Game Crashes
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Hi All
This only happens on survival games I host:
Adaptive Pillar Survival (happens 70% of games)
Global Kill (happens 50% of games)All games start and play as normal for a while using:
Total Mayhem
AI Wave Survival
No Crash Air Damage
1% Particles
ACU Boost 1.5x
All Faction Quantum Gate
2x Resources, Storage, Build Rate, Build Range
All Faction Quantum Gate
Hive Engineering Stations for All
Low Commander Upgrade CostsWhat will happen is that beginning half way into the game we will start loosing people. Sometimes it happens with the first person, sometimes after a few, but the game will freeze and refuse to go any further.
F11 reveals it isn`t a person lagging, it just shows the game is hung up.
I have been looking at the error log files and the end of the file has this:
debug: Session time: 00:49:54 Game time: 00:25:43 Heap: 736.0M / 663.1M
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
debug: Session time: 00:50:12 Game time: 00:25:54 Heap: 736.0M / 666.2M
debug: Session time: 00:50:22 Game time: 00:25:59 Heap: 736.0M / 668.4M
debug: Moderator event for fanatazgara: Self-destructed 3 units
debug: Session time: 00:50:32 Game time: 00:26:05 Heap: 736.0M / 677.0M
debug: Session time: 00:50:43 Game time: 00:26:11 Heap: 736.0M / 675.5M
info: Naval Power Is
info: 855
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> debug: Session time: 00:50:54 Game time: 00:26:19 Heap: 736.0M / 678.3M warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
info: CWldSession::DoBeat() unknown entity id (0x2ff00116) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0017b) supplied in a pose update.
debug: Session time: 00:51:05 Game time: 00:26:28 Heap: 736.0M / 672.4M
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in functionWaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> warning: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function
WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
info: CWldSession::DoBeat() unknown entity id (0x2ff000f1) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff000a7) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00116) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0011a) supplied in a pose update.
warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in function `WaitTicks'
...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38>
debug: Session time: 00:51:25 Game time: 00:26:43 Heap: 736.0M / 669.5M
debug: Session time: 00:51:36 Game time: 00:26:50 Heap: 736.0M / 670.2M
debug: Session time: 00:51:52 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:52:03 Game time: 00:26:53 Heap: 736.0M / 669.6M
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/b_sec2101_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/gtd4201_icon.dds
debug: Session time: 00:52:21 Game time: 00:26:53 Heap: 736.0M / 669.8M
debug: Session time: 00:52:31 Game time: 00:26:53 Heap: 736.0M / 669.7M
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
info: send Ptr: 06CA0002
warning: Connection dialogue opening due to disconnection by players:
debug: Session time: 00:52:51 Game time: 00:26:53 Heap: 736.0M / 669.5M
debug: Session time: 00:53:11 Game time: 00:26:53 Heap: 736.0M / 669.6M
debug: Session time: 00:53:21 Game time: 00:26:53 Heap: 736.0M / 669.6M
info: Minimized true
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
debug: Session time: 00:53:36 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:53:50 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:54:00 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:54:10 Game time: 00:26:53 Heap: 736.0M / 669.4M
debug: Session time: 00:54:20 Game time: 00:26:53 Heap: 736.0M / 669.4M
info: Minimized trueSimilar for all crashed games. I have turned down my graphics settings and its not that, it appears there are textures missing. I have redownloaded all mods and it still happens.
Please can someone help?
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Please attach whole log. I would disable all mods, and enable them one by one until you find the faulty mod that may cause the crash, or a combination of mods that are causing it.
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Hi Magge
Thank you, its attached
In the meantime I`ll experiment to see if I can narrow it down as one of the mods.
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2 tests completed, it seems to be the Total Mayhem mod
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Unhandled exception:
table index is nil
stack traceback:Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Siraz\AppData\Roaming\Forged Alliance Forever\logs\game_25075363.log /gpgnet 127.0.0.1:58562 /mean 1806.8499755859375 /deviation 97.4188003540039 /savereplay gpgnet://127.0.0.1:58563/25075363/Zaraas101.SCFAreplay /country US /clan FAM /numgames 846 /numgames 842Callstack:
Unknown symbol (address 0x008d462c)Last 100 lines of log...
