">Option may save my eys if set 0?<br />
{<br />
title = "&lt;LOC OPTIONS_CAMERA_SHAKE&gt;Shake intensity",<br />
key = 'camera_shake_intensity',<br />
type = 'slider',<br />
set = function(key, value, startup)<br />
ConExecute("cam_ShakeMult " .. tostring(0.01 * value))<br />
end,<br />
default = 100,<br />
custom = {<br />
min = 0,<br />
max = 100,<br />
inc = 5,<br />
},<br />
},</p>
</li>
<li>
<p dir="auto">How revrinte C++ &lt;==&gt; Lua funcion<br />
--- Shake the camera. This is a method of entities rather than a global function because it takes<br />
--- the position of the entity as the epicenter where it shakes more.<br />
---@param radius number distance from epicenter at which shaking falls off to <code>min</code><br />
---@param max number size of shaking in world units, when looking at epicenter<br />
---@param min number size of shaking in world units, when at <code>radius</code> distance or farther<br />
---@param duration number in seconds<br />
function Entity:ShakeCamera(radius, max, min, duration)<br />
end</p>
</li>
</ol>
]]></description><link>https://forum.faforever.com/topic/9646/shakecamera</link><generator>RSS for Node</generator><lastBuildDate>Wed, 03 Jun 2026 23:48:46 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/9646.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 14 Nov 2025 11:18:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to ShakeCamera on Thu, 25 Dec 2025 08:55:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/saver" aria-label="Profile: Saver">@<bdi>Saver</bdi></a> Thank you! It enough.</p>
]]></description><link>https://forum.faforever.com/post/70842</link><guid isPermaLink="true">https://forum.faforever.com/post/70842</guid><dc:creator><![CDATA[F19]]></dc:creator><pubDate>Thu, 25 Dec 2025 08:55:23 GMT</pubDate></item><item><title><![CDATA[Reply to ShakeCamera on Fri, 14 Nov 2025 13:37:27 GMT]]></title><description><![CDATA[<p dir="auto">You can already turn it off in the game options, so why change it in the units?</p>
<p dir="auto"><img src="/assets/uploads/files/1763127444375-7e7a0a58-694a-4f3d-a240-32787d42890a-image.png" alt="image.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.faforever.com/post/70224</link><guid isPermaLink="true">https://forum.faforever.com/post/70224</guid><dc:creator><![CDATA[Saver]]></dc:creator><pubDate>Fri, 14 Nov 2025 13:37:27 GMT</pubDate></item></channel></rss>