Balance Thread Guidelines Feedback
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@FtXCommando
I still have no idea what you are talking about. It definitely cannot be the Sept. 7, 2020 post, because there is literally zero discussion of any replays, or unit testing, or specific t4s by anyone in any of the posts. And I saw nothing by moses on the old forum since his 2018 post about the scathis changes.
Contra whatever mysterious testing you are alluding to, my own tests of the ML attacking a very mildly defended area show it is in fact very terrible compared to mass equivalent t3 units and/or pd with shields, which is exactly the type of situation that whole balance post was about. No idea what "kiting" vs t3 units you are talking about since the ML's main weapon is outranged by both percies and bricks so decent defensive micro means it cannot kite them very effectively. -
“I did run a test. Unmicro'd, 10/15 bricks live.
With micro purely on the ML, I managed to kill all the bricks with a 500 hp ML left. This was because 6-8 of the bricks were walking out of range and stopped shooting.”“Got a replay. I'm microing the Monkeylords, Tagada is microing bricks.
Might look confusing because Tagada asked that I micro his units and he micro mine. Check the discussion in the replay for details.
4 decent tests.
15 bricks versus Monkeylord -> Monkeylord wins.
20 bricks versus Monkeylord -> Bricks win with significant brick numbers left over.
16 bricks versus Monkeylord -> Monkeylord wins
On a narrow passage with little range of motion for the monkeylord vs 15 bricks -> Bricks win with something like 10 bricks remaining (check replay to be sure)
Replay ID: #13085973
I feel the test supports my position, as I'm a crap player and Tagada is... well Tagada.
Thank you Tagada for agreeing to help me test.”There was also another dude that generally found 14 bricks (or just slightly less mass than an ML) to be around the point where an ML starts getting overtaken
This was the only t4 that was remotely able to compete with equivalent mass investments in t3 units, so I don’t understand why anyone would argue to buff it.
Micro absolutely does matter as the bricks all need to coalesce and all be shooting to take advantage of their dps, the ML is both stealthed and has decent range so it can curve and cause pathfinding issues for large t3 unit globs which cause them to be less efficient than a spreadsheet would expect.
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@FtXCommando
Would it be possible for you to provide a link or some more direction on where this post was, so nothing already discussed is rehashed? -
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lol finally, thank you. now i know "points of imbalance" by ARRAN was the "moses" t4 thread.
"Don't even know why you bring up ML, it's like the easiest T4 in the world to absolutely throttle mass efficiently. Hell, get an ACU w/ gun+respective hp upgrade in a t2 transport and like 6 t3 assault bots or 6 snipers and you raped it." - FtXCoMmAnDo
I rest my case. -
Yeah, it has mass efficient counters. It is also really good at what it's intended to do. If you send it at 2 ACUs or a rambo ACU with decent backup you deserve what you get. Send it against something protected with about comparable mass to what it is and it does great. It's almost like it is neither UP or OP and is in a pretty decent spot as it is.
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@Deribus The current guidelines are fine. You don't need an exposition to meet them. Essays are purely optional.
- Some ethos: 2-4 sentences. <= 5 min to write.
- Identify problem: short paragraph. 5-10 min to write.
- Showcase problem: sandbox game. 1 replay link. 10-15 min to make.
- Find/justify solution: 2-4 sentences. 5 min to think, another 5 to write.
Total time maximum for a short topic is about 40 min, for about 2-3 paragraphs.
Any worthwhile issue, decently illustrated, should take about that amount of time and effort. -
Do you guys honestly think that the previous rule set is fine?wtf
that community is insanely small and all you do is just cut down the very least activity people are trying to offer as well as just wasting their time with unnecessary garbage like "oh no,provide the replay id,i am blind and i can't see the in-game problem".
you guys are just "living" in forums,without the realisation of the actual in-game experience of how bad and useless some untis are,those problems are knows for years,yet you are asking for replay id's.
take the example of t1 subs or t2 subs that are complete garbage in any situations,i don't think i need to state a "replay id" for this problem,or the asf's problem where you can OBVIOUSLY tell that cybran are just op due to their stealth and extreme ability to adapt.
I really don't want to jump to other rule sets that being completely ignored and the existence of 80% of them being broken.
Come on,people are not dumb,they can make their own points and it takes 5-10 minutes to read and give an explanation to what's good or bad or either provide an idea.
NONE is gonna ever go through all of the rules for a sub-forum category especially when the change that is needed to be done is just a must at that point,as to me,all of the "oh no,you didn't follow 1 of the 99 existing rules so i am not taking in consideration your post" is a complete lie for not spending your time and as mod i can tell you the extreme time i had to invest into dealing with bullshit,yet mot of "core" problems were obvious even when it didn't come to "oh no,you didn't mark the replay time so i am not gonna watch the 7minutes replay".