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 606 original, 0 modded, and 72 preset units
info: Blueprints Loading... completed: 393 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
debug: Lua session environment initialized with game version 3824, game type FAF and at commit hash 1c652a79bfde09257c78d8fe612333cfb606a6f6
info: /savereplay
info: REPLAY ID: 25075363
info: Active mods in session:
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge.scmap" finished.
info: Saving replay to "gpgnet://127.0.0.1:58563/25075363/Zaraas101.SCFAreplay"
debug: MEM: 0 bytes LUABP
debug: Lua sim environment initialized with game version 3824, game type FAF and at commit hash 1c652a79bfde09257c78d8fe612333cfb606a6f6
debug: MEM: 0 bytes OGRID
info: Loading save file: /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge_save.lua
info: Loading script file: /maps/astro_crater_battles_4x4_rich_huge.v0004/astro_crater_battles_4x4_rich_huge_script.lua
warning: NUM PROPS = 0
info: Initialize Armies brain nickname is arfortney
info: CreateArmy group ARMY_1
info: Initialize Armies brain nickname is DEXXTER_007
info: CreateArmy group ARMY_2
info: Initialize Armies brain nickname is Chatanane
info: CreateArmy group ARMY_3
info: Initialize Armies brain nickname is Zaraas101
info: CreateArmy group ARMY_4
info: Initialize Armies brain nickname is Therbious
info: CreateArmy group ARMY_5
info: Initialize Armies brain nickname is Hanzw
info: CreateArmy group ARMY_6
info: Initialize Armies brain nickname is kernel_pop
info: CreateArmy group ARMY_7
info: Initialize Armies brain nickname is Masterlis
info: CreateArmy group ARMY_8
info: Initialize Armies brain nickname is civilian
info: CreateArmy group ARMY_9
info: Initialize Armies brain nickname is civilian
info: CreateArmy group NEUTRAL_CIVILIAN
debug: Preloading 1418 batch textures
debug: Preloading 0 d3d textures
debug: Preloading 0 models
debug: Preloading 0 animations
info: creating medium fidelity terrain
info: creating low fidelity water
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
debug: Context based templates: Found template: AppendAirGrid with name Air grid
debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
debug: Context based templates: Found template: PointDefense with name Point defense
debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
debug: Context based templates: Found template: T3Extractor with name Extractor
debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
debug: Context based templates: Found 23 templates
info: /savereplay
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Session time: 00:05:56 Game time: 00:00:00 Heap: 256.0M / 234.5M
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
debug: Session time: 00:06:07 Game time: 00:00:10 Heap: 256.0M / 240.5M
debug: Session time: 00:06:17 Game time: 00:00:19 Heap: 256.0M / 243.4M
debug: Moderator event for Zaraas101: Created a marker with the text: 'T1 for zaraas' -
my games keep crashing a few minutes in. please help .
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EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x409cc4a0
attempted to write memory at 0x409cc4a0Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Siraz\AppData\Roaming\Forged Alliance Forever\logs\game_25075881.log /gpgnet 127.0.0.1:56692 /mean 1806.8499755859375 /deviation 97.4188003540039 /savereplay gpgnet://127.0.0.1:56693/25075881/Zaraas101.SCFAreplay /country US /clan FAM /numgames 846 /numgames 842Callstack:
Unknown symbol (address 0x409cc4a0)
Unknown symbol (address 0x3983ec78)Last 100 lines of log...
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 1
debug: GpgNetSend PlayerOption 157477 StartSpot 1
debug: GpgNetSend GameOption AutoTeams none
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 1
debug: GpgNetSend PlayerOption 157477 StartSpot 1
debug: GpgNetSend ClearSlot 2
debug: GpgNetSend ClearSlot 3
debug: GpgNetSend ClearSlot 4
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend GameOption AutoTeams tvsb
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 1
debug: GpgNetSend PlayerOption 157477 StartSpot 1
debug: GpgNetSend ClearSlot 2
debug: GpgNetSend ClearSlot 3
debug: GpgNetSend ClearSlot 4
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 2
debug: GpgNetSend PlayerOption 157477 StartSpot 1
debug: GpgNetSend GameOption AutoTeams lvsr
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 2
debug: GpgNetSend PlayerOption 157477 StartSpot 1
debug: GpgNetSend ClearSlot 2
debug: GpgNetSend ClearSlot 3
debug: GpgNetSend ClearSlot 4
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 3
debug: GpgNetSend PlayerOption 157477 StartSpot 1
debug: GpgNetSend ClearSlot 1
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 3
debug: GpgNetSend PlayerOption 157477 StartSpot 6
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 3
debug: GpgNetSend PlayerOption 157477 StartSpot 3
debug: GpgNetSend ClearSlot 3
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 3
debug: GpgNetSend PlayerOption 157477 StartSpot 4
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 2
debug: GpgNetSend PlayerOption 157477 StartSpot 4
debug: GpgNetSend ClearSlot 4
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 2
debug: GpgNetSend PlayerOption 157477 StartSpot 2
debug: GpgNetSend ClearSlot 2
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 2
debug: GpgNetSend PlayerOption 157477 StartSpot 5
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 2
debug: GpgNetSend PlayerOption 157477 StartSpot 7
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 2
debug: GpgNetSend PlayerOption 157477 StartSpot 8
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 3
debug: GpgNetSend PlayerOption 157477 StartSpot 8
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend PlayerOption 157477 Faction 3
debug: GpgNetSend PlayerOption 157477 Color 12
debug: GpgNetSend PlayerOption 157477 Team 3
debug: GpgNetSend PlayerOption 157477 StartSpot 1