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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Game Crashes

    Scheduled Pinned Locked Moved I need help
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    • L Offline
      Leprechaun
      last edited by Leprechaun

      Hi All

      This only happens on survival games I host:

      Adaptive Pillar Survival (happens 70% of games)
      Global Kill (happens 50% of games)

      All games start and play as normal for a while using:

      Total Mayhem
      AI Wave Survival
      No Crash Air Damage
      1% Particles
      ACU Boost 1.5x
      All Faction Quantum Gate
      2x Resources, Storage, Build Rate, Build Range
      All Faction Quantum Gate
      Hive Engineering Stations for All
      Low Commander Upgrade Costs

      What will happen is that beginning half way into the game we will start loosing people. Sometimes it happens with the first person, sometimes after a few, but the game will freeze and refuse to go any further.

      F11 reveals it isn`t a person lagging, it just shows the game is hung up.

      I have been looking at the error log files and the end of the file has this:

      debug: Session time: 00:49:54 Game time: 00:25:43 Heap: 736.0M / 663.1M
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      debug: Session time: 00:50:12 Game time: 00:25:54 Heap: 736.0M / 666.2M
      debug: Session time: 00:50:22 Game time: 00:25:59 Heap: 736.0M / 668.4M
      debug: Moderator event for fanatazgara: Self-destructed 3 units
      debug: Session time: 00:50:32 Game time: 00:26:05 Heap: 736.0M / 677.0M
      debug: Session time: 00:50:43 Game time: 00:26:11 Heap: 736.0M / 675.5M
      info: Naval Power Is
      info: 855
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> debug: Session time: 00:50:54 Game time: 00:26:19 Heap: 736.0M / 678.3M warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00116) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0017b) supplied in a pose update.
      debug: Session time: 00:51:05 Game time: 00:26:28 Heap: 736.0M / 672.4M
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      info: CWldSession::DoBeat() unknown entity id (0x2ff000f1) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000a7) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00116) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0011a) supplied in a pose update.
      warning: Invalid args to yield(); tick count must be >=0
      stack traceback:
      [C]: in function `WaitTicks'
      ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
      debug: Session time: 00:51:25 Game time: 00:26:43 Heap: 736.0M / 669.5M
      debug: Session time: 00:51:36 Game time: 00:26:50 Heap: 736.0M / 670.2M
      debug: Session time: 00:51:52 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:52:03 Game time: 00:26:53 Heap: 736.0M / 669.6M
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/b_sec2101_icon.dds
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/gtd4201_icon.dds
      debug: Session time: 00:52:21 Game time: 00:26:53 Heap: 736.0M / 669.8M
      debug: Session time: 00:52:31 Game time: 00:26:53 Heap: 736.0M / 669.7M
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      info: send Ptr: 06CA0002
      warning: Connection dialogue opening due to disconnection by players:
      debug: Session time: 00:52:51 Game time: 00:26:53 Heap: 736.0M / 669.5M
      debug: Session time: 00:53:11 Game time: 00:26:53 Heap: 736.0M / 669.6M
      debug: Session time: 00:53:21 Game time: 00:26:53 Heap: 736.0M / 669.6M
      info: Minimized true
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Minimized false
      debug: Session time: 00:53:36 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:53:50 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:54:00 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:54:10 Game time: 00:26:53 Heap: 736.0M / 669.4M
      debug: Session time: 00:54:20 Game time: 00:26:53 Heap: 736.0M / 669.4M
      info: Minimized true

      Similar for all crashed games. I have turned down my graphics settings and its not that, it appears there are textures missing. I have redownloaded all mods and it still happens.

      Please can someone help?

      L 1 Reply Last reply Reply Quote 0
      • maggeM Offline
        magge Global Moderator
        last edited by

        Please attach whole log. I would disable all mods, and enable them one by one until you find the faulty mod that may cause the crash, or a combination of mods that are causing it.

        Join a FAFtastic Team

        1 Reply Last reply Reply Quote 0
        • L Offline
          Leprechaun @Leprechaun
          last edited by

          Hi Magge

          Thank you, its attached

          game_23516320.log

          In the meantime I`ll experiment to see if I can narrow it down as one of the mods.

