FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Knight925
    K
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 4
    • Groups 0

    Knight925

    @Knight925

    2
    Reputation
    2
    Profile views
    4
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    Knight925 Unfollow Follow

    Best posts made by Knight925

    • Seraphim eco-SACU

      Hallo dear readers,

      I am here to ask why Seraphim is still the only faction that cannot scale their economy with limited build space. I would understand the missing Seraphim SACU eco upgrade if there were notable factional differences with economy scaling in other areas: but there aren't. This is the only, annoying exception. Every faction has the same mexes, power generators and mass fabricators. Every ACU has at least one eco upgrade, but the missing second one is really not a problem, if you have access to eco SACUs.

      The missing SACU eco upgrade especially hurts on large maps with limited buildspace and very few mexes. The only thing left to do on these maps is beg your allies for an engineer of annother faction and build their eco-SACUs

      Every non-Seraphim-faction has the option to get unlimited building power and eco on limited space with eco SACUs.

      Additionally, all non-Seraphim-factions will have very tanky engineers at their disposal, because t3 engineers are squishy and masses of SACUs without eco-upgrade are an extremly bad mass-investment. If you build eco-SACUs for eco you will get the engineering power on-top.

      Also every other faction can get the SACU-part of their eco out of the way, when an nuclear strike is incoming.

      In multiplayer-games this is mostly circumvented by begging your allies for engineers every single game, but why?

      I don't understand how this diversification helps the game in any way. In 1vs1 matches the game rarely advances much above all-t3-mex before someone is dead. In multiplayer games there is constant begging for engineers and seraphim play their lategame as annother faction. Do we really need this?

      When I pick seraphim in a 4v4 I would really like to have mostly seraphim building power for once and play as.... Seraphim?!? The way it stands, lategame I always have to switch to one of the other 3 factions..... unless I want to:

      • have really squishy engineers or way overcosted engineers
      • have to use huge parts of the map for buildings that are expensive and easily blow up in a chain reaction and cannot be reasonably be shielded (massfabs and powergens)
      • build expensive things with 200 squishy engineers that keep pumping into each other with horrible pathfinding, block the whole space for buildings, mess up your unit limit and blow up through the slightest amount of damage.
      • beg annother faction for an engineer to build engineering stations

      Please let people who picked Seraphim play their lategame as Seraphim too.

      Has anyone a good reason, why the missing Sera-eco-SACU makes the game more interesting or balanced? Aside from "different is better in general"?
      eco-SACUs are one of the most efficient, basic and common lategame-investments for all factions. And Sera-players always have to wiggle to one of the other 3 factions.

      Looking forward to comments.

      posted in Balance Discussion
      K
      Knight925

    Latest posts made by Knight925

    • RE: Seraphim eco-SACU

      so basically:

      • eco SACUs will be unable to build enough to spend their own income
      • you will need to spam engineering stations or t3 engineers on top of SACUs
      • you need 2-3 gateways instead of one, to compensate for the slow build time
      • Seraphim will build 3 basic SACUs for every eco SACU of the other factions

      I don't think I agree with the slow ass Buildtime. 3x the buildtime seems a bit too much.

      posted in Balance Discussion
      K
      Knight925
    • RE: Seraphim eco-SACU

      @ shalkya

      nerf BP : 56 to 20
      buff raw BT : 14400 to 8400 (10400 for sera)
      nerf ras BT : 8400 to 25000
      buff sera mass/e prod from 2/200 to 3/300
      nerf sera mass cost from 2050 to 2200
      remove wreck for scu

      What does BT stand for though? BP is Buildpower, but what is BT?

      posted in Balance Discussion
      K
      Knight925
    • RE: Seraphim eco-SACU

      Wow... they buff it from 2 to 3 mass income.... while making the sacu more expensive... how incredibly helpfull.....

      Also that comment is almost a year old ^^

      posted in Balance Discussion
      K
      Knight925
    • Seraphim eco-SACU

      Hallo dear readers,

      I am here to ask why Seraphim is still the only faction that cannot scale their economy with limited build space. I would understand the missing Seraphim SACU eco upgrade if there were notable factional differences with economy scaling in other areas: but there aren't. This is the only, annoying exception. Every faction has the same mexes, power generators and mass fabricators. Every ACU has at least one eco upgrade, but the missing second one is really not a problem, if you have access to eco SACUs.

      The missing SACU eco upgrade especially hurts on large maps with limited buildspace and very few mexes. The only thing left to do on these maps is beg your allies for an engineer of annother faction and build their eco-SACUs

      Every non-Seraphim-faction has the option to get unlimited building power and eco on limited space with eco SACUs.

      Additionally, all non-Seraphim-factions will have very tanky engineers at their disposal, because t3 engineers are squishy and masses of SACUs without eco-upgrade are an extremly bad mass-investment. If you build eco-SACUs for eco you will get the engineering power on-top.

      Also every other faction can get the SACU-part of their eco out of the way, when an nuclear strike is incoming.

      In multiplayer-games this is mostly circumvented by begging your allies for engineers every single game, but why?

      I don't understand how this diversification helps the game in any way. In 1vs1 matches the game rarely advances much above all-t3-mex before someone is dead. In multiplayer games there is constant begging for engineers and seraphim play their lategame as annother faction. Do we really need this?

      When I pick seraphim in a 4v4 I would really like to have mostly seraphim building power for once and play as.... Seraphim?!? The way it stands, lategame I always have to switch to one of the other 3 factions..... unless I want to:

      • have really squishy engineers or way overcosted engineers
      • have to use huge parts of the map for buildings that are expensive and easily blow up in a chain reaction and cannot be reasonably be shielded (massfabs and powergens)
      • build expensive things with 200 squishy engineers that keep pumping into each other with horrible pathfinding, block the whole space for buildings, mess up your unit limit and blow up through the slightest amount of damage.
      • beg annother faction for an engineer to build engineering stations

      Please let people who picked Seraphim play their lategame as Seraphim too.

      Has anyone a good reason, why the missing Sera-eco-SACU makes the game more interesting or balanced? Aside from "different is better in general"?
      eco-SACUs are one of the most efficient, basic and common lategame-investments for all factions. And Sera-players always have to wiggle to one of the other 3 factions.

      Looking forward to comments.

      posted in Balance Discussion
      K
      Knight925