The ruleset from above is simple just for that very reason,to make the average player willing to even read the forum and provide his own feedback upon the problem he is facing and the moment the problem gets debated and analysed by other players,the balance team can go through it as well and judge if it's an ok action or not.
stop being too "official" in a community of 200 active players if you're really going to invest your time and power into it or just don't make problems out of nothing.
P.S. yeak ik it's gonna be remarked as "mister mod,stop being an aggressive animal and keep your status up,cause YoU aRe A moD" and no,not gonna since you're making it to complicate for someone who is willing to truly help,keep in mind that you don't have to like my opinion but that's what i am thinking about. -
dude, what?
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@biass said in Balance Thread Guidelines Feedback:
@Deribus said in Balance Thread Guidelines Feedback:
The community has shown that the existing ruleset is not necessary for nor does it promote productive discussion.
The "ruleset" works but needs to be adjusted a bit to better represent what I and the rest of the balance expect from the forums.
I don't see how this is the case. The people who complained about the guidelines were, have, and always will be the people who the guidelines were created to target. Replacing them with some arbitrary stuff you made will just devolve into the same shit we had before the guidelines as people will sidestep such loose, undefinable bindings and then argue with you for 2 weeks when you do inevitably remove something.
True.
The current "ruleset" is not a "ruleset".
It's a benchmark to raise the standard of posting else you are liable (keyword) to be removed. People complaining that you removed every post in the forum that didn't contain a replay is not the fault of the benchmark, but a failure of you as a moderator. You should have considered the quality of the post/evidence and locked/removed based on that. If people wanted all posts without a replay file gone, we could have made a bot script.Yes.
I don't care if you reword the current guidelines to ensure they're "guidelines" and not some "ruleset" (not much point if you keep posts up that don't follow them anyway............) but melting down the current thing into this sludge is not a good idea unless you intentionally want the balance team to fade away under the 400th two sentence Funckoff balance thread this week.
Agree.
Tagada said in Balance Thread Guidelines Feedback:
Generally after introduction of the guidelines and rules for balance forum the frequency of posts drastically decreased but we mostly lost all the shit posting ideas where the OP spent 3 minutes thinking about the problem and just saying X is bad Fix it,
Just let me look over the rules right now, adjust them and be done with it.
The benchmark/ruleset is fine, just add "Optional" to find a solution and signal better that the posts needs to be well structured with clear paragraphs corresponding to arguments. I leave the editing to you. -
I am quite happy do ditch the replay required rule. Most of the stuff worth discussing is far too complex for showing it in one replay. We are not asking, is the pillar too weak against the ishie in a mass for mass confrontation. We are asking: Is the t2 stage too short, are ras bois op, is the repay time of the t3 mex too short and if so how would we fix it. The problem is that be best data we have is just the intuition of experienced players that have a long discussion which hopefully leads to a consensus.
So how do we put a barrier into place that prevents the balance forums becoming a gameplay and training channel people. One suggestion would be requirering 1500+ global rating in order to start a thread, as a minimum requirenment for game experience/knowledge. Wich I would consider problematic in the way that we already have quite a rating hirachy. People respect each other too much because of their rating. If you were a lower player and really discovered a worthwile issue it wouldn't completely shut you out of the balance discussion. You would have to convince someone 1500+ to make your point for you. That would offload a lot of the garbage filtering to the playerbase.
Another option would be that a new balance thread is locked until approval by moderation, or the balance team. Also I think balance discussions should be moderated very hard. So the information density of the discussion is high enough to be worthwile reading. If you just want to rant about balance do it on discord.
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Also another thing, perhaps Balance team should be allowed to moderate the posts in the Balance forum?
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@harzer99 said in Balance Thread Guidelines Feedback:
One suggestion would be requirering 1500+ global rating in order to start a thread,
I think people can happily put together a well structured case without needing to be the top 100 or so of the community.
This would make me a few wins off being able to post a thread here, which would be hilarious but also very, very stupid...
@harzer99 said in Balance Thread Guidelines Feedback:
Another option would be that a new balance thread is locked until approval by moderation, or the balance team.
Discussion and being flamed for 2 pages in a good scenario, allows peoples ideas to be improved on over time.
Ultimately, you would want said improvement to happen BEFORE the balance team evaluates it, not after - Making this a bad idea too.
@Tagada said in Balance Thread Guidelines Feedback:
Also another thing, perhaps Balance team should be allowed to moderate the posts in the Balance forum?
I 100% agree with this
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@Tagada said in Balance Thread Guidelines Feedback:
Don't put the emphasis on solving the problem as this shouldn't be the primary reason for a balance post. They of course can propose a solution but it shouldn't be the main focus of a post. Most people can't suggest the best way to solve balance problems and thus shouldn't really do it, after all it's mostly the job of the balance team.