          1 Reply Last reply Reply Quote 1
          • L Offline
            Leprechaun
            last edited by

            2 tests completed, it seems to be the Total Mayhem mod

            1 Reply Last reply Reply Quote 1
            • Z Offline
              Zaraas101
              last edited by

              Unhandled exception:

              table index is nil
              stack traceback:

              Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
              Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Siraz\AppData\Roaming\Forged Alliance Forever\logs\game_25075363.log /gpgnet 127.0.0.1:58562 /mean 1806.8499755859375 /deviation 97.4188003540039 /savereplay gpgnet://127.0.0.1:58563/25075363/Zaraas101.SCFAreplay /country US /clan FAM /numgames 846 /numgames 842

              Callstack:
              Unknown symbol (address 0x008d462c)

              Last 100 lines of log...

              info: Blueprints Loading: original files from /effects directory
              info: Blueprints Loading: original files from /env directory
              info: Blueprints Loading: original files from /meshes directory
              info: Blueprints Loading: original files from /projectiles directory
              info: Blueprints Loading: original files from /props directory
              info: Blueprints Loading: original files from /units directory
              info: Blueprints Extracting mesh...
              info: Blueprints Modding...
              info: Blueprints Loading... completed: 606 original, 0 modded, and 72 preset units
              info: Blueprints Loading... completed: 393 original and 0 modded projectiles
              info: Blueprints Registering...
              debug: MEM: -31 bytes RULE
              debug: Lua session environment initialized with game version 3824, game type FAF and at commit hash 1c652a79bfde09257c78d8fe612333cfb606a6f6
              info: /savereplay
              info: REPLAY ID: 25075363
              info: Active mods in session:
              debug: MEM: -5247026 bytes STIMap
              debug: MEM: -5247026 bytes LoadTexturing
              debug: MEM: -5247026 bytes WaterMask
              debug: MEM: -12252683 bytes TERRAIN
              info: Background task "Map loader /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge.scmap" finished.
              info: Saving replay to "gpgnet://127.0.0.1:58563/25075363/Zaraas101.SCFAreplay"
              debug: MEM: 0 bytes LUABP
              debug: Lua sim environment initialized with game version 3824, game type FAF and at commit hash 1c652a79bfde09257c78d8fe612333cfb606a6f6
              debug: MEM: 0 bytes OGRID
              info: Loading save file: /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge_save.lua
              info: Loading script file: /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge_script.lua
              warning: NUM PROPS = 0
              info: Initialize Armies brain nickname is arfortney
              info: CreateArmy group ARMY_1
              info: Initialize Armies brain nickname is DEXXTER_007
              info: CreateArmy group ARMY_2
              info: Initialize Armies brain nickname is Chatanane
              info: CreateArmy group ARMY_3
              info: Initialize Armies brain nickname is Zaraas101
              info: CreateArmy group ARMY_4
              info: Initialize Armies brain nickname is Therbious
              info: CreateArmy group ARMY_5
              info: Initialize Armies brain nickname is Hanzw
              info: CreateArmy group ARMY_6
              info: Initialize Armies brain nickname is kernel_pop
              info: CreateArmy group ARMY_7
              info: Initialize Armies brain nickname is Masterlis
              info: CreateArmy group ARMY_8
              info: Initialize Armies brain nickname is civilian
              info: CreateArmy group ARMY_9
              info: Initialize Armies brain nickname is civilian
              info: CreateArmy group NEUTRAL_CIVILIAN
              debug: Preloading 1418 batch textures
              debug: Preloading 0 d3d textures
              debug: Preloading 0 models
              debug: Preloading 0 animations
              info: creating medium fidelity terrain
              info: creating low fidelity water
              info: creating medium fidelity terrain
              info: creating low fidelity water
              debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
              debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
              debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
              debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
              debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
              debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
              debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
              debug: Context based templates: Found template: AppendAirGrid with name Air grid
              debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
              debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
              debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
              debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
              debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
              debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
              debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
              debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
              debug: Context based templates: Found template: PointDefense with name Point defense
              debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
              debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
              debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
              debug: Context based templates: Found template: T3Extractor with name Extractor
              debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
              debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
              debug: Context based templates: Found 23 templates
              info: /savereplay
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              warning: GetResource: Invalid name ""
              info: Can't find texture "" -- trying fallback.
              debug: Session time: 00:05:56 Game time: 00:00:00 Heap: 256.0M / 234.5M
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
              debug: Session time: 00:06:07 Game time: 00:00:10 Heap: 256.0M / 240.5M
              debug: Session time: 00:06:17 Game time: 00:00:19 Heap: 256.0M / 243.4M
              debug: Moderator event for Zaraas101: Created a marker with the text: 'T1 for zaraas'

              Z 1 Reply Last reply Reply Quote -1
              • Z Offline
                Zaraas101 @Zaraas101
                last edited by

                my games keep crashing a few minutes in. please help .

