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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Wish-A-Mod Foundation

    Scheduled Pinned Locked Moved Modding & Tools
    64 Posts 20 Posters 3.9k Views 2 Watching
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    • cychwa_klaymbergC Offline
      cychwa_klaymberg @gabrilend
      last edited by

      @gabrilend
      It's not at all difficult to do, but why bother? Factions and units for the standard game mode are well balanced and take into account the countermeasures of other factions. For example, submarines, torpedo planes, and so on. If a faction is strengthened in one aspect, it will either be too strong or weak in others in different situations (mainly depending on the map). For example, in a single-lane battle, speed isn't particularly beneficial, but damage or health are much more significant.

      gabrilendG 1 Reply Last reply Reply Quote 0
      • gabrilendG Offline
        gabrilend @cychwa_klaymberg
        last edited by

        @cychwa_klaymberg

        that may be for land units, but you can always apply more speedy air units. Also, speed means your micro is more effective, as you can better dodge incoming strikes. It's not just the value of getting from point A to point B faster...

        I understand that the factions and units are already balanced. But, with a neat mod like this, you can try out more... extremes, in the faction diversities. The trend when balancing metas in games is always to move toward homogenaeity - the developers have to put in conscious effort to resist this pull. These suggested balance tweaks are one such way to resist that.

        The idea is to create a mod for the balance testing, and let players mess around with it to see how it feels. I think you'd be surprised about how much more interesting the game feels as each faction's playstyle becomes more distinct.

        cychwa_klaymbergC 1 Reply Last reply Reply Quote 1
        • NuggetsN Offline
          Nuggets FAF Association Board
          last edited by

          I think you didnt consider some things regarding balance.
          You cant just give an entire faction speed or damage. Balance needs to exist in every category for any match up or 1v1 is simply unplayable. You cant just give air units of one factions more speed and then say "well they are just better at that".
          Sure there are units that are better than others but a faction needs to have some kind of answer to things. One faction having more speed on their asf would be massively busted and playing that faction for air would be the meta.

          But if you do want to do something like this yourself you can check out my casino mod (to see how its done) which uses unit buffs such as health, speed and damage

          1 Reply Last reply Reply Quote 0
          • cychwa_klaymbergC Offline
            cychwa_klaymberg @gabrilend
            last edited by

            @gabrilend said in Wish-A-Mod Foundation:

            I think you'd be surprised about how much more interesting the game feels as each faction's playstyle becomes more distinct.

            I think you'll be surprised that I understand the idea itself. But I also support Nuggets' comment. Besides, I play a different mode and with mods.

            1 Reply Last reply Reply Quote 0

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