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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Seraphim eco-SACU

    Scheduled Pinned Locked Moved Balance Discussion
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    • K Offline
      Knight925
      last edited by Knight925

      Wow... they buff it from 2 to 3 mass income.... while making the sacu more expensive... how incredibly helpfull.....

      Also that comment is almost a year old ^^

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      • K Offline
        keyser
        last edited by

        i advice you to take a calculator and compare the ratio of mass income / mass invested (same for the energy) of ras sacu vs new sera scu; little hint if you don't nerf the price, it's too good.
        Well as you can see it has been merged, which mean it will be in the next patch, thing takes their time on faf.

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        • Dragun101D Offline
          Dragun101
          last edited by

          On a slighlty serious question is high build time for the various SACU upgrades when not done via QGateway intended? Because RAS on an SACU when upgraded/not in QGate is around 40 minutes to an hour unassisted for example

          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

          Project Head and current Owner/Manager of SCTA Project

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          • K Offline
            keyser
            last edited by

            well their BP need to be this low; the BT need to be this high. You could possibly lower the QG BP to lower the BT as well, i guess. But it's not the decision that has been taken, we want to make spamming QG, to some extend viable, and thus reduce impact of assist. Also this will allow more adjacency benefit.

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            • Dragun101D Offline
              Dragun101
              last edited by

              How does the fact it takes 40 minutes for a build power upgrade on a unupgraded SACU, vs a build power SACU being two minutes Quantum be 2 minutes be better for adjacany? Unless you are talking in reference to the QG itself?

              I feel that just aethestically having them be less BP than a T3 Engi just feels wrong. Not talking like going back to 56. Just something like 35-40 maybe. /shrug.

              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

              Project Head and current Owner/Manager of SCTA Project

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              • K Offline
                keyser
                last edited by

                @Dragun101 said in Seraphim eco-SACU:

                I feel that just aethestically having them be less BP than a T3 Engi just feels wrong. Not talking like going back to 56. Just something like 35-40 maybe. /shrug.

                decision has been made gameplay wise to reduce the BP of raw scu so they are less versatile without proper upgrades. You won't be able to pump sam on the front line with rambo scu anymore, you will actually have to build scu with the BP upgrade for that purpose.

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                • Dragun101D Offline
                  Dragun101
                  last edited by

                  Fair enough Keysar just felt it looked to me when I saw that massive disperancy(sp) shocked me. Through be some way to buff Engineering UEF with Both Drones to have same BP as other SACU’s (sense currently its 6ish less).

                  I guess from an interface standpoint, I was kinda shocksd fo see naked SACU’s to have less raw BP than T3 Engineers. But yeah that make sense what you said Keysar.

                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                  Project Head and current Owner/Manager of SCTA Project

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                  • K Offline
                    Knight925 @Dragun101
                    last edited by

                    @ shalkya

                    nerf BP : 56 to 20
                    buff raw BT : 14400 to 8400 (10400 for sera)
                    nerf ras BT : 8400 to 25000
                    buff sera mass/e prod from 2/200 to 3/300
                    nerf sera mass cost from 2050 to 2200
                    remove wreck for scu

                    What does BT stand for though? BP is Buildpower, but what is BT?

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                    • K Offline
                      Katharsas
                      last edited by

                      Build Time

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                      • K Offline
                        Knight925
                        last edited by

                        so basically:

                        • eco SACUs will be unable to build enough to spend their own income
                        • you will need to spam engineering stations or t3 engineers on top of SACUs
                        • you need 2-3 gateways instead of one, to compensate for the slow build time
                        • Seraphim will build 3 basic SACUs for every eco SACU of the other factions

                        I don't think I agree with the slow ass Buildtime. 3x the buildtime seems a bit too much.

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                        • K Offline
                          keyser
                          last edited by

                          you can always add in the engineering upgrade, to get BP with your SACU

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                          • Dragun101D Offline
                            Dragun101
                            last edited by

                            I don’t onow about Knight but BP thing is mostly an aethestic issue for me (that huh an SACU which I always felt was mewnt replace the T3 Engineer, and so some extent T3 MBT. Now has less BP than said T3 Engi /confused). But it is what it is curious to see how SACU’s will be used now.

                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                            Project Head and current Owner/Manager of SCTA Project

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                            • ThomasHiattT Offline
                              ThomasHiatt
                              last edited by

                              I thought that Support Command Units were supposed to be like the ACU only you get to have more. The ACU only has 10 buildpower when it gates in and I don't understand why Support Command Units would have any more. They should have to be upgraded to get more buildpower or combat abilities the same as a normal ACU would, just with a different set of upgrades.

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                              • S Offline
                                Sprouto
                                last edited by

                                Perhaps the big difference in build power is related to the ACU teleporting directly into the world, whereas the SACU come thru a gate, and don't have to undergo what must be a rather difficult and expensive process to reach the planet. Dunno really - just a thought to give some credence to the difference.

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                                • AzraaaA Offline
                                  Azraaa
                                  last edited by

                                  I think sprouto is correct in terms of lore

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                                  • P Offline
                                    Psions Banned
                                    last edited by Psions

                                    Also the fact that the SCU is t3, then look comparably at the BP of an ACU at t3 tech.

                                    If they really are nerfing SCU to 20bp then its garbage change. Hives and Kennels will become the mainstay of all build power, because t3 engi simply don't cut it with their garbage pathing.

                                    SCU seem okay where they are at the moment and those complaining about RAS sacu don't know how to open a spreadsheet.

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                                    • CascadeC Offline
                                      Cascade
                                      last edited by Cascade

                                      I thought that the seraphim didn't get RAScoms because their shields are very strong, strong enough to fab spam everywhere and have it be sorta safe.

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                                      • W Offline
                                        WackelKontakt
                                        last edited by WackelKontakt

                                        Quite frankly, every single time the balance team decides to "nerf BT" it harms those two factions which evidently scale by far the worst in build power, the most. Namely Seraphim and Aeon. Can we please stop this already?

                                        It should have been evident enough by now, that simple calculation by rate numbers doesn't cut it - given how bad the path finding of the stupid engineers affects actual possible growth.

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                                        • W Offline
                                          WackelKontakt
                                          last edited by

                                          Well, I overread the statement about the engineering station. It's hell about time. Thanks.

                                          Still, consider to stop BT nerfing anyway, as compensation by "just more engy stations" will harm sim speed - for effectively no real change.

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