What players should focus on is finding and describing a problem they notice in a game in a well structured way with clear arguments showing and describing said problem or imbalance.Thanks for the feedback! I'll make changes accordingly.
@biass said in Balance Thread Guidelines Feedback:
The current "ruleset" is not a "ruleset".
It's a benchmark to raise the standard of posting else you are liable (keyword) to be removed. People complaining that you removed every post in the forum that didn't contain a replay is not the fault of the benchmark, but a failure of you as a moderator. You should have considered the quality of the post/evidence and locked/removed based on that. If people wanted all posts without a replay file gone, we could have made a bot script.That's what I mean with exceptions being made. A benchmark saying "posts need a replay" is a failure of a benchmark when there have been plenty of good posts not following it. As such I am attempting to adjust accordingly. This feedback should help with moderation as well. Knowing the community's expectations for moderation is the first step toward improvement.
@Tagada said in Balance Thread Guidelines Feedback:
Also another thing, perhaps Balance team should be allowed to moderate the posts in the Balance forum?
Wait, can you not? Balance team should have had moderation power in Balance forum for months now.
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Only petric has mod rights.
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Ruleset 3.1
- Describe the problem and where it occurs (game/map type, rating bracket, etc.). Optionally provide one or two viable methods of resolving the problem.
- Provide evidence if and when it is requested. Burden of evidence is on you as the one pointing out the balance issue
- Do not create new threads on the same topic unless there has been a balance update affecting it since
- Be objective and consider all game elements. Balance requests because of a single map or map type will be immediately locked
- Stay on topic, if you have a different balance idea make a new thread. You may link to the original thread if you believe it to be relevant
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@FtXCommando said in Balance Thread Guidelines Feedback:
Only petric has mod rights.
Oh right, I misremembered. I'll bring up the idea of extending it to the rest of the balance team
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Yeah, would be nice since Petric isn't reading the forum daily.
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@harzer99 said in Balance Thread Guidelines Feedback:
I am quite happy do ditch the replay required rule. Most of the stuff worth discussing is far too complex for showing it in one replay. We are not asking, is the pillar too weak against the ishie in a mass for mass confrontation. We are asking: Is the t2 stage too short, are ras bois op, is the repay time of the t3 mex too short and if so how would we fix it. The problem is that be best data we have is just the intuition of experienced players that have a long discussion which hopefully leads to a consensus.
So how do we put a barrier into place that prevents the balance forums becoming a gameplay and training channel people. One suggestion would be requirering 1500+ global rating in order to start a thread, as a minimum requirenment for game experience/knowledge. Wich I would consider problematic in the way that we already have quite a rating hirachy. People respect each other too much because of their rating. If you were a lower player and really discovered a worthwile issue it wouldn't completely shut you out of the balance discussion. You would have to convince someone 1500+ to make your point for you. That would offload a lot of the garbage filtering to the playerbase.
Consistent with my long post earlier, I agree with dispensing of the replay requirement. For the vast majority of balance discussions, replays of both game situations and unit testing will be extremely persuasive evidence which we should highly recommend players to submit whenever possible, it just shouldn't be an outright requirement.
However I would be totally happy with a minimum 1500 rating requirement to start any thread for balance issues. (This should not at all be the case for suggestions, just the balance forum). I don't think we overvalue rating, but there is a serious dunning-kruger effect among noobs that ruins the balance forum. I think it is almost never going to happen where a low rated player will end up giving any actually useful suggestions. Instead, the balance team and other people get tired of their garbage, stupid suggestions which simply demonstrate a serious lack of understanding of the game. It is tiring to respond to them, which surely means there is less time and energy left for the balance team to consider real issues.
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@CorvathraNoob said in Balance Thread Guidelines Feedback:
However I would be totally happy with a minimum 1500 rating requirement to start any thread for balance issues. (This should not at all be the case for suggestions, just the balance forum).
I cannot and will not support a rating requirement to post in the balance forum.
First and foremost, it's unenforceable. It can take multiple minutes just to check one user's rating. I frankly cannot be bothered to do that, nor would I expect any other moderator to. Plus it's never that simple. Are they 1500 global but 1k ladder? Are they on a losing streak and lost 200 rating since posting? Are they 1800 rated but not played a single game in the past year?
Second, being under a certain rating doesn't prevent you from recognizing issues, just potentially from developing a good fix for them. As Tagada has said, fixes are what the balance team is for. There's no reason to filter for 1500+ when everything has to go through the balance team anyway.
Lastly, balance isn't for the tip top of gameplay only. If a unit is incredibly overpowered until 1500 where players have the APM/coordination to counter it, it's still a problem. Take hoverbombing for example. Imagine if instead of removing it bomber balance was adjusted to compensate because everyone above 1500 knew how to hoverbomb anyway. Bombers would probably be unusable in lower ranks.