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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Siren and Command missile defense

    Scheduled Pinned Locked Moved Balance Discussion
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    • N Offline
      Nik0Iay
      last edited by

      I think that the zapper should be back on the naval units because the missile deflection is not as useful, takes too long to deal with one missile and i feel like the range of the defense is shorter than it used to be. The Siren is the only cruiser that can't protect properly from tactical missiles.

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      • TheCrimsonKnightT Offline
        TheCrimsonKnight
        last edited by

        I really like the missile deflect personally, but maybe a range and "fire rate" increase could be tested?

        Unless this is incorrect and the anti-missile systems' effective throughput is the same.

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        • JipJ Offline
          Jip
          last edited by Jip

          It depends.

          The deflection system does not take into account the missile health. The same applies to the Aeon missile defenses. Therefore Sirens are much more effective against structure-based TMLs, the Aeon Missile Ship and the UEF Cruiser. But, it's weaker against the Seraphim Cruiser because it prefers quantity over quality.

          A work of art is never finished, merely abandoned

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          • N Offline
            Nuggets
            last edited by

            In an actual game it seems like the cybran cruiser tml or defelection doesnt exist. It MAYBE useful against 1 early tml or billy but thats it. What is even the point of redirecting missiles in a navy fight? You gonna redirect cruiser missiles at cruisers (while not even catching all), which just get destroyed?

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            • TheCrimsonKnightT Offline
              TheCrimsonKnight
              last edited by

              Maybe make it so you can chose where to redirect the missiles to?

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              • JipJ Offline
                Jip @Nuggets
                last edited by

                @Nuggets said in Siren and Command missile defense:

                In an actual game it seems like the cybran cruiser tml or defelection doesnt exist. It MAYBE useful against 1 early tml or billy but thats it. What is even the point of redirecting missiles in a navy fight? You gonna redirect cruiser missiles at cruisers (while not even catching all), which just get destroyed?

                There's more to the game than pure functionality - it is also aesthetically quite pleasing to see in my point of view. It just adds a bit of faction diversity.

                If I recall correct it was just a production test to see how the defense would hold up in practice. It's up to the balance team to keep it or not. Just a pull request revert away and then it's back to the old zappers 🙂 .

                A work of art is never finished, merely abandoned

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