Siren and Command missile defense
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I think that the zapper should be back on the naval units because the missile deflection is not as useful, takes too long to deal with one missile and i feel like the range of the defense is shorter than it used to be. The Siren is the only cruiser that can't protect properly from tactical missiles.
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I really like the missile deflect personally, but maybe a range and "fire rate" increase could be tested?
Unless this is incorrect and the anti-missile systems' effective throughput is the same.
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It depends.
The deflection system does not take into account the missile health. The same applies to the Aeon missile defenses. Therefore Sirens are much more effective against structure-based TMLs, the Aeon Missile Ship and the UEF Cruiser. But, it's weaker against the Seraphim Cruiser because it prefers quantity over quality.
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In an actual game it seems like the cybran cruiser tml or defelection doesnt exist. It MAYBE useful against 1 early tml or billy but thats it. What is even the point of redirecting missiles in a navy fight? You gonna redirect cruiser missiles at cruisers (while not even catching all), which just get destroyed?
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Maybe make it so you can chose where to redirect the missiles to?
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@Nuggets said in Siren and Command missile defense:
In an actual game it seems like the cybran cruiser tml or defelection doesnt exist. It MAYBE useful against 1 early tml or billy but thats it. What is even the point of redirecting missiles in a navy fight? You gonna redirect cruiser missiles at cruisers (while not even catching all), which just get destroyed?
There's more to the game than pure functionality - it is also aesthetically quite pleasing to see in my point of view. It just adds a bit of faction diversity.
If I recall correct it was just a production test to see how the defense would hold up in practice. It's up to the balance team to keep it or not. Just a pull request revert away and then it's back to the old zappers
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