Game Crashes
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Hi All
This only happens on survival games I host:
Adaptive Pillar Survival (happens 70% of games)
Global Kill (happens 50% of games)All games start and play as normal for a while using:
Total Mayhem
AI Wave Survival
No Crash Air Damage
1% Particles
ACU Boost 1.5x
All Faction Quantum Gate
2x Resources, Storage, Build Rate, Build Range
All Faction Quantum Gate
Hive Engineering Stations for All
Low Commander Upgrade CostsWhat will happen is that beginning half way into the game we will start loosing people. Sometimes it happens with the first person, sometimes after a few, but the game will freeze and refuse to go any further.
F11 reveals it isn`t a person lagging, it just shows the game is hung up.
I have been looking at the error log files and the end of the file has this:
debug: Session time: 00:49:54 Game time: 00:25:43 Heap: 736.0M / 663.1M
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
debug: Session time: 00:50:12 Game time: 00:25:54 Heap: 736.0M / 666.2M
debug: Session time: 00:50:22 Game time: 00:25:59 Heap: 736.0M / 668.4M
debug: Moderator event for fanatazgara: Self-destructed 3 units
debug: Session time: 00:50:32 Game time: 00:26:05 Heap: 736.0M / 677.0M
debug: Session time: 00:50:43 Game time: 00:26:11 Heap: 736.0M / 675.5M
info: Naval Power Is
info: 855
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> debug: Session time: 00:50:54 Game time: 00:26:19 Heap: 736.0M / 678.3M warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
info: CWldSession::DoBeat() unknown entity id (0x2ff00116) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0017b) supplied in a pose update.
debug: Session time: 00:51:05 Game time: 00:26:28 Heap: 736.0M / 672.4M
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
info: CWldSession::DoBeat() unknown entity id (0x2ff000f1) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff000a7) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00116) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0011a) supplied in a pose update.
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in function `WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
debug: Session time: 00:51:25 Game time: 00:26:43 Heap: 736.0M / 669.5M
debug: Session time: 00:51:36 Game time: 00:26:50 Heap: 736.0M / 670.2M
debug: Session time: 00:51:52 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:52:03 Game time: 00:26:53 Heap: 736.0M / 669.6M
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/b_sec2101_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/gtd4201_icon.dds
debug: Session time: 00:52:21 Game time: 00:26:53 Heap: 736.0M / 669.8M
debug: Session time: 00:52:31 Game time: 00:26:53 Heap: 736.0M / 669.7M
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
warning: Connection dialogue opening due to disconnection by players:
debug: Session time: 00:52:51 Game time: 00:26:53 Heap: 736.0M / 669.5M
debug: Session time: 00:53:11 Game time: 00:26:53 Heap: 736.0M / 669.6M
debug: Session time: 00:53:21 Game time: 00:26:53 Heap: 736.0M / 669.6M
info: Minimized true
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
debug: Session time: 00:53:36 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:53:50 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:54:00 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:54:10 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:54:20 Game time: 00:26:53 Heap: 736.0M / 669.4M
info: Minimized trueSimilar for all crashed games. I have turned down my graphics settings and its not that, it appears there are textures missing. I have redownloaded all mods and it still happens.
Please can someone help?
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Please attach whole log. I would disable all mods, and enable them one by one until you find the faulty mod that may cause the crash, or a combination of mods that are causing it.
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Hi Magge
Thank you, its attached
In the meantime I`ll experiment to see if I can narrow it down as one of the mods.
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2 tests completed, it seems to be the Total Mayhem mod