                1 Reply Last reply Reply Quote 0
                • Z Offline
                  Zaraas101
                  last edited by

                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x409cc4a0
                  attempted to write memory at 0x409cc4a0

                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                  Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Siraz\AppData\Roaming\Forged Alliance Forever\logs\game_25075881.log /gpgnet 127.0.0.1:56692 /mean 1806.8499755859375 /deviation 97.4188003540039 /savereplay gpgnet://127.0.0.1:56693/25075881/Zaraas101.SCFAreplay /country US /clan FAM /numgames 846 /numgames 842

                  Callstack:
                  Unknown symbol (address 0x409cc4a0)
                  Unknown symbol (address 0x3983ec78)

                  Last 100 lines of log...

                  debug: GpgNetSend ClearSlot 5
                  debug: GpgNetSend ClearSlot 6
                  debug: GpgNetSend ClearSlot 7
                  debug: GpgNetSend ClearSlot 8
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 1
                  debug: GpgNetSend PlayerOption 157477 StartSpot 1
                  debug: GpgNetSend GameOption AutoTeams none
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 1
                  debug: GpgNetSend PlayerOption 157477 StartSpot 1
                  debug: GpgNetSend ClearSlot 2
                  debug: GpgNetSend ClearSlot 3
                  debug: GpgNetSend ClearSlot 4
                  debug: GpgNetSend ClearSlot 5
                  debug: GpgNetSend ClearSlot 6
                  debug: GpgNetSend ClearSlot 7
                  debug: GpgNetSend ClearSlot 8
                  debug: GpgNetSend GameOption AutoTeams tvsb
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 1
                  debug: GpgNetSend PlayerOption 157477 StartSpot 1
                  debug: GpgNetSend ClearSlot 2
                  debug: GpgNetSend ClearSlot 3
                  debug: GpgNetSend ClearSlot 4
                  debug: GpgNetSend ClearSlot 5
                  debug: GpgNetSend ClearSlot 6
                  debug: GpgNetSend ClearSlot 7
                  debug: GpgNetSend ClearSlot 8
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 2
                  debug: GpgNetSend PlayerOption 157477 StartSpot 1
                  debug: GpgNetSend GameOption AutoTeams lvsr
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 2
                  debug: GpgNetSend PlayerOption 157477 StartSpot 1
                  debug: GpgNetSend ClearSlot 2
                  debug: GpgNetSend ClearSlot 3
                  debug: GpgNetSend ClearSlot 4
                  debug: GpgNetSend ClearSlot 5
                  debug: GpgNetSend ClearSlot 6
                  debug: GpgNetSend ClearSlot 7
                  debug: GpgNetSend ClearSlot 8
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 3
                  debug: GpgNetSend PlayerOption 157477 StartSpot 1
                  debug: GpgNetSend ClearSlot 1
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 3
                  debug: GpgNetSend PlayerOption 157477 StartSpot 6
                  debug: GpgNetSend ClearSlot 6
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 3
                  debug: GpgNetSend PlayerOption 157477 StartSpot 3
                  debug: GpgNetSend ClearSlot 3
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 3
                  debug: GpgNetSend PlayerOption 157477 StartSpot 4
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 2
                  debug: GpgNetSend PlayerOption 157477 StartSpot 4
                  debug: GpgNetSend ClearSlot 4
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 2
                  debug: GpgNetSend PlayerOption 157477 StartSpot 2
                  debug: GpgNetSend ClearSlot 2
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 2
                  debug: GpgNetSend PlayerOption 157477 StartSpot 5
                  debug: GpgNetSend ClearSlot 5
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 2
                  debug: GpgNetSend PlayerOption 157477 StartSpot 7
                  debug: GpgNetSend ClearSlot 7
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 2
                  debug: GpgNetSend PlayerOption 157477 StartSpot 8
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 3
                  debug: GpgNetSend PlayerOption 157477 StartSpot 8
                  debug: GpgNetSend ClearSlot 8
                  debug: GpgNetSend PlayerOption 157477 Faction 3
                  debug: GpgNetSend PlayerOption 157477 Color 12
                  debug: GpgNetSend PlayerOption 157477 Team 3
                  debug: GpgNetSend PlayerOption 157477 StartSpot 